1 |
Arch of Orazca
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
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Land
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main
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2 |
Arguel's Blood Fast
back
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{1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
{1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
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{1}{B}
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Enchantment
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main
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3 |
Blooming Marsh
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Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
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Land
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main
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3 |
Duress
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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{B}
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Sorcery
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side
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4 |
Dusk Legion Zealot
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When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
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{1}{B}
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Creature
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1/1
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main
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9 |
Forest
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Land
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main
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2 |
Ghalta, Primal Hunger
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This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
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{10}{G}{G}
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Creature
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12/12
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main
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2 |
Journey to Eternity
back
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Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
Enchant creature you control When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.
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{1}{B}{G}
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Enchantment
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main
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2 |
Lay Bare the Heart
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Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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{1}{B}
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Sorcery
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side
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3 |
Lost Legacy
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Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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{1}{B}{B}
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Sorcery
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side
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4 |
Ranging Raptors
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Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enrage — Whenever Ranging Raptors is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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{2}{G}
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Creature
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2/3
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main
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4 |
Ravenous Chupacabra
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When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
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{2}{B}{B}
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Creature
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2/2
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main
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2 |
Rhonas the Indomitable
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Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
Deathtouch, indestructible Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater. {2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
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{2}{G}
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Creature
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5/5
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main
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3 |
Sentinel Totem
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When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}, Exile Sentinel Totem: Exile all graveyards.
When Sentinel Totem enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}, Exile Sentinel Totem: Exile all graveyards.
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{1}
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Artifact
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side
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4 |
Sorcerous Spyglass
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As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
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{2}
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Artifact
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side
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8 |
Swamp
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Land
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main
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3 |
Thrashing Brontodon
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{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
{1}, Sacrifice Thrashing Brontodon: Destroy target artifact or enchantment.
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{1}{G}{G}
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Creature
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3/4
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main
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4 |
Twilight Prophet
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Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
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{2}{B}{B}
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Creature
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2/4
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main
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2 |
Vona's Hunger
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
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{2}{B}
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Instant
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main
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2 |
Vraska, Relic Seeker
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[+2]: Create a 2/2 black Pirate creature token with menace. [−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") [−10]: Target player's life total becomes 1.
[+2]: Create a 2/2 black Pirate creature token with menace. [−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") [−10]: Target player's life total becomes 1.
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{4}{B}{G}
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Planeswalker
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6
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main
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4 |
Wayward Swordtooth
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.
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{2}{G}
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Creature
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5/5
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main
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4 |
Woodland Cemetery
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Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
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Land
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main
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