1 |
Arcane Sanctum
|
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Atarka, World Render
|
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
|
{5}{R}{G}
|
Creature
|
6/4
|
|
|
main
|
1 |
Balefire Dragon
|
Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
Flying Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
|
{5}{R}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Belbe's Portal
|
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
As Belbe's Portal enters the battlefield, choose a creature type. {3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Bladewing the Risen
|
Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
Flying When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield. {B}{R}: Dragon creatures get +1/+1 until end of turn.
|
{3}{B}{B}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Collective Restraint
|
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
|
{3}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Crucible of Fire
|
Dragon creatures you control get +3/+3.
Dragon creatures you control get +3/+3.
|
{3}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Crumbling Necropolis
|
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Crux of Fate
|
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Crystal Quarry
|
{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
{T}: Add {C}. {5}, {T}: Add {W}{U}{B}{R}{G}.
|
|
Land
|
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Door to Nothingness
|
Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Dragon Arch
|
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
{2}, {T}: You may put a multicolored creature card from your hand onto the battlefield.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Dragon Broodmother
|
Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.)
|
{2}{R}{R}{R}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Dragon Tempest
|
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn. Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Dragon's Disciple
|
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
|
{1}{W}
|
Creature
|
1/3
|
|
|
main
|
1 |
Dragonlord Dromoka
|
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
|
{4}{G}{W}
|
Creature
|
5/7
|
|
|
main
|
1 |
Dragonlord Silumgar
|
Flying, deathtouch When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Flying, deathtouch When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
|
{4}{U}{B}
|
Creature
|
3/5
|
|
|
main
|
1 |
Dragonlord's Servant
|
Dragon spells you cast cost {1} less to cast.
Dragon spells you cast cost {1} less to cast.
|
{1}{R}
|
Creature
|
1/3
|
|
|
main
|
1 |
Dragonspeaker Shaman
|
Dragon spells you cast cost {2} less to cast.
Dragon spells you cast cost {2} less to cast.
|
{1}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Dromoka, the Eternal
|
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Flying Whenever a Dragon you control attacks, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
|
{3}{G}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Earthquake
|
Earthquake deals X damage to each creature without flying and each player.
Earthquake deals X damage to each creature without flying and each player.
|
{X}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Ebondeath, Dracolich
|
Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
Flash Flying Ebondeath, Dracolich enters the battlefield tapped. You may cast Ebondeath, Dracolich from your graveyard if a creature not named Ebondeath, Dracolich died this turn.
|
{2}{B}{B}
|
Creature
|
5/2
|
|
|
main
|
1 |
Elemental Bond
|
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
Whenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Farseek
|
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Fiery Emancipation
|
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
|
{3}{R}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Fist of Suns
|
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
|
{3}
|
Artifact
|
|
|
|
main
|
3 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fractured Identity
|
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
|
{3}{W}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Frontier Bivouac
|
Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.
Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Frontier Siege
|
As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Green Dragon
|
Flying Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
Flying Poison Breath — When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
|
{4}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Haven of the Spirit Dragon
|
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Dragon creature spell. {2}, {T}, Sacrifice Haven of the Spirit Dragon: Return target Dragon creature card or Ugin planeswalker card from your graveyard to your hand.
|
|
Land
|
|
|
|
main
|
1 |
Hellkite Charger
|
Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Flying, haste Whenever Hellkite Charger attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
|
{4}{R}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Inferno of the Star Mounts
|
This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
This spell can't be countered. Flying, haste {R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
|
{4}{R}{R}
|
Creature
|
6/6
|
|
|
main
|
3 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Iymrith, Desert Doom
|
Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.
|
{3}{U}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Jungle Shrine
|
Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.
Jungle Shrine enters the battlefield tapped. {T}: Add {R}, {G}, or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Karrthus, Tyrant of Jund
|
Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste.
|
{4}{B}{R}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Kindred Discovery
|
As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
As Kindred Discovery enters the battlefield, choose a creature type. Whenever a creature you control of the chosen type enters the battlefield or attacks, draw a card.
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Kodama's Reach
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Legacy Weapon
|
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
|
{7}
|
Artifact
|
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Magus of the Moat
|
Creatures without flying can't attack.
Creatures without flying can't attack.
|
{2}{W}{W}
|
Creature
|
0/3
|
|
|
main
|
1 |
Mana Reflection
|
If you tap a permanent for mana, it produces twice as much of that mana instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
|
{4}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Mirari's Wake
|
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
|
{3}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Monastery Siege
|
As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
As Monastery Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your draw step, draw an additional card, then discard a card. • Dragons — Spells your opponents cast that target you or a permanent you control cost {2} more to cast.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
5 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mystic Monastery
|
Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}.
