1 |
Acidic Soil
|
Acidic Soil deals damage to each player equal to the number of lands they control.
Acidic Soil deals damage to each player equal to the number of lands they control.
|
{2}{R}
|
Sorcery
|
|
Burn
|
|
main
|
1 |
Aggravated Assault
|
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Activate only as a sorcery.
|
{2}{R}
|
Enchantment
|
|
Combat
|
|
main
|
1 |
Angrath's Marauders
|
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
{5}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Arcbond
|
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.
|
{2}{R}
|
Instant
|
|
Burn
|
|
main
|
1 |
Banefire
|
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
|
{X}{R}
|
Sorcery
|
|
Mana Dump
|
|
main
|
1 |
Blade of Selves
|
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
Equipped creature has myriad. (Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Equip {4}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Blasphemous Act
|
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
|
{8}{R}
|
Sorcery
|
|
Removal
|
|
side
|
1 |
Burn from Within
|
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.
|
{X}{R}
|
Sorcery
|
|
Burn
|
|
main
|
1 |
Burnished Hart
|
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{3}
|
Artifact Creature
|
2/2
|
Ramp
|
|
main
|
1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
|
{6}
|
Artifact
|
|
Ramp
|
|
main
|
1 |
Chain Reaction
|
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
|
{2}{R}{R}
|
Sorcery
|
|
Removal
|
|
side
|
1 |
Chandra's Ignition
|
Target creature you control deals damage equal to its power to each other creature and each opponent.
Target creature you control deals damage equal to its power to each other creature and each opponent.
|
{3}{R}{R}
|
Sorcery
|
|
Burn
|
|
main
|
1 |
Chandra, Fire of Kaladesh
back
|
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. {T}: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
Whenever you cast a red spell, untap Chandra, Fire of Kaladesh. {T}: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner's control.
|
{1}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Chaos Warp
|
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
{2}{R}
|
Instant
|
|
Removal
|
|
main
|
1 |
Charmbreaker Devils
|
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.
|
{5}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Collective Defiance
|
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Combat Celebrant
|
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
|
{2}{R}
|
Creature
|
4/1
|
|
|
main
|
1 |
Comet Storm
|
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Multikicker {1} (You may pay an additional {1} any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
|
{X}{R}{R}
|
Instant
|
|
Burn
|
|
main
|
1 |
Command Beacon
|
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
{T}: Add {C}. {T}, Sacrifice Command Beacon: Put your commander into your hand from the command zone.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
Ramp
|
|
main
|
1 |
Darksteel Plate
|
Indestructible Equipped creature has indestructible. Equip {2}
Indestructible Equipped creature has indestructible. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Demonfire
|
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
Demonfire deals X damage to any target. If a creature dealt damage this way would die this turn, exile it instead. Hellbent — If you have no cards in hand, this spell can't be countered and the damage can't be prevented.
|
{X}{R}
|
Sorcery
|
|
Mana Dump
|
|
main
|
1 |
Dictate of the Twin Gods
|
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
{3}{R}{R}
|
Enchantment
|
|
Doubler
|
|
maybe
|
1 |
Disrupt Decorum
|
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Doubling Cube
|
{3}, {T}: Double the amount of each type of unspent mana you have.
{3}, {T}: Double the amount of each type of unspent mana you have.
|
{2}
|
Artifact
|
|
Ramp
|
|
maybe
|
1 |
Earthquake
|
Earthquake deals X damage to each creature without flying and each player.
Earthquake deals X damage to each creature without flying and each player.
|
{X}{R}
|
Sorcery
|
|
Burn
|
|
maybe
|
1 |
Extraplanar Lens
|
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control. Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
|
{3}
|
Artifact
|
|
Ramp
|
|
main
|
1 |
Fall of the Titans
|
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.
Surge {X}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Fall of the Titans deals X damage to each of up to two targets.
|
{X}{X}{R}
|
Instant
|
|
Burn
|
|
main
|
1 |
Fanatic of Mogis
|
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)
|
{3}{R}
|
Creature
|
4/2
|
|
|
maybe
|
1 |
Fanning the Flames
|
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Fanning the Flames deals X damage to any target.
|
{X}{R}{R}
|
Sorcery
|
|
Burn
|
|
main
|
1 |
Fault Line
|
Fault Line deals X damage to each creature without flying and each player.
Fault Line deals X damage to each creature without flying and each player.
|
{X}{R}{R}
|
Instant
|
|
Burn
|
|
main
|
1 |
Fiery Confluence
|
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
|
{2}{R}{R}
|
Sorcery
|
|
Burn
|
|
main
|
1 |
Fiery Gambit
|
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
|
{2}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Fire Servant
|
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
If a red instant or sorcery spell you control would deal damage, it deals double that damage instead.
|
{3}{R}{R}
|
Creature
|
4/3
|
|
|
main
|
1 |
Firebrand Archer
|
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
Whenever you cast a noncreature spell, Firebrand Archer deals 1 damage to each opponent.
|
{1}{R}
|
Creature
|
2/1
|
|
|
main
|
1 |
Flame Rift
|
Flame Rift deals 4 damage to each player.
