1 |
Acidic Soil
|
Acidic Soil deals damage to each player equal to the number of lands they control.
Acidic Soil deals damage to each player equal to the number of lands they control.
|
{2}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Angrath's Marauders
|
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
{5}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Ant Queen
|
{1}{G}: Create a 1/1 green Insect creature token.
{1}{G}: Create a 1/1 green Insect creature token.
|
{3}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Apex Altisaur
|
When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
|
{7}{G}{G}
|
Creature
|
10/10
|
|
|
main
|
1 |
Apex Devastator
|
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
|
{8}{G}{G}
|
Creature
|
10/10
|
|
|
main
|
1 |
Avatar of Growth
|
This spell costs {1} less to cast for each opponent you have. Trample When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
This spell costs {1} less to cast for each opponent you have. Trample When this creature enters, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
|
{4}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Avenger of Zendikar
|
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
|
{5}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Blasphemous Act
|
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
|
{8}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Blood Sun
|
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
When this enchantment enters, draw a card. All lands lose all abilities except mana abilities.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Brash Taunter
|
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.
|
{4}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Brawl
|
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
Until end of turn, all creatures gain "{T}: This creature deals damage equal to its power to target creature."
|
{3}{R}{R}
|
Instant
|
|
|
|
main
|
1 |
Captivating Crew
|
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
|
{3}{R}
|
Creature
|
4/3
|
|
|
main
|
1 |
Chancellor of the Forge
|
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.
|
{4}{R}{R}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Chandra's Ignition
|
Target creature you control deals damage equal to its power to each other creature and each opponent.
Target creature you control deals damage equal to its power to each other creature and each opponent.
|
{3}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Clear the Land
|
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Coalhauler Swine
|
Whenever this creature is dealt damage, it deals that much damage to each player.
Whenever this creature is dealt damage, it deals that much damage to each player.
|
{4}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Coveted Jewel
|
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Creative Technique
|
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it.) Shuffle your library, then reveal cards from the top of it until you reveal a nonland card. Exile that card and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
|
{4}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Descent of the Dragons
|
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
Destroy any number of target creatures. For each creature destroyed this way, its controller creates a 4/4 red Dragon creature token with flying.
|
{4}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Dictate of Karametra
|
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Flash Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Dictate of the Twin Gods
|
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
Flash If a source would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
|
{3}{R}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Divergent Transformations
|
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
|
{6}{R}
|
Instant
|
|
|
|
main
|
1 |
Dubious Challenge
|
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
Look at the top ten cards of your library, exile up to two creature cards from among them, then shuffle. Target opponent may choose one of the exiled cards and put it onto the battlefield under their control. Put the rest onto the battlefield under your control.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Eureka
|
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
|
{2}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Field of Ruin
|
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
|
|
Land
|
|
|
|
main
|
13 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gate to the Aether
|
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Greenwarden of Murasa
|
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
When this creature enters, you may return target card from your graveyard to your hand. When this creature dies, you may exile it. If you do, return target card from your graveyard to your hand.
|
{4}{G}{G}
|
Creature
|
5/4
|
|
|
main
|
1 |
Grothama, All-Devouring
|
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
|
{3}{G}{G}
|
Creature
|
10/8
|
|
|
main
|
1 |
Heartbeat of Spring
|
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Indomitable Creativity
|
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
Destroy X target artifacts and/or creatures. For each permanent destroyed this way, its controller reveals cards from the top of their library until an artifact or creature card is revealed and exiles that card. Those players put the exiled cards onto the battlefield, then shuffle.
|
{X}{R}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Insurrection
|
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
|
{5}{R}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Kazandu Refuge
|
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Magus of the Wheel
|
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
|
{2}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Mana Flare
|
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Manascape Refractor
|
This artifact enters tapped. This artifact has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
This artifact enters tapped. This artifact has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Mass Mutiny
|
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
|
{3}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Mina and Denn, Wildborn
|
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
|
{2}{R}{G}
|
Creature
|
4/4
|
CMDR
|
|
main
|
1 |
Mirror March
|
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Whenever a nontoken creature you control enters, flip a coin until you lose a flip. For each flip you won, create a token that's a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
|
{5}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Molten Primordial
|
Haste When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
Haste When this creature enters, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn.
|
{5}{R}{R}
|
Creature
|
6/4
|
|
|
main
|
12 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Oath of Druids
|
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Overabundance
|
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced, and this enchantment deals 1 damage to the player.
|
{1}{R}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Pandemonium
|
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice.
|
{3}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Price of Progress
|
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.
|
{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Raging Ravine
|
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Rites of Flourishing
|
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Rootweaver Druid
|
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
When this creature enters, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
|
{2}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Rugged Highlands
|
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Scrambleverse
|
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents.
|
{6}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Squallmonger
|
{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
{2}: This creature deals 1 damage to each creature with flying and each player. Any player may activate this ability.
|
{3}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Stuffy Doll
|
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
|
{5}
|
Artifact Creature
|
0/1
|
|
|
main
|
1 |
Temple of Abandon
|
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Tempt with Discovery
|
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Terastodon
|
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
|
{6}{G}{G}
|
Creature
|
9/9
|
|
|
main
|
1 |
The Great Aurora
|
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
|
{6}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Thieves' Auction
|
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
|
{4}{R}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Treacherous Terrain
|
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
|
{6}{R}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Tunnel Ignus
|
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, this creature deals 3 damage to that player.
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, this creature deals 3 damage to that player.
|
{1}{R}
|
Creature
|
2/1
|
|
|
main
|
1 |
Veteran Explorer
|
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Volcanic Vision
|
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
|
{5}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Warmonger
|
{2}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
{2}: This creature deals 1 damage to each creature without flying and each player. Any player may activate this ability.
|
{3}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Warp World
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Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
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{5}{R}{R}{R}
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Sorcery
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main
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1 |
Zhur-Taa Ancient
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Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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{3}{R}{G}
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Creature
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7/5
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main
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