1 |
Accursed Horde
|
{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)
|
{3}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Infectious Curse
front
|
Enchant player Spells you cast that target enchanted player cost {1} less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
Enchant player Spells you cast that target enchanted player cost {1} less to cast. At the beginning of enchanted player's upkeep, that player loses 1 life and you gain 1 life.
|
|
Enchantment
|
|
|
|
main
|
1 |
Adaptive Automaton
|
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Apprentice Necromancer
|
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to the battlefield. That creature gains haste. At the beginning of the next end step, sacrifice it.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Army of the Damned
|
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{5}{B}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Banewasp Affliction
|
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
Enchant creature When enchanted creature dies, that creature's controller loses life equal to its toughness.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Bloodchief Ascension
|
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
|
{B}
|
Enchantment
|
|
|
|
main
|
1 |
Boneknitter
|
{1}{B}: Regenerate target Zombie. Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
{1}{B}: Regenerate target Zombie. Morph {2}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Call to the Grave
|
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature. At the beginning of the end step, if no creatures are on the battlefield, sacrifice Call to the Grave.
|
{4}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Caustic Tar
|
Enchant land Enchanted land has "{T}: Target player loses 3 life."
Enchant land Enchanted land has "{T}: Target player loses 3 life."
|
{4}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Cellar Door
|
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
{3}, {T}: Target player puts the bottom card of their library into their graveyard. If it's a creature card, you create a 2/2 black Zombie creature token.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Cemetery Reaper
|
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
|
{1}{B}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Cemetery Recruitment
|
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.
|
{1}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Claim of Erebos
|
Enchant creature Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
Enchant creature Enchanted creature has "{1}{B}, {T}: Target player loses 2 life."
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Coffin Queen
|
You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.
|
{2}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Contaminated Ground
|
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Corpse Augur
|
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
|
{3}{B}
|
Creature
|
4/2
|
|
|
main
|
1 |
Corpse Dance
|
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
|
{2}{B}
|
Instant
|
|
|
|
main
|
1 |
Corpse Harvester
|
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
{1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, put them into your hand, then shuffle.
|
{3}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Cruel Reality
|
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
Enchant player At the beginning of enchanted player's upkeep, that player sacrifices a creature or planeswalker. If the player can't, they lose 5 life.
|
{5}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Cruel Revival
|
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
|
{4}{B}
|
Instant
|
|
|
|
main
|
1 |
Cryptbreaker
|
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.
{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token. Tap three untapped Zombies you control: You draw a card and you lose 1 life.
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Curse of Disturbance
|
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Shallow Graves
|
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Vengeance
|
Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
|
{B}
|
Enchantment
|
|
|
|
main
|
1 |
Dark Prophecy
|
Whenever a creature you control dies, you draw a card and you lose 1 life.
Whenever a creature you control dies, you draw a card and you lose 1 life.
|
{B}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Dark Salvation
|
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
|
{X}{X}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Dark Suspicions
|
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand.
|
{2}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Death Baron
|
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
|
{1}{B}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Death Watch
|
Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
|
{B}
|
Enchantment
|
|
|
|
main
|
1 |
Deathmark Prelate
|
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
{2}{B}, {T}, Sacrifice a Zombie: Destroy target non-Zombie creature. It can't be regenerated. Activate only as a sorcery.
|
{3}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Demonic Pact
|
At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
At the beginning of your upkeep, choose one that hasn't been chosen — • Demonic Pact deals 4 damage to any target and you gain 4 life. • Target opponent discards two cards. • Draw two cards. • You lose the game.
|
{2}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Diregraf Captain
|
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
|
{1}{U}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Diregraf Colossus
|
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
|
{2}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Drakestown Forgotten
|
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
Drakestown Forgotten enters the battlefield with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from Drakestown Forgotten: Target creature gets -1/-1 until end of turn.
|
{4}{B}
|
Creature
|
0/0
|
|
|
main
|
1 |
Dread Summons
|
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
|
{X}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Dread Wanderer
|
Dread Wanderer enters the battlefield tapped. {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
Dread Wanderer enters the battlefield tapped. {2}{B}: Return Dread Wanderer from your graveyard to the battlefield. Activate only as a sorcery and only if you have one or fewer cards in hand.
|
{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Drunau Corpse Trawler
|
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. {2}{B}: Target Zombie gains deathtouch until end of turn.
