1 |
Anger
|
Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
Haste As long as Anger is in your graveyard and you control a Mountain, creatures you control have haste.
|
{3}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Ant Queen
|
{1}{G}: Create a 1/1 green Insect creature token.
{1}{G}: Create a 1/1 green Insect creature token.
|
{3}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Archetype of Aggression
|
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
|
{1}{R}{R}
|
Creature Enchantment
|
3/2
|
|
|
main
|
1 |
Archetype of Endurance
|
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
|
{6}{G}{G}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Artifact Mutation
|
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
|
{R}{G}
|
Instant
|
|
|
|
main
|
1 |
Ashnod's Altar
|
Sacrifice a creature: Add {C}{C}.
Sacrifice a creature: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Avenger of Zendikar
|
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
|
{5}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Beast Whisperer
|
Whenever you cast a creature spell, draw a card.
Whenever you cast a creature spell, draw a card.
|
{2}{G}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Beastmaster Ascension
|
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Chaos Warp
|
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
{2}{R}
|
Instant
|
|
|
|
main
|
1 |
Circuitous Route
|
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Coat of Arms
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Cryptolith Rite
|
Creatures you control have "{T}: Add one mana of any color."
Creatures you control have "{T}: Add one mana of any color."
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Decimate
|
Destroy target artifact, target creature, target enchantment, and target land.
Destroy target artifact, target creature, target enchantment, and target land.
|
{2}{R}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Disrupt Decorum
|
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Domri, Anarch of Bolas
|
Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control.
Creatures you control get +1/+0. [+1]: Add {R} or {G}. Creature spells you cast this turn can't be countered. [−2]: Target creature you control fights target creature you don't control.
|
{1}{R}{G}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Dragonlair Spider
|
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
|
{2}{R}{R}{G}{G}
|
Creature
|
5/6
|
|
|
main
|
1 |
Elvish Mystic
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Eternal Witness
|
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
|
{1}{G}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Explosive Vegetation
|
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Fabled Passage
|
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
|
|
Land
|
|
|
|
main
|
17 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Genesis Hydra
|
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
|
{X}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Grand Warlord Radha
|
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
|
{2}{R}{G}
|
Creature
|
3/4
|
|
|
main
|
1 |
Grothama, All-Devouring
|
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
|
{3}{G}{G}
|
Creature
|
10/8
|
|
|
main
|
1 |
Grumgully, the Generous
|
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
Each other non-Human creature you control enters the battlefield with an additional +1/+1 counter on it.
|
{1}{R}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Gruul Guildgate
|
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Guardian Project
|
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Whenever a nontoken creature enters the battlefield under your control, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Guttural Response
|
Counter target blue instant spell.
Counter target blue instant spell.
|
{R/G}
|
Instant
|
|
|
|
main
|
1 |
Harmonize
|
|
{2}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Harvest Season
|
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Hornet Queen
|
Flying Deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Flying Deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
|
{4}{G}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hull Breach
|
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
Choose one — • Destroy target artifact. • Destroy target enchantment. • Destroy target artifact and target enchantment.
|
{R}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Hungering Hydra
|
Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
|
{X}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Hydra Broodmaster
|
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
|
{4}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Hydra Omnivore
|
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
|
{4}{G}{G}
|
Creature
|
8/8
|
|
|
main
|
1 |
Kazandu Refuge
|
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Kodama's Reach
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Lifeblood Hydra
|
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
|
{X}{G}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Llanowar Elves
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mina and Denn, Wildborn
|
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
|
{2}{R}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Mistcutter Hydra
|
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
{X}{G}
|
Creature
|
0/0
|
|
|
main
|
13 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mycoloth
|
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth.
|
{3}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Overrun
|
Creatures you control get +3/+3 and gain trample until end of turn.
Creatures you control get +3/+3 and gain trample until end of turn.
|
{2}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Protean Hydra
|
Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step.
|
{X}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Rampaging Baloths
|
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
|
{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Rampant Growth
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Regal Behemoth
|
Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
|
{4}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Rhythm of the Wild
|
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
|
{1}{R}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Rugged Highlands
|
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Ruric Thar, the Unbowed
|
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
|
{4}{R}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Sakura-Tribe Elder
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Savageborn Hydra
|
Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
|
{X}{R}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Skullclamp
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Soul of the Harvest
|
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
|
{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Swiftfoot Boots
|
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Tendershoot Dryad
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.
|
{4}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Thelonite Hermit
|
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Thelonite Hermit is turned face up, create four 1/1 green Saproling creature tokens.
|
{3}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Timber Gorge
|
Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G}.
Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Ulasht, the Hate Seed
|
Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control. {1}, Remove a +1/+1 counter from Ulasht: Choose one — • Ulasht deals 1 damage to target creature. • Create a 1/1 green Saproling creature token.
|
{2}{R}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Vanquisher's Banner
|
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
As Vanquisher's Banner enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Vastwood Hydra
|
Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
|
{X}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Veil of Summer
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Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
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{G}
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Instant
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main
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1 |
Wood Elves
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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{2}{G}
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Creature
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1/1
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main
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1 |
Wort, the Raidmother
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When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
When Wort, the Raidmother enters the battlefield, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
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{4}{R/G}{R/G}
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Creature
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3/3
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main
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1 |
Xenagos, the Reveler
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[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
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{2}{R}{G}
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Planeswalker
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3
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main
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1 |
Zendikar Resurgent
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Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
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{5}{G}{G}
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Enchantment
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main
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