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Name
Plea for Power
Cost
{3}{U}
Types
Sorcery
Oracle Text

Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.

Set
Tales of Middle-earth Commander
Artist
Josh Hass
Number
195

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2014-05-29

Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.

2014-05-29

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

2014-05-29

Players can't do anything after they finishing voting but before the spell or ability that included the vote finishes resolving.

2014-05-29

The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.

2014-05-29

You must vote for one of the available options. You can't abstain.

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