When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token. {2}{B}: Target Zombie gains deathtouch until end of turn.
|
{3}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Dying Wish
|
Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
Enchant creature you control When enchanted creature dies, target player loses X life and you gain X life, where X is its power.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Empty the Pits
|
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Create X tapped 2/2 black Zombie creature tokens.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Create X tapped 2/2 black Zombie creature tokens.
|
{X}{X}{B}{B}{B}{B}
|
Instant
|
|
|
|
main
|
1 |
Endless Ranks of the Dead
|
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
|
{2}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Endless Sands
|
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
{T}: Add {C}. {2}, {T}: Exile target creature you control. {4}, {T}, Sacrifice Endless Sands: Return each creature card exiled with Endless Sands to the battlefield under its owner's control.
|
|
Land
|
|
|
|
main
|
1 |
Erebos, God of the Dead
|
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.
Indestructible As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Your opponents can't gain life. {1}{B}, Pay 2 life: Draw a card.
|
{3}{B}
|
Creature Enchantment
|
5/7
|
|
|
main
|
1 |
Eternal Thirst
|
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Evil Presence
|
Enchant land Enchanted land is a Swamp.
Enchant land Enchanted land is a Swamp.
|
{B}
|
Enchantment
|
|
|
|
main
|
1 |
Evil Twin
|
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
|
{2}{U}{B}
|
Creature
|
0/0
|
|
|
main
|
1 |
Exquisite Blood
|
Whenever an opponent loses life, you gain that much life.
Whenever an opponent loses life, you gain that much life.
|
{4}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Extract from Darkness
|
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
|
{3}{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Feast or Famine
|
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
|
{3}{B}
|
Instant
|
|
|
|
main
|
1 |
Feeding Frenzy
|
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
Target creature gets -X/-X until end of turn, where X is the number of Zombies on the battlefield.
|
{2}{B}
|
Instant
|
|
|
|
main
|
1 |
Festering Evil
|
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
At the beginning of your upkeep, Festering Evil deals 1 damage to each creature and each player. {B}{B}, Sacrifice Festering Evil: It deals 3 damage to each creature and each player.
|
{3}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Forlorn Pseudamma
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired — Whenever Forlorn Pseudamma becomes untapped, you may pay {2}{B}. If you do, create a 2/2 black Zombie enchantment creature token.
|
{3}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Frightshroud Courier
|
You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
You may choose not to untap Frightshroud Courier during your untap step. {2}{B}, {T}: Target Zombie creature gets +2/+2 and has fear for as long as Frightshroud Courier remains tapped. (It can't be blocked except by artifact creatures and/or black creatures.)
|
{2}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
From Under the Floorboards
|
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
Madness {X}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Gempalm Polluter
|
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
Cycling {B}{B} ({B}{B}, Discard this card: Draw a card.) When you cycle Gempalm Polluter, you may have target player lose life equal to the number of Zombies on the battlefield.
|
{5}{B}
|
Creature
|
4/3
|
|
|
main
|
1 |
Geth's Grimoire
|
Whenever an opponent discards a card, you may draw a card.
Whenever an opponent discards a card, you may draw a card.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Ghoulcaller Gisa
|
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
|
{3}{B}{B}
|
Creature
|
3/4
|
|
|
main
|
1 |
Ghoulcaller's Bell
|
{T}: Each player mills a card.
{T}: Each player mills a card.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Ghoulcaller's Chant
|
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Zombie cards from your graveyard to your hand.
|
{B}
|
Sorcery
|
|
|
|
main
|
1 |
Gisa and Geralf
|
When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
When Gisa and Geralf enters the battlefield, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
|
{2}{U}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Gisa's Bidding
|
Create two 2/2 black Zombie creature tokens. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Create two 2/2 black Zombie creature tokens. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Glen Elendra Liege
|
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
|
{1}{U/B}{U/B}{U/B}
|
Creature
|
2/3
|
|
|
main
|
1 |
God-Pharaoh's Gift
|
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a 4/4 black Zombie. It gains haste until end of turn.
|
{7}
|
Artifact
|
|
|
|
main
|
1 |
Graf Harvest
|
Zombies you control have menace. (They can't be blocked except by two or more creatures.) {3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
Zombies you control have menace. (They can't be blocked except by two or more creatures.) {3}{B}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token.
|
{B}
|
Enchantment
|
|
|
|
main
|
1 |
Grave Betrayal
|
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
|
{5}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Grave Consequences
|
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
Each player may exile any number of cards from their graveyard. Then each player loses 1 life for each card in their graveyard. Draw a card.
|
{1}{B}
|
Instant
|
|
|
|
main
|
1 |
Grave Defiler
|
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. {1}{B}: Regenerate Grave Defiler.
