1 |
Arcane Denial
|
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Archfiend of Ifnir
|
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control. Cycling {2} ({2}, Discard this card: Draw a card.)
|
{3}{B}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Blue Sun's Zenith
|
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|
{X}{U}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Chasm Skulker
|
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Consecrated Sphinx
|
Flying Whenever an opponent draws a card, you may draw two cards.
Flying Whenever an opponent draws a card, you may draw two cards.
|
{4}{U}{U}
|
Creature
|
4/6
|
|
|
main
|
1 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Crosis's Charm
|
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
Choose one — • Return target permanent to its owner's hand. • Destroy target nonblack creature. It can't be regenerated. • Destroy target artifact.
|
{U}{B}{R}
|
Instant
|
|
|
|
main
|
1 |
Crumbling Necropolis
|
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Dark Deal
|
Each player discards all the cards in their hand, then draws that many cards minus one.
Each player discards all the cards in their hand, then draws that many cards minus one.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Dark Ritual
|
|
{B}
|
Instant
|
|
|
|
main
|
1 |
Dictate of Kruphix
|
Flash At the beginning of each player's draw step, that player draws an additional card.
Flash At the beginning of each player's draw step, that player draws an additional card.
|
{1}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Dimir Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Evacuation
|
Return all creatures to their owners' hands.
Return all creatures to their owners' hands.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Fate Unraveler
|
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
|
{3}{B}
|
Creature Enchantment
|
3/4
|
|
|
main
|
1 |
Fell Specter
|
Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life.
Flying When Fell Specter enters the battlefield, target opponent discards a card. Whenever an opponent discards a card, that player loses 2 life.
|
{3}{B}
|
Creature
|
1/3
|
|
|
main
|
1 |
Fevered Visions
|
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
|
{1}{U}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Fog Bank
|
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
|
{1}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Forced Fruition
|
Whenever an opponent casts a spell, that player draws seven cards.
Whenever an opponent casts a spell, that player draws seven cards.
|
{4}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Geier Reach Sanitarium
|
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
|
|
Land
|
|
|
|
main
|
1 |
Howling Mine
|
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Incendiary Command
|
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
|
{3}{R}{R}
|
Sorcery
|
|
|
|
main
|
10 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Izzet Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Jace Beleren
|
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
|
{1}{U}{U}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Jace's Archivist
|
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kami of the Crescent Moon
|
At the beginning of each player's draw step, that player draws an additional card.
At the beginning of each player's draw step, that player draws an additional card.
|
{U}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Kederekt Parasite
|
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
Whenever an opponent draws a card, if you control a red permanent, you may have Kederekt Parasite deal 1 damage to that player.
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Kess, Dissident Mage
|
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
|
{1}{U}{B}{R}
|
Creature
|
3/4
|
|
|
main
|
1 |
Liliana's Caress
|
Whenever an opponent discards a card, that player loses 2 life.
Whenever an opponent discards a card, that player loses 2 life.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Magus of the Wheel
|
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
|
{2}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Master of the Feast
|
Flying At the beginning of your upkeep, each opponent draws a card.
Flying At the beginning of your upkeep, each opponent draws a card.
|
{1}{B}{B}
|
Creature Enchantment
|
5/5
|
|
|
main
|
1 |
Megrim
|
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
Whenever an opponent discards a card, Megrim deals 2 damage to that player.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Minds Aglow
|
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
|
{U}
|
Sorcery
|
|
|
|
main
|
1 |
Molten Psyche
|
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
10 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mystical Tutor
|
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Nekusar, the Mindrazer
|
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
|
{2}{U}{B}{R}
|
Creature
|
2/4
|
|
|
main
|
1 |
Nezahal, Primal Tide
|
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
|
{5}{U}{U}
|
Creature
|
7/7
|
|
|
main
|
1 |
Nightscape Familiar
|
Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar.
Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate Nightscape Familiar.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Niv-Mizzet, Parun
|
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
|
{U}{U}{U}{R}{R}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Niv-Mizzet, the Firemind
|
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
|
{2}{U}{U}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Otherworld Atlas
|
{T}: Put a charge counter on Otherworld Atlas. {T}: Each player draws a card for each charge counter on Otherworld Atlas.
{T}: Put a charge counter on Otherworld Atlas. {T}: Each player draws a card for each charge counter on Otherworld Atlas.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Ponder
|
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
|
{U}
|
Sorcery
|
|
|
|
main
|
1 |
Prosperity
|
Each player draws X cards.
Each player draws X cards.
|
{X}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Psychosis Crawler
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Raiders' Wake
|
Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
|
{3}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Rakdos Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Reforge the Soul
|
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
{3}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spiteful Visions
|
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
|
{2}{B/R}{B/R}
|
Enchantment
|
|
|
|
main
|
10 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Teferi's Puzzle Box
|
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Temple Bell
|
{T}: Each player draws a card.
{T}: Each player draws a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Terminate
|
Destroy target creature. It can't be regenerated.
Destroy target creature. It can't be regenerated.
|
{B}{R}
|
Instant
|
|
|
|
main
|
1 |
The Haunt of Hightower
|
Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
|
{4}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
The Locust God
|
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
|
{4}{U}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Thought Vessel
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Time Reversal
|
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Underworld Dreams
|
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.
|
{B}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Venser's Journal
|
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Viseling
|
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in their hand minus 4.
|
{4}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Vision Skeins
|
Each player draws two cards.
Each player draws two cards.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Wheel and Deal
|
Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
Any number of target opponents each discard their hands, then draw seven cards. Draw a card.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Whirlpool Warrior
|
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Whispering Madness
|
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
|
{2}{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Windfall
|
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Winds of Change
|
Each player shuffles the cards from their hand into their library, then draws that many cards.
Each player shuffles the cards from their hand into their library, then draws that many cards.
|
{R}
|
Sorcery
|
|
|
|
main
|