1 |
Acidic Slime
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|
{3}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Aetherize
|
Return all attacking creatures to their owner's hand.
Return all attacking creatures to their owner's hand.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Aetherspouts
|
For each attacking creature, its owner puts it on the top or bottom of their library.
For each attacking creature, its owner puts it on the top or bottom of their library.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Alchemist's Refuge
|
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
{T}: Add {C}. {G}{U}, {T}: You may cast spells this turn as though they had flash.
|
|
Land
|
|
|
|
main
|
1 |
Animist's Awakening
|
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
|
{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Arcane Denial
|
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Astral Cornucopia
|
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
|
{X}{X}{X}
|
Artifact
|
|
|
|
main
|
1 |
Beast Within
|
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Blue Sun's Zenith
|
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|
{X}{U}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Boundless Realms
|
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the number of lands you control, put them onto the battlefield tapped, then shuffle.
|
{6}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Bounty of the Luxa
|
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
|
{2}{G}{U}
|
Enchantment
|
|
|
|
maybe
|
1 |
Broken Bond
|
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Burgeoning
|
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Capsize
|
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Consecrated Sphinx
|
Flying Whenever an opponent draws a card, you may draw two cards.
Flying Whenever an opponent draws a card, you may draw two cards.
|
{4}{U}{U}
|
Creature
|
4/6
|
|
|
main
|
1 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Cryptic Command
|
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
|
{1}{U}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Curse of the Swine
|
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
|
{X}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Disallow
|
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Doubling Cube
|
{3}, {T}: Double the amount of each type of unspent mana you have.
{3}, {T}: Double the amount of each type of unspent mana you have.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Dreamstone Hedron
|
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Elixir of Immortality
|
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Eternal Witness
|
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
|
{1}{G}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Evacuation
|
Return all creatures to their owners' hands.
Return all creatures to their owners' hands.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Everflowing Chalice
|
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on Everflowing Chalice.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Exploration
|
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Explore
|
You may play an additional land this turn. Draw a card.
You may play an additional land this turn. Draw a card.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Explosive Vegetation
|
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Fascination
|
Choose one — • Each player draws X cards. • Each player mills X cards.
Choose one — • Each player draws X cards. • Each player mills X cards.
|
{X}{U}{U}
|
Sorcery
|
|
|
|
maybe
|
1 |
Finale of Revelation
|
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
|
{X}{U}{U}
|
Sorcery
|
|
|
|
maybe
|
1 |
Force of Will
|
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Frontier Siege
|
As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
As Frontier Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add {G}{G}. • Dragons — Whenever a creature with flying enters the battlefield under your control, you may have it fight target creature you don't control.
|
{3}{G}
|
Enchantment
|
|
|
|
maybe
|
1 |
Gadwick, the Wizened
|
When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
When Gadwick, the Wizened enters the battlefield, draw X cards. Whenever you cast a blue spell, tap target nonland permanent an opponent controls.
|
{X}{U}{U}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Grow from the Ashes
|
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Growth Spiral
|
Draw a card. You may put a land card from your hand onto the battlefield.
Draw a card. You may put a land card from your hand onto the battlefield.
|
{G}{U}
|
Instant
|
|
|
|
main
|
1 |
Hedron Archive
|
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Hydroid Krasis
|
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample Hydroid Krasis enters the battlefield with X +1/+1 counters on it.
|
{X}{G}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Imprisoned in the Moon
|
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Insidious Will
|
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
Choose one — • Counter target spell. • You may choose new targets for target spell. • Copy target instant or sorcery spell. You may choose new targets for the copy.
|
{2}{U}{U}
|
Instant
|
|
|
|
maybe
|
1 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jace, Wielder of Mysteries
|
If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game.
If you would draw a card while your library has no cards in it, you win the game instead. [+1]: Target player mills two cards. Draw a card. [−8]: Draw seven cards. Then if your library has no cards in it, you win the game.
|
{1}{U}{U}{U}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Jin-Gitaxias, Core Augur
|
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
|
{8}{U}{U}
|
Creature
|
5/4
|
|
|
main
|
1 |
Kodama's Reach
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Kozilek, Butcher of Truth
|
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
{10}
|
Creature
|
12/12
|
|
|
main
|
1 |
Krosan Grip
|
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Kumena's Awakening
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
maybe
|
1 |
Kydele, Chosen of Kruphix
|
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
|
{2}{G}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Leyline of Anticipation
|
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mana Drain
|
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Mana Reflection
|
If you tap a permanent for mana, it produces twice as much of that mana instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
|
{4}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Mass Manipulation
|
Gain control of X target creatures and/or planeswalkers.