When Grave Defiler enters the battlefield, reveal the top four cards of your library. Put all Zombie cards revealed this way into your hand and the rest on the bottom of your library in any order. {1}{B}: Regenerate Grave Defiler.
|
{3}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Grave Titan
|
Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
Deathtouch Whenever Grave Titan enters the battlefield or attacks, create two 2/2 black Zombie creature tokens.
|
{4}{B}{B}
|
Creature
|
6/6
|
|
|
main
|
1 |
Gravespawn Sovereign
|
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
|
{4}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Gray Merchant of Asphodel
|
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
When Gray Merchant of Asphodel enters the battlefield, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
|
{3}{B}{B}
|
Creature
|
2/4
|
|
|
main
|
1 |
Grim Guardian
|
Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
Constellation — Whenever Grim Guardian or another enchantment enters the battlefield under your control, each opponent loses 1 life.
|
{2}{B}
|
Creature Enchantment
|
1/4
|
|
|
main
|
1 |
Grimgrin, Corpse-Born
|
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
Grimgrin, Corpse-Born enters the battlefield tapped and doesn't untap during your untap step. Sacrifice another creature: Untap Grimgrin and put a +1/+1 counter on it. Whenever Grimgrin attacks, destroy target creature defending player controls, then put a +1/+1 counter on Grimgrin.
|
{3}{U}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Grimoire of the Dead
|
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Havengul Lich
|
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
{1}: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
|
{3}{U}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Havengul Runebinder
|
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Helldozer
|
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
{B}{B}{B}, {T}: Destroy target land. If that land was nonbasic, untap Helldozer.
|
{3}{B}{B}{B}
|
Creature
|
6/5
|
|
|
main
|
1 |
Helm of the Ghastlord
|
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
|
{3}{U/B}
|
Enchantment
|
|
|
|
main
|
1 |
Hissing Miasma
|
Whenever a creature attacks you, its controller loses 1 life.
Whenever a creature attacks you, its controller loses 1 life.
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Infectious Horror
|
Whenever Infectious Horror attacks, each opponent loses 2 life.
Whenever Infectious Horror attacks, each opponent loses 2 life.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Infernal Caretaker
|
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
Morph {3}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Infernal Caretaker is turned face up, return all Zombie cards from all graveyards to their owners' hands.
|
{3}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Infernal Darkness
|
Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.
Cumulative upkeep—Pay {B} and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces {B} instead of any other type.
|
{2}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Josu Vess, Lich Knight
|
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
|
{2}{B}{B}
|
Creature
|
4/5
|
|
|
main
|
1 |
Korlash, Heir to Blackblade
|
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control. {1}{B}: Regenerate Korlash. Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
|
{2}{B}{B}
|
Creature
|
*/*
|
|
|
main
|
1 |
Lazav, Dimir Mastermind
|
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
|
{U}{U}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Liability
|
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Lich Lord of Unx
|
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token. {U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
{U}{B}, {T}: Create a 1/1 blue and black Zombie Wizard creature token. {U}{U}{B}{B}: Target player loses X life and mills X cards, where X is the number of Zombies you control.
|
{1}{U}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lich's Mirror
|
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Liliana of the Dark Realms
|
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
[+1]: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. [−3]: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. [−6]: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"
|
{2}{B}{B}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Liliana Vess
|
[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.
[+1]: Target player discards a card. [−2]: Search your library for a card, then shuffle and put that card on top. [−8]: Put all creature cards from all graveyards onto the battlefield under your control.
|
{3}{B}{B}
|
Planeswalker
|
5
|
|
|
main
|
1 |
Liliana's Caress
|
Whenever an opponent discards a card, that player loses 2 life.
Whenever an opponent discards a card, that player loses 2 life.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Liliana's Elite
|
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
Liliana's Elite gets +1/+1 for each creature card in your graveyard.
|
{2}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Liliana's Mastery
|
Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
Zombies you control get +1/+1. When Liliana's Mastery enters the battlefield, create two 2/2 black Zombie creature tokens.
|
{3}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Liliana's Reaver
|
Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Deathtouch Whenever Liliana's Reaver deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
|
{2}{B}{B}
|
Creature
|
4/3
|
|
|
main
|
1 |
Liliana, Death's Majesty
|
[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.
[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.
|
{3}{B}{B}
|
Planeswalker
|
5
|
|
|
main
|
1 |
Liliana, Heretical Healer
back
|
Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token.
|
{1}{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Liliana, the Last Hope
|
[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
|
{1}{B}{B}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Lim-Dûl the Necromancer
|
Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie.
