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Name
Frontier Siege
Cost
{3}{G}
Types
Enchantment
Oracle Text

As Frontier Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of each of your main phases, add {G}{G}.

• Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.

Set
Commander 2017
Artist
James Ryman
Number
150

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2014-11-24

Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

2014-11-24

Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.

2014-11-24

For the “Dragons” ability, you decide whether the creature with flying will fight the target creature you don’t control as the ability resolves.

2014-11-24

The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

2014-11-24

The “Khans” ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana empties from players’ mana pools at the end of each step and phase.

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