Flame Rift deals 4 damage to each player.
|
{1}{R}
|
Sorcery
|
|
Burn
|
|
main
|
1 |
Flamebreak
|
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
|
{R}{R}{R}
|
Sorcery
|
|
Burn
|
|
main
|
1 |
Flowstone Slide
|
All creatures get +X/-X until end of turn.
All creatures get +X/-X until end of turn.
|
{X}{2}{R}{R}
|
Sorcery
|
|
Removal
|
|
main
|
1 |
Furnace of Rath
|
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
{1}{R}{R}{R}
|
Enchantment
|
|
Doubler
|
|
main
|
1 |
Fury of the Horde
|
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
You may exile two red cards from your hand rather than pay this spell's mana cost. Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
|
{5}{R}{R}
|
Sorcery
|
|
Combat
|
|
main
|
1 |
Gauntlet of Power
|
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
As Gauntlet of Power enters the battlefield, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
|
{5}
|
Artifact
|
|
Ramp
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
Ramp
|
|
main
|
1 |
Gratuitous Violence
|
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
If a creature you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
{2}{R}{R}{R}
|
Enchantment
|
|
Doubler
|
|
main
|
1 |
Guttersnipe
|
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hammer of Nazahn
|
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
|
{4}
|
Artifact
|
|
|
|
maybe
|
1 |
Hazoret the Fervent
|
Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
Indestructible, haste Hazoret the Fervent can't attack or block unless you have one or fewer cards in hand. {2}{R}, Discard a card: Hazoret deals 2 damage to each opponent.
|
{3}{R}
|
Creature
|
5/4
|
|
|
main
|
1 |
Hour of Devastation
|
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
All creatures lose indestructible until end of turn. Hour of Devastation deals 5 damage to each creature and each non-Bolas planeswalker.
|
{3}{R}{R}
|
Sorcery
|
|
Removal
|
|
main
|
1 |
Howl of the Horde
|
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Raid — If you attacked this turn, when you cast your next instant or sorcery spell this turn, copy that spell an additional time. You may choose new targets for the copy.
|
{2}{R}
|
Sorcery
|
|
Spell
|
|
main
|
1 |
Increasing Vengeance
|
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{R}{R}
|
Instant
|
|
Spell
|
|
main
|
1 |
Inferno Titan
|
{R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
{R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
|
{4}{R}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Insult // Injury
|
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.
|
{2}{R}
|
Sorcery
|
|
Burn
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Magebane Armor
|
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Magma Phoenix
|
Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
Flying When Magma Phoenix dies, it deals 3 damage to each creature and each player. {3}{R}{R}: Return Magma Phoenix from your graveyard to your hand.
|
{3}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Magmaquake
|
Magmaquake deals X damage to each creature without flying and each planeswalker.
Magmaquake deals X damage to each creature without flying and each planeswalker.
|
{X}{R}{R}
|
Instant
|
|
Burn
|
|
main
|
1 |
Mana Geyser
|
Add {R} for each tapped land your opponents control.
Add {R} for each tapped land your opponents control.
|
{3}{R}{R}
|
Sorcery
|
|
|
|
maybe
|
1 |
Mind's Eye
|
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
|
{5}
|
Artifact
|
|
Card Draw
|
|
main
|
1 |
Molten Disaster
|
Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
|
{X}{R}{R}
|
Sorcery
|
|
Burn
|
|
maybe
|
28 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Neheb, the Eternal
|
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
|
{3}{R}{R}
|
Creature
|
4/6
|
|
|
main
|
1 |
Nykthos, Shrine to Nyx
|
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
Land
|
|
|
|
main
|
1 |
Obsidian Battle-Axe
|
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}
|
{3}
|
Artifact Tribal
|
|
|
|
maybe
|
1 |
Price of Progress
|
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
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{1}{R}
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Instant
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Burn
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main
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1 |
Primal Amulet
back
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Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
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{4}
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Artifact
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Ramp
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main
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1 |
Purphoros, God of the Forge
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Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
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{3}{R}
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Creature Enchantment
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6/5
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maybe
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1 |
Pyrohemia
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At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice Pyrohemia. {R}: Pyrohemia deals 1 damage to each creature and each player.
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{2}{R}{R}
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Enchantment
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Burn
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main
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1 |
Pyromancer's Goggles
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{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
{T}: Add {R}. When that mana is spent to cast a red instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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{5}
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Artifact
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main
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1 |
Repercussion
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Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.