Whenever a creature an opponent controls dies, you may pay {1}{B}. If you do, return that card to the battlefield under your control. If it's a creature, it's a Zombie in addition to its other creature types. {1}{B}: Regenerate target Zombie.
|
{5}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Lim-Dûl's Hex
|
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay {B} or {3}.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Lord of the Accursed
|
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
|
{2}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Lord of the Undead
|
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
|
{1}{B}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Midnight Ritual
|
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
|
{X}{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Mikaeus, the Unhallowed
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
{3}{B}{B}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Mirko Vosk, Mind Drinker
|
Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
Flying Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
|
{3}{U}{B}
|
Creature
|
2/4
|
|
|
main
|
1 |
Moan of the Unhallowed
|
Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Necromantic Selection
|
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
Destroy all creatures, then return a creature card put into a graveyard this way to the battlefield under your control. It's a black Zombie in addition to its other colors and types. Exile Necromantic Selection.
|
{4}{B}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Necromantic Summons
|
Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
Put target creature card from a graveyard onto the battlefield under your control. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that creature enters the battlefield with two additional +1/+1 counters on it.
|
{4}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Necromantic Thirst
|
Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
|
{2}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Necromaster Dragon
|
Flying Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
Flying Whenever Necromaster Dragon deals combat damage to a player, you may pay {2}. If you do, create a 2/2 black Zombie creature token and each opponent mills two cards.
|
{3}{U}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Nefarious Lich
|
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.
If damage would be dealt to you, exile that many cards from your graveyard instead. If you can't, you lose the game. If you would gain life, draw that many cards instead. When Nefarious Lich leaves the battlefield, you lose the game.
|
{B}{B}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Nemesis of Reason
|
Whenever Nemesis of Reason attacks, defending player mills ten cards.
Whenever Nemesis of Reason attacks, defending player mills ten cards.
|
{3}{U}{B}
|
Creature
|
3/7
|
|
|
main
|
1 |
Never // Return
|
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
Aftermath (Cast this spell only from your graveyard. Then exile it.) Exile target card from a graveyard. Create a 2/2 black Zombie creature token.
|
{3}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Nim Deathmantle
|
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4}
Equipped creature gets +2/+2, has intimidate, and is a black Zombie. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {4}. If you do, return that card to the battlefield and attach Nim Deathmantle to it. Equip {4}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Noosegraf Mob
|
Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
Noosegraf Mob enters the battlefield with five +1/+1 counters on it. Whenever a player casts a spell, remove a +1/+1 counter from Noosegraf Mob. If you do, create a 2/2 black Zombie creature token.
|
{4}{B}{B}
|
Creature
|
0/0
|
|
|
main
|
1 |
Noxious Ghoul
|
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn.
|
{3}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Oversold Cemetery
|
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Painful Quandary
|
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
|
{3}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Palace Siege
|
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
|
{3}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Possessed Skaab
|
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead.
When Possessed Skaab enters the battlefield, return target instant, sorcery, or creature card from your graveyard to your hand. If Possessed Skaab would die, exile it instead.
|
{3}{U}{B}
|
Creature
|
3/2
|
|
|
main
|
1 |
Psychic Intrusion
|
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
|
{3}{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Psychic Strike
|
Counter target spell. Its controller mills two cards.
Counter target spell. Its controller mills two cards.
|
{1}{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Rakshasa Gravecaller
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Rakshasa Gravecaller exploits a creature, create two 2/2 black Zombie creature tokens.
|
{4}{B}
|
Creature
|
3/6
|
|
|
main
|
1 |
Raving Dead
|
Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
Deathtouch At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able. Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
|
{4}{B}
|
Creature
|
2/6
|
|
|
main
|
1 |
Recoil
|
Return target permanent to its owner's hand. Then that player discards a card.
Return target permanent to its owner's hand. Then that player discards a card.
|
{1}{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Rise from the Grave
|
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
Put target creature card from a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.
|
{4}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Rise from the Tides
|
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
|
{5}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Ritual of the Returned
|
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
|
{3}{B}
|
Instant
|
|
|
|
main
|
1 |
River's Grasp
|
If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
|
{3}{U/B}
|
Sorcery
|
|
|
|
main
|
1 |
River's Rebuke
|
Return all nonland permanents target player controls to their owner's hand.
Return all nonland permanents target player controls to their owner's hand.
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Secluded Glen
|
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B}.
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Shamble Back
|
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token. You gain 2 life.
|
{B}
|
Sorcery
|
|
|
|
main
|
1 |
Shepherd of Rot
|
{T}: Each player loses 1 life for each Zombie on the battlefield.
