1 |
Angrath's Marauders
|
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
{5}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Apex Altisaur
|
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
When Apex Altisaur enters the battlefield, it fights up to one target creature you don't control. Enrage — Whenever Apex Altisaur is dealt damage, it fights up to one target creature you don't control.
|
{7}{G}{G}
|
Creature
|
10/10
|
|
|
main
|
1 |
Borborygmos Enraged
|
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
Trample Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard. Discard a land card: Borborygmos Enraged deals 3 damage to any target.
|
{4}{R}{R}{G}{G}
|
Creature
|
7/6
|
|
|
main
|
1 |
Call of the Wild
|
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Caller of the Pack
|
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Trample Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
{5}{G}{G}
|
Creature
|
8/6
|
|
|
main
|
1 |
Cavalier of Flame
|
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn. When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards. When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.
|
{2}{R}{R}{R}
|
Creature
|
6/5
|
|
|
main
|
1 |
Cavalier of Thorns
|
Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
Reach When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard. When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.
|
{2}{G}{G}{G}
|
Creature
|
5/6
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Creative Technique
|
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
|
{4}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Crop Sigil
|
At the beginning of your upkeep, you may mill a card. Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
At the beginning of your upkeep, you may mill a card. Delirium — {2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Crystal Ball
|
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Deadwood Treefolk
|
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Deadwood Treefolk enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
|
{5}{G}
|
Creature
|
3/6
|
|
|
main
|
1 |
Decimate
|
Destroy target artifact, target creature, target enchantment, and target land.
Destroy target artifact, target creature, target enchantment, and target land.
|
{2}{R}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Devoted Druid
|
{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
|
{1}{G}
|
Creature
|
0/2
|
|
|
main
|
1 |
Divergent Transformations
|
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
|
{6}{R}
|
Instant
|
|
|
|
main
|
1 |
Domri Rade
|
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
[+1]: Look at the top card of your library. If it's a creature card, you may reveal it and put it into your hand. [−2]: Target creature you control fights another target creature. [−7]: You get an emblem with "Creatures you control have double strike, trample, hexproof, and haste."
|
{1}{R}{G}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Dragon Mage
|
Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
Flying Whenever Dragon Mage deals combat damage to a player, each player discards their hand, then draws seven cards.
|
{5}{R}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Drakuseth, Maw of Flames
|
Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Flying Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
|
{4}{R}{R}{R}
|
Creature
|
7/7
|
|
|
main
|
1 |
Dryad Greenseeker
|
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
|
{1}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Duplicant
|
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
|
{6}
|
Artifact Creature
|
2/4
|
|
|
main
|
1 |
Elvish Piper
|
{G}, {T}: You may put a creature card from your hand onto the battlefield.
{G}, {T}: You may put a creature card from your hand onto the battlefield.
|
{3}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Etali, Primal Storm
|
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
|
{4}{R}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Feed the Pack
|
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
At the beginning of your end step, you may sacrifice a nontoken creature. If you do, create X 2/2 green Wolf creature tokens, where X is the sacrificed creature's toughness.
|
{5}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Field of Ruin
|
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{T}: Add {C}. {2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
|
|
Land
|
|
|
|
main
|
1 |
Fires of Invention
|
You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.
|
{3}{R}
|
Enchantment
|
|
|
|
main
|
14 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gamekeeper
|
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Ghalta, Primal Hunger
|
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
|
{10}{G}{G}
|
Creature
|
12/12
|
|
|
main
|
1 |
Gilt-Leaf Seer
|
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Greenwarden of Murasa
|
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
When Greenwarden of Murasa enters the battlefield, you may return target card from your graveyard to your hand. When Greenwarden of Murasa dies, you may exile it. If you do, return target card from your graveyard to your hand.
|
{4}{G}{G}
|
Creature
|
5/4
|
|
|
main
|
1 |
Gruul Guildgate
|
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Gruul Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Guardian Project
|
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Guild Feud
|
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.
|
{5}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Hermit Druid
|
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Hornet Queen
|
Flying Deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Flying Deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
|
{4}{G}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Impromptu Raid
|
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
|
{3}{R/G}
|
Enchantment
|
|
|
|
main
|
1 |
Inferno Titan
|
{R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
{R}: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters the battlefield or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
|
{4}{R}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Into the Wilds
|
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
At the beginning of your upkeep, look at the top card of your library. If it's a land card, you may put it onto the battlefield.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Kazandu Refuge
|
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Killer Instinct
|
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
At the beginning of your upkeep, reveal the top card of your library. If it's a creature card, put it onto the battlefield. That creature gains haste until end of turn. Sacrifice it at the beginning of the next end step.