Mystic Monastery enters the battlefield tapped. {T}: Add {U}, {R}, or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Nomad Outpost
|
Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.
Nomad Outpost enters the battlefield tapped. {T}: Add {R}, {W}, or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Numot, the Devastator
|
Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
Flying Whenever Numot, the Devastator deals combat damage to a player, you may pay {2}{R}. If you do, destroy up to two target lands.
|
{3}{U}{R}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
O-Kagachi, Vengeful Kami
|
Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
|
{1}{W}{U}{B}{R}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Ojutai, Soul of Winter
|
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
Flying, vigilance Whenever a Dragon you control attacks, tap target nonland permanent an opponent controls. That permanent doesn't untap during its controller's next untap step.
|
{5}{W}{U}
|
Creature
|
5/6
|
|
|
main
|
1 |
Opulent Palace
|
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Palace Siege
|
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
As Palace Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
|
{3}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
3 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Prismatic Geoscope
|
Prismatic Geoscope enters the battlefield tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
Prismatic Geoscope enters the battlefield tapped. Domain — {T}: Add X mana in any combination of colors, where X is the number of basic land types among lands you control.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Prismatic Omen
|
Lands you control are every basic land type in addition to their other types.
Lands you control are every basic land type in addition to their other types.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Rain of Thorns
|
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
|
{4}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Ramos, Dragon Engine
|
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
|
{6}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Ryusei, the Falling Star
|
Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
Flying When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.
|
{5}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Sandsteppe Citadel
|
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Sarkhan the Mad
|
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. [−2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. [−4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
[0]: Reveal the top card of your library and put it into your hand. Sarkhan the Mad deals damage to himself equal to that card's mana value. [−2]: Target creature's controller sacrifices it, then that player creates a 5/5 red Dragon creature token with flying. [−4]: Each Dragon creature you control deals damage equal to its power to target player or planeswalker.
|
{3}{B}{R}
|
Planeswalker
|
7
|
|
|
main
|
1 |
Sarkhan Unbroken
|
[+1]: Draw a card, then add one mana of any color. [−2]: Create a 4/4 red Dragon creature token with flying. [−8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
[+1]: Draw a card, then add one mana of any color. [−2]: Create a 4/4 red Dragon creature token with flying. [−8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
|
{2}{G}{U}{R}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Savage Lands
|
Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.
Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.
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Land
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main
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1 |
Savage Ventmaw
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Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Flying Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
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{4}{R}{G}
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Creature
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4/4
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main
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1 |
Scalelord Reckoner
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Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
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{3}{W}{W}
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Creature
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4/4
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main
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1 |
Scourge of Valkas
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Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. {R}: Scourge of Valkas gets +1/+0 until end of turn.
Flying Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control. {R}: Scourge of Valkas gets +1/+0 until end of turn.
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{2}{R}{R}{R}
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Creature
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4/4
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main
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1 |
Seaside Citadel
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Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
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Land
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main
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1 |
Silumgar, the Drifting Death
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Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
Flying, hexproof Whenever a Dragon you control attacks, creatures defending player controls get -1/-1 until end of turn.
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{4}{U}{B}
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Creature
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3/7
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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3 |
Swamp
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Land
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main
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1 |
Teneb, the Harvester
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Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
Flying Whenever Teneb, the Harvester deals combat damage to a player, you may pay {2}{B}. If you do, put target creature card from a graveyard onto the battlefield under your control.
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{3}{W}{B}{G}
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Creature
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6/6
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main
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1 |
Terror of the Peaks
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Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
Flying Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast. Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.
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{3}{R}{R}
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Creature
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5/4
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main
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1 |
The Ur-Dragon
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Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost {1} less to cast. Flying Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.
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{4}{W}{U}{B}{R}{G}
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Creature
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10/10
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COMMANDER
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main
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1 |
Thran Temporal Gateway
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{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
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{4}
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Artifact
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main
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1 |
Tiamat
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Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
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{2}{W}{U}{B}{R}{G}
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Creature
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7/7
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main
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1 |
Tyrant's Familiar
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Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
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{5}{R}{R}
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Creature
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5/5
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main
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1 |
Utvara Hellkite
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Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
Flying Whenever a Dragon you control attacks, create a 6/6 red Dragon creature token with flying.
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{6}{R}{R}
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Creature
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6/6
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main
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1 |
Vivid Creek
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Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
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Land
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main
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1 |
Vivid Grove
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Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
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Land
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main
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1 |
Vivid Marsh
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Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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Land
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main
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1 |
Warstorm Surge
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Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
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{5}{R}
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Enchantment
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main
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1 |
Wasitora, Nekoru Queen
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Flying, trample Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
Flying, trample Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
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{2}{B}{R}{G}
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Creature
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5/4
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main
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