{T}: Each player loses 1 life for each Zombie on the battlefield.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Sidisi's Faithful
|
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi's Faithful exploits a creature, return target creature to its owner's hand.
|
{U}
|
Creature
|
0/4
|
|
|
main
|
1 |
Sidisi, Undead Vizier
|
Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
Deathtouch Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Sidisi, Undead Vizier exploits a creature, you may search your library for a card, put it into your hand, then shuffle.
|
{3}{B}{B}
|
Creature
|
4/6
|
|
|
main
|
1 |
Soul Manipulation
|
Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
Choose one or both — • Counter target creature spell. • Return target creature card from your graveyard to your hand.
|
{1}{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Soulless One
|
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
Soulless One's power and toughness are each equal to the number of Zombies on the battlefield plus the number of Zombie cards in all graveyards.
|
{3}{B}
|
Creature
|
*/*
|
|
|
main
|
1 |
Spinal Embrace
|
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
|
{3}{U}{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Stalking Assassin
|
{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature.
{3}{U}, {T}: Tap target creature. {3}{B}, {T}: Destroy target tapped creature.
|
{1}{U}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Syphon Flesh
|
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
|
{4}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Szadek, Lord of Secrets
|
Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
Flying If Szadek, Lord of Secrets would deal combat damage to a player, instead put that many +1/+1 counters on Szadek and that player mills that many cards.
|
{3}{U}{U}{B}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
The Scarab God
|
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
|
{3}{U}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Throne of the God-Pharaoh
|
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Trespasser's Curse
|
Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
Enchant player Whenever a creature enters the battlefield under enchanted player's control, that player loses 1 life and you gain 1 life.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Triskaidekaphobia
|
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
At the beginning of your upkeep, choose one — • Each player with exactly 13 life loses the game, then each player gains 1 life. • Each player with exactly 13 life loses the game, then each player loses 1 life.
|
{3}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Unbreathing Horde
|
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
Unbreathing Horde enters the battlefield with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard. If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
|
{2}{B}
|
Creature
|
0/0
|
|
|
main
|
1 |
Undead Alchemist
|
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
|
{3}{U}
|
Creature
|
4/2
|
|
|
main
|
1 |
Underhanded Designs
|
Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.
Whenever an artifact enters the battlefield under your control, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate only if you control two or more artifacts.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Undermine
|
Counter target spell. Its controller loses 3 life.
Counter target spell. Its controller loses 3 life.
|
{U}{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Underworld Connections
|
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Vengeful Dead
|
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life.
|
{3}{B}
|
Creature
|
3/2
|
|
|
main
|
1 |
Vengeful Pharaoh
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
|
{2}{B}{B}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Vessel of Endless Rest
|
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.
When Vessel of Endless Rest enters the battlefield, put target card from a graveyard on the bottom of its owner's library. {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Vile Rebirth
|
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
|
{B}
|
Instant
|
|
|
|
main
|
1 |
Vindictive Lich
|
When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life.
When Vindictive Lich dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature. • Target opponent discards two cards. • Target opponent loses 5 life.
|
{3}{B}
|
Creature
|
4/1
|
|
|
main
|
1 |
Waste Not
|
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
Whenever an opponent discards a creature card, create a 2/2 black Zombie creature token. Whenever an opponent discards a land card, add {B}{B}. Whenever an opponent discards a noncreature, nonland card, draw a card.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Whip of Erebos
|
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
Creatures you control have lifelink. {2}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. Activate only as a sorcery.
|
{2}{B}{B}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Wight of Precinct Six
|
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
Wight of Precinct Six gets +1/+1 for each creature card in your opponents' graveyards.
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Withered Wretch
|
{1}: Exile target card from a graveyard.
{1}: Exile target card from a graveyard.
|
{B}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Wrexial, the Risen Deep
|
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Islandwalk, swampwalk (This creature can't be blocked as long as defending player controls an Island or a Swamp.) Whenever Wrexial, the Risen Deep deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
|
{3}{U}{U}{B}
|
Creature
|
5/8
|
|
|
main
|
1 |
Xenograft
|
As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
As Xenograft enters the battlefield, choose a creature type. Each creature you control is the chosen type in addition to its other types.
|
{4}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Zombie Apocalypse
|
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
|
{3}{B}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Zombie Cannibal
|
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
Whenever Zombie Cannibal deals combat damage to a player, you may exile target card from that player's graveyard.
|
{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Zombie Master
|
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
|
{1}{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Zombie Trailblazer
|
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.)
|
{B}{B}{B}
|
Creature
|
2/2
|
|
|
main
|