Gain control of X target creatures and/or planeswalkers.
|
{X}{X}{U}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Mind Spring
|
|
{X}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Minds Aglow
|
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
|
{U}
|
Sorcery
|
|
|
|
maybe
|
1 |
Mirage Mirror
|
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Mystic Confluence
|
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Narset's Reversal
|
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
Copy target instant or sorcery spell, then return it to its owner's hand. You may choose new targets for the copy.
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Nature's Lore
|
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Negate
|
Counter target noncreature spell.
Counter target noncreature spell.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Nissa, Steward of Elements
|
[+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
[+2]: Scry 2. [0]: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. [−6]: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
|
{X}{G}{U}
|
Planeswalker
|
X
|
|
|
maybe
|
1 |
Nykthos, Shrine to Nyx
|
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
Land
|
|
|
|
main
|
1 |
Pact of Negation
|
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
|
{0}
|
Instant
|
|
|
|
main
|
1 |
Plasm Capture
|
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
|
{G}{G}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Pongify
|
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Prosperity
|
Each player draws X cards.
Each player draws X cards.
|
{X}{U}
|
Sorcery
|
|
|
|
maybe
|
1 |
Psychosis Crawler
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
maybe
|
1 |
Pull from Tomorrow
|
Draw X cards, then discard a card.
Draw X cards, then discard a card.
|
{X}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Rampant Growth
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Rapid Hybridization
|
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Reality Shift
|
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Rewind
|
Counter target spell. Untap up to four lands.
Counter target spell. Untap up to four lands.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Rhystic Study
|
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Sakura-Tribe Elder
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
1/1
|
|
|
maybe
|
1 |
Scour from Existence
|
|
{7}
|
Instant
|
|
|
|
main
|
1 |
Seedborn Muse
|
Untap all permanents you control during each other player's untap step.
Untap all permanents you control during each other player's untap step.
|
{3}{G}{G}
|
Creature
|
2/4
|
|
|
main
|
1 |
Simic Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Skyscribing
|
Each player draws X cards. Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
Each player draws X cards. Forecast — {2}{U}, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)
|
{X}{U}{U}
|
Sorcery
|
|
|
|
maybe
|
1 |
Skyshroud Claim
|
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Song of the Dryads
|
Enchant permanent Enchanted permanent is a colorless Forest land.
Enchant permanent Enchanted permanent is a colorless Forest land.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Spell Burst
|
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Counter target spell with mana value X.
|
{X}{U}
|
Instant
|
|
|
|
main
|
1 |
Spell Swindle
|
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{3}{U}{U}
|
Instant
|
|
|
|
maybe
|
1 |
Steelbane Hydra
|
Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
|
{X}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Stroke of Genius
|
Target player draws X cards.
Target player draws X cards.
|
{X}{2}{U}
|
Instant
|
|
|
|
main
|
1 |
Swan Song
|
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Sylvan Library
|
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Tatyova, Benthic Druid
|
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
|
{3}{G}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Tempt with Discovery
|
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Thaumatic Compass
back
|
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Thought Vessel
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Thran Dynamo
|
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Ulamog, the Ceaseless Hunger
|
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
|
{10}
|
Creature
|
10/10
|
|
|
main
|
1 |
Unbound Flourishing
|
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Urban Evolution
|
Draw three cards. You may play an additional land this turn.
Draw three cards. You may play an additional land this turn.
|
{3}{G}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Vedalken Orrery
|
You may cast spells as though they had flash.
You may cast spells as though they had flash.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Venser's Journal
|
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Voidslime
|
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
|
{G}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Wilderness Reclamation
|
At the beginning of your end step, untap all lands you control.
At the beginning of your end step, untap all lands you control.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Worn Powerstone
|
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Zendikar Resurgent
|
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
|
{5}{G}{G}
|
Enchantment
|
|
|
|
main
|