1 |
Battle Hymn
|
Add {R} for each creature you control.
Add {R} for each creature you control.
|
{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Blackblade Reforged
|
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Blasphemous Act
|
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
|
{8}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Bravado
|
Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Brightstone Ritual
|
Add {R} for each Goblin on the battlefield.
Add {R} for each Goblin on the battlefield.
|
{R}
|
Instant
|
|
|
|
main
|
1 |
Buried Ruin
|
{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
{T}: Add {C}. {2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.
|
|
Land
|
|
|
|
main
|
1 |
Chaos Warp
|
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
{2}{R}
|
Instant
|
|
|
|
main
|
1 |
Coat of Arms
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Combat Celebrant
|
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
|
{2}{R}
|
Creature
|
4/1
|
|
|
main
|
1 |
Darksteel Plate
|
Indestructible Equipped creature has indestructible. Equip {2}
Indestructible Equipped creature has indestructible. Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Detection Tower
|
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
|
|
Land
|
|
|
|
main
|
1 |
Dictate of the Twin Gods
|
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
{3}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Door of Destinies
|
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Dowsing Dagger
back
|
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Faithless Looting
|
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{R}
|
Sorcery
|
|
|
|
main
|
1 |
Forgotten Cave
|
Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Goblin Bombardment
|
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
Sacrifice a creature: Goblin Bombardment deals 1 damage to any target.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Goblin Bushwhacker
|
Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Kicker {R} (You may pay an additional {R} as you cast this spell.) When Goblin Bushwhacker enters the battlefield, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Chieftain
|
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
|
{1}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Goblin Cratermaker
|
{1}, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
{1}, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
|
{1}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Goblin King
|
Other Goblins get +1/+1 and have mountainwalk.
Other Goblins get +1/+1 and have mountainwalk.
|
{1}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Goblin Lackey
|
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Whenever Goblin Lackey deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Matron
|
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
|
{2}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Piledriver
|
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
|
{1}{R}
|
Creature
|
1/2
|
|
|
main
|
1 |
Goblin Recruiter
|
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
When Goblin Recruiter enters the battlefield, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
|
{1}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Ringleader
|
Haste (This creature can attack and {T} as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Haste (This creature can attack and {T} as soon as it comes under your control.) When Goblin Ringleader enters the battlefield, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
{3}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Goblin Sledder
|
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Goblin Trashmaster
|
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
|
{2}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Goblin War Strike
|
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
|
{R}
|
Sorcery
|
|
|
|
main
|
1 |
Goblin Warchief
|
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
|
{1}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Golem-Skin Gauntlets
|
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
Equipped creature gets +1/+0 for each Equipment attached to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Granite Grip
|
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Grenzo, Havoc Raiser
|
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
|
{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hammer of Purphoros
|
Creatures you control have haste. {2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
Creatures you control have haste. {2}{R}, {T}, Sacrifice a land: Create a 3/3 colorless Golem enchantment artifact creature token.
|
{1}{R}{R}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Helm of the Host
|
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Hero's Blade
|
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Impact Tremors
|
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Infiltration Lens
|
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Krenko, Mob Boss
|
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
|
{2}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Legion Loyalist
|
Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
Haste Battalion — Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mask of Memory
|
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Massive Raid
|
Massive Raid deals damage to any target equal to the number of creatures you control.
Massive Raid deals damage to any target equal to the number of creatures you control.
|
{1}{R}{R}
|
Instant
|
|
|
|
main
|
1 |
Mob Mentality
|
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
Enchant creature Enchanted creature has trample. Whenever all non-Wall creatures you control attack, enchanted creature gets +X/+0 until end of turn, where X is the number of attacking creatures.
|
{R}
|
Enchantment
|
|
|
|
main
|
1 |
Mogg Raider
|
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Pennon Blade
|
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1 for each creature you control. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Purphoros, God of the Forge
|
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature enters the battlefield under your control, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
|
{3}{R}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Quest for the Goblin Lord
|
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.
|
{R}
|
Enchantment
|
|
|
|
main
|
1 |
Reckless Bushwhacker
|
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Haste When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.
|
{2}{R}
|
Creature
|
2/1
|
|
|
main
|
1 |
Ring of Valkas
|
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has haste. (It can attack and {T} no matter when it came under your control.) At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Rogue's Passage
|
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
|
|
Land
|
|
|
|
main
|
1 |
Ruby Medallion
|
Red spells you cast cost {1} less to cast.
Red spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Seize the Day
|
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{3}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Shatterstorm
|
Destroy all artifacts. They can't be regenerated.
Destroy all artifacts. They can't be regenerated.
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Siege-Gang Commander
|
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
|
{3}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sigil of Valor
|
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Skirk Drill Sergeant
|
Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard.
|
{1}{R}
|
Creature
|
2/1
|
|
|
main
|
1 |
Skirk Prospector
|
Sacrifice a Goblin: Add {R}.
Sacrifice a Goblin: Add {R}.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Skullclamp
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Smoldering Crater
|
Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Solemn Simulacrum
|
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
|
{4}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Stoneforge Masterwork
|
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
Equipped creature gets +1/+1 for each other creature you control that shares a creature type with it. Equip {2}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Strata Scythe
|
Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}
Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle. Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card. Equip {3}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Swiftfoot Boots
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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{2}
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Artifact
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Tenza, Godo's Maul
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Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
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{3}
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Artifact
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main
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1 |
Trailblazer's Boots
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Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
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{2}
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Artifact
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main
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1 |
Valakut, the Molten Pinnacle
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Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
Valakut, the Molten Pinnacle enters the battlefield tapped. Whenever a Mountain enters the battlefield under your control, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target. {T}: Add {R}.
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Land
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main
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1 |
Vandalblast
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Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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{R}
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Sorcery
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main
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1 |
Veteran's Armaments
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Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2}
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2}
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{2}
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Artifact Tribal
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main
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1 |
Warstorm Surge
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Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
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{5}{R}
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Enchantment
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main
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