1 |
Anvil of Bogardan
|
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
Players have no maximum hand size. At the beginning of each player's draw step, that player draws an additional card, then discards a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Badlands
|
|
|
Land
|
|
|
|
main
|
1 |
Blood Crypt
|
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Bloodstained Mire
|
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Burning Inquiry
|
Each player draws three cards, then discards three cards at random.
Each player draws three cards, then discards three cards at random.
|
{R}
|
Sorcery
|
|
|
|
main
|
1 |
Chandra Ablaze
|
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target. [−2]: Each player discards their hand, then draws three cards. [−7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
[+1]: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target. [−2]: Each player discards their hand, then draws three cards. [−7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
|
{4}{R}{R}
|
Planeswalker
|
5
|
|
|
main
|
1 |
Collective Defiance
|
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Commit // Memory
|
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.
Aftermath (Cast this spell only from your graveyard. Then exile it.) Each player shuffles their hand and graveyard into their library, then draws seven cards.
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Crumbling Necropolis
|
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Dakra Mystic
|
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
{U}, {T}: Each player reveals the top card of their library. You may put the revealed cards into their owners' graveyards. If you don't, each player draws a card.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Dark Deal
|
Each player discards all the cards in their hand, then draws that many cards minus one.
Each player discards all the cards in their hand, then draws that many cards minus one.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Day's Undoing
|
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Dictate of Kruphix
|
Flash At the beginning of each player's draw step, that player draws an additional card.
Flash At the beginning of each player's draw step, that player draws an additional card.
|
{1}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Dimir Charm
|
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
Choose one — • Counter target sorcery spell. • Destroy target creature with power 2 or less. • Look at the top three cards of target player's library. Put one back and the rest into that player's graveyard.
|
{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Dimir Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Dragonskull Summit
|
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Drowned Catacomb
|
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Echo of Eons
|
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Fascination
|
Choose one — • Each player draws X cards. • Each player mills X cards.
Choose one — • Each player draws X cards. • Each player mills X cards.
|
{X}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Fevered Visions
|
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
|
{1}{U}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Folio of Fancies
|
Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
Players have no maximum hand size. {X}{X}, {T}: Each player draws X cards. {2}{U}, {T}: Each opponent mills cards equal to the number of cards in their hand.
|
{1}{U}
|
Artifact
|
|
|
|
main
|
1 |
Font of Mythos
|
At the beginning of each player's draw step, that player draws two additional cards.
At the beginning of each player's draw step, that player draws two additional cards.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Geier Reach Sanitarium
|
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
|
|
Land
|
|
|
|
main
|
1 |
Howling Golem
|
Whenever Howling Golem attacks or blocks, each player draws a card.
Whenever Howling Golem attacks or blocks, each player draws a card.
|
{3}
|
Artifact Creature
|
2/3
|
|
|
main
|
1 |
Howling Mine
|
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Incendiary Command
|
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
|
{3}{R}{R}
|
Sorcery
|
|
|
|
main
|
7 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Izzet Charm
|
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
Choose one — • Counter target noncreature spell unless its controller pays {2}. • Izzet Charm deals 2 damage to target creature. • Draw two cards, then discard two cards.
|
{U}{R}
|
Instant
|
|
|
|
main
|
1 |
Izzet Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Jace Beleren
|
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
|
{1}{U}{U}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Jace's Archivist
|
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Jushi Apprentice
flip
|
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
|
{1}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Kami of the Crescent Moon
|
At the beginning of each player's draw step, that player draws an additional card.
At the beginning of each player's draw step, that player draws an additional card.
|
{U}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Khorvath's Fury
|
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
|
{4}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Lore Broker
|
{T}: Each player draws a card, then discards a card.
{T}: Each player draws a card, then discards a card.
|
{1}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Luxury Suite
|
Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.
Luxury Suite enters the battlefield tapped unless you have two or more opponents. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Magus of the Jar
|
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
|
{3}{U}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Magus of the Wheel
|
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
|
{2}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Mana Crypt
|
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mana Vault
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Master of the Feast
|
Flying At the beginning of your upkeep, each opponent draws a card.