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{1}{R}{R}
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Enchantment
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Burn
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main
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1 |
Reverberate
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Copy target instant or sorcery spell. You may choose new targets for the copy.
Copy target instant or sorcery spell. You may choose new targets for the copy.
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{R}{R}
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Instant
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Spell
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maybe
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1 |
Rogue's Passage
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{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
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Land
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main
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1 |
Rolling Earthquake
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Rolling Earthquake deals X damage to each creature without horsemanship and each player.
Rolling Earthquake deals X damage to each creature without horsemanship and each player.
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{X}{R}
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Sorcery
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Mana Dump
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maybe
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1 |
Ruby Medallion
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Red spells you cast cost {1} less to cast.
Red spells you cast cost {1} less to cast.
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{2}
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Artifact
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Ramp
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main
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1 |
Savage Beating
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Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
Cast this spell only during your turn and only during combat. Choose one — • Creatures you control gain double strike until end of turn. • Untap all creatures you control. After this phase, there is an additional combat phase. Entwine {1}{R} (Choose both if you pay the entwine cost.)
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{3}{R}{R}
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Instant
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Combat
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main
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1 |
Shinka, the Bloodsoaked Keep
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{T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
{T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
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Land
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main
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1 |
Shivan Gorge
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{T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
{T}: Add {C}. {2}{R}, {T}: Shivan Gorge deals 1 damage to each opponent.
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Land
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main
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1 |
Shivan Hellkite
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Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to any target.
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: Shivan Hellkite deals 1 damage to any target.
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{5}{R}{R}
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Creature
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5/5
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|
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main
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1 |
Sizzle
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Sizzle deals 3 damage to each opponent.
Sizzle deals 3 damage to each opponent.
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{2}{R}
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Sorcery
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Burn
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main
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1 |
Slagstorm
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Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
Choose one — • Slagstorm deals 3 damage to each creature. • Slagstorm deals 3 damage to each player.
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{1}{R}{R}
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Sorcery
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Burn
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main
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1 |
Smash to Smithereens
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Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
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{1}{R}
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Instant
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Removal
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main
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1 |
Sol Ring
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{1}
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Artifact
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Ramp
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main
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1 |
Solemn Simulacrum
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
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{4}
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Artifact Creature
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2/2
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Ramp
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main
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1 |
Spinerock Knoll
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Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Land
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main
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1 |
Stormbreath Dragon
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Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
Flying, haste, protection from white {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
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{3}{R}{R}
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Creature
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4/4
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|
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main
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1 |
Swiftfoot Boots
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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{2}
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Artifact
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|
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maybe
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1 |
Sword of Fire and Ice
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Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}
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{3}
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Artifact
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|
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main
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1 |
Sword of the Animist
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
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{2}
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Artifact
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main
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1 |
Sword of War and Peace
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Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}
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{3}
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Artifact
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|
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maybe
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Thermo-Alchemist
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Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist.
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{1}{R}
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Creature
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0/3
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|
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main
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1 |
Thought Vessel
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You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
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{2}
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Artifact
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Ramp
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maybe
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1 |
Thran Dynamo
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{4}
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Artifact
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Ramp
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main
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1 |
Tunneling Geopede
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Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
Landfall — Whenever a land enters the battlefield under your control, Tunneling Geopede deals 1 damage to each opponent.
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{2}{R}
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Creature
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3/2
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|
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main
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1 |
Valakut, the Molten Pinnacle
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Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
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Land
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main
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1 |
Vance's Blasting Cannons
back
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At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
At the beginning of your upkeep, exile the top card of your library. If it's a nonland card, you may cast that card this turn. Whenever you cast your third spell in a turn, you may transform Vance's Blasting Cannons.
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{3}{R}
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Enchantment
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Burn
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main
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1 |
Vandalblast
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Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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{R}
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Sorcery
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Removal
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main
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1 |
Volcanic Fallout
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This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
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{1}{R}{R}
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Instant
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Burn
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main
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1 |
Volcanic Vision
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Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
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{5}{R}{R}
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Sorcery
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|
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main
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1 |
Warmonger
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{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.
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{3}{R}
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Creature
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3/3
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|
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main
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1 |
Welder Automaton
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{3}{R}: Welder Automaton deals 1 damage to each opponent.
{3}{R}: Welder Automaton deals 1 damage to each opponent.
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{2}
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Artifact Creature
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2/1
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|
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main
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1 |
Wild Ricochet
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You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.
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{2}{R}{R}
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Instant
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Spell
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main
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1 |
Wildfire Eternal
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Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
Afflict 4 (Whenever this creature becomes blocked, defending player loses 4 life.) Whenever Wildfire Eternal attacks and isn't blocked, you may cast an instant or sorcery spell from your hand without paying its mana cost.
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{3}{R}
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Creature
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1/4
|
|
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main
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1 |
World at War
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After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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{3}{R}{R}
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Sorcery
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Combat
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main
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