|
{4}{R}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Kodama of the East Tree
|
Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
Reach Whenever another permanent enters the battlefield under your control, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield. Partner (You can have two commanders if both have partner.)
|
{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Kruphix's Insight
|
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
Reveal the top six cards of your library. Put up to three enchantment cards from among them into your hand and the rest of the revealed cards into your graveyard.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Lifecrafter's Bestiary
|
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Living Inferno
|
{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
{T}: Living Inferno deals damage equal to its power divided as you choose among any number of target creatures. Each of those creatures deals damage equal to its power to Living Inferno.
|
{6}{R}{R}
|
Creature
|
8/5
|
|
|
main
|
1 |
Llanowar Tribe
|
|
{G}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Lurking Predators
|
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
|
{4}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Malignus
|
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented.
Malignus's power and toughness are each equal to half the highest life total among your opponents, rounded up. Damage that would be dealt by Malignus can't be prevented.
|
{3}{R}{R}
|
Creature
|
*/*
|
|
|
main
|
1 |
Meteor Golem
|
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
When Meteor Golem enters the battlefield, destroy target nonland permanent an opponent controls.
|
{7}
|
Artifact Creature
|
3/3
|
|
|
main
|
1 |
Millikin
|
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
|
{2}
|
Artifact Creature
|
0/1
|
|
|
main
|
1 |
Moldgraf Monstrosity
|
Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Trample When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
|
{4}{G}{G}{G}
|
Creature
|
8/8
|
|
|
main
|
1 |
Molten Primordial
|
Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Haste When Molten Primordial enters the battlefield, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
|
{5}{R}{R}
|
Creature
|
6/4
|
|
|
main
|
11 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Oath of Druids
|
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Palladium Myr
|
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Quicksilver Amulet
|
{4}, {T}: You may put a creature card from your hand onto the battlefield.
{4}, {T}: You may put a creature card from your hand onto the battlefield.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Radha, Heart of Keld
|
As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
As long as it's your turn, Radha, Heart of Keld has first strike. You may look at the top card of your library any time, and you may play lands from the top of your library. {4}{R}{G}: Radha gets +X/+X until end of turn, where X is the number of lands you control.
|
{1}{R}{G}
|
Creature
|
3/3
|
cmdr
|
|
main
|
1 |
Regal Force
|
When Regal Force enters the battlefield, draw a card for each green creature you control.
When Regal Force enters the battlefield, draw a card for each green creature you control.
|
{4}{G}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Rogue's Passage
|
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
|
|
Land
|
|
|
|
main
|
1 |
Sakura-Tribe Elder
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Sheltered Thicket
|
({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
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Land
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main
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1 |
Skalla Wolf
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When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Skalla Wolf enters the battlefield, look at the top five cards of your library. You may reveal a green card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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{3}{G}{G}
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Creature
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3/3
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main
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1 |
Sneak Attack
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{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
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{3}{R}
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Enchantment
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main
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1 |
Solemn Simulacrum
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
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{4}
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Artifact Creature
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2/2
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main
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1 |
Soul of the Harvest
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Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
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{4}{G}{G}
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Creature
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6/6
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main
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1 |
Spire Garden
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Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.
Spire Garden enters the battlefield tapped unless you have two or more opponents. {T}: Add {R} or {G}.
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Land
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main
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1 |
Sylvan Caryatid
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Defender, hexproof {T}: Add one mana of any color.
Defender, hexproof {T}: Add one mana of any color.
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{1}{G}
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Creature
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0/3
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main
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1 |
Temple of Abandon
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Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.
Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.
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Land
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main
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1 |
Terastodon
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When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
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{6}{G}{G}
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Creature
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9/9
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main
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1 |
Terror of the Peaks
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Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
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{3}{R}{R}
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Creature
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5/4
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main
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1 |
Triplicate Titan
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Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Flying, vigilance, trample When Triplicate Titan dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
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{9}
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Artifact Creature
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9/9
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main
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1 |
Vessel of Nascency
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{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
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{G}
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Enchantment
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main
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1 |
Wall of Roots
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Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
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{1}{G}
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Creature
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0/5
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main
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1 |
Woodfall Primus
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Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Trample When Woodfall Primus enters the battlefield, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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{5}{G}{G}{G}
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Creature
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6/6
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main
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1 |
Worldspine Wurm
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Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
Trample When Worldspine Wurm dies, create three 5/5 green Wurm creature tokens with trample. When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
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{8}{G}{G}{G}
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Creature
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15/15
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main
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1 |
Zhalfirin Void
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When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.
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Land
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main
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