Flying At the beginning of your upkeep, each opponent draws a card.
|
{1}{B}{B}
|
Creature Enchantment
|
5/5
|
|
|
main
|
1 |
Memory Jar
|
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Mikokoro, Center of the Sea
|
{T}: Add {C}. {2}, {T}: Each player draws a card.
{T}: Add {C}. {2}, {T}: Each player draws a card.
|
|
Land
|
|
|
|
main
|
1 |
Minds Aglow
|
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
|
{U}
|
Sorcery
|
|
|
|
main
|
1 |
Misty Rainforest
|
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Molten Psyche
|
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Morphic Pool
|
Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.
Morphic Pool enters the battlefield tapped unless you have two or more opponents. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
4 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Nekusar, the Mindrazer
|
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
At the beginning of each player's draw step, that player draws an additional card. Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
|
{2}{U}{B}{R}
|
Creature
|
2/4
|
|
|
main
|
1 |
Nin, the Pain Artist
|
{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
|
{U}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Polluted Delta
|
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Prosperity
|
Each player draws X cards.
Each player draws X cards.
|
{X}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Rakdos Charm
|
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
|
{B}{R}
|
Instant
|
|
|
|
main
|
1 |
Rakdos Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Reforge the Soul
|
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
{3}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Scalding Tarn
|
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Seizan, Perverter of Truth
|
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.
|
{3}{B}{B}
|
Creature
|
6/5
|
|
|
main
|
1 |
Skyscribing
|
Each player draws X cards. Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Each player draws X cards. Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
|
{X}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Smoldering Marsh
|
({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
({T}: Add {B} or {R}.) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
|
|
Land
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spiteful Visions
|
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
|
{2}{B/R}{B/R}
|
Enchantment
|
|
|
|
main
|
1 |
Standstill
|
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Steam Vents
|
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Sunken Hollow
|
({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
({T}: Add {U} or {B}.) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
|
|
Land
|
|
|
|
main
|
4 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Teferi's Puzzle Box
|
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
At the beginning of each player's draw step, that player puts the cards in their hand on the bottom of their library in any order, then draws that many cards.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Temple Bell
|
{T}: Each player draws a card.
{T}: Each player draws a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Time Reversal
|
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal.
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Time Spiral
|
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Timetwister
|
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. (Then put Timetwister into its owner's graveyard.)
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Underground Sea
|
|
|
Land
|
|
|
|
main
|
1 |
Urza's Guilt
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Each player draws two cards, then discards three cards, then loses 4 life.
Each player draws two cards, then discards three cards, then loses 4 life.
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{2}{U}{B}
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Sorcery
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main
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1 |
Verdant Catacombs
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{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Vision Skeins
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Each player draws two cards.
Each player draws two cards.
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{1}{U}
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Instant
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main
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1 |
Volcanic Island
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Land
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main
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1 |
Watery Grave
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({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Well of Ideas
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When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
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{5}{U}
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Enchantment
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main
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1 |
Wheel of Fate
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Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
Suspend 4—{1}{R} (Rather than cast this card from your hand, pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Each player discards their hand, then draws seven cards.
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Sorcery
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main
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1 |
Wheel of Fortune
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Each player discards their hand, then draws seven cards.
Each player discards their hand, then draws seven cards.
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{2}{R}
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Sorcery
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main
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1 |
Whirlpool Warrior
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When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
When Whirlpool Warrior enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards. {R}, Sacrifice Whirlpool Warrior: Each player shuffles the cards from their hand into their library, then draws that many cards.
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{2}{U}
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Creature
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2/2
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main
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1 |
Whispering Madness
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Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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{2}{U}{B}
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Sorcery
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main
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1 |
Windfall
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Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
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{2}{U}
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Sorcery
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main
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1 |
Winds of Change
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Each player shuffles the cards from their hand into their library, then draws that many cards.
Each player shuffles the cards from their hand into their library, then draws that many cards.
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{R}
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Sorcery
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main
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1 |
Winter Sky
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Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
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{R}
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Sorcery
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main
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1 |
Wooded Foothills
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{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Land
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main
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