1 |
Agent of Treachery
|
When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
When Agent of Treachery enters the battlefield, gain control of target permanent. At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.
|
{5}{U}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Altar's Reap
|
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
|
{1}{B}
|
Instant
|
|
|
|
main
|
1 |
Angrath, the Flame-Chained
|
[+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard.
[+1]: Each opponent discards a card and loses 2 life. [−3]: Gain control of target creature until end of turn. Untap it. It gains haste until end of turn. Sacrifice it at the beginning of the next end step if it has mana value 3 or less. [−8]: Each opponent loses life equal to the number of cards in their graveyard.
|
{3}{B}{R}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Arcane Lighthouse
|
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
|
|
Land
|
|
|
|
main
|
1 |
Arcane Signet
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Ashiok, Nightmare Weaver
|
[+2]: Exile the top three cards of target opponent's library. [−X]: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. [−10]: Exile all cards from all opponents' hands and graveyards.
[+2]: Exile the top three cards of target opponent's library. [−X]: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. [−10]: Exile all cards from all opponents' hands and graveyards.
|
{1}{U}{B}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Aura Thief
|
Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.)
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Beacon of Unrest
|
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
Put target artifact or creature card from a graveyard onto the battlefield under your control. Shuffle Beacon of Unrest into its owner's library.
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Blatant Thievery
|
For each opponent, gain control of target permanent that player controls.
For each opponent, gain control of target permanent that player controls.
|
{4}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Castle Locthwain
|
Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Castle Locthwain enters the battlefield tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
|
|
Land
|
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Clever Impersonator
|
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
|
{2}{U}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Costly Plunder
|
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
|
{1}{B}
|
Instant
|
|
|
|
main
|
1 |
Crumbling Necropolis
|
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Crumbling Necropolis enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Dead Man's Chest
|
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Desertion
|
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Detection Tower
|
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
{T}: Add {C}. {1}, {T}: Until end of turn, your opponents and creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof.
|
|
Land
|
|
|
|
main
|
1 |
Dimir Aqueduct
|
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
|
|
Land
|
|
|
|
main
|
1 |
Dimir Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Dire Fleet Daredevil
|
First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
First strike When Dire Fleet Daredevil enters the battlefield, exile target instant or sorcery card from an opponent's graveyard. You may cast it this turn, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
|
{1}{R}
|
Creature
|
2/1
|
|
|
main
|
1 |
Domineering Will
|
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Dominus of Fealty
|
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
Flying At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
|
{U/R}{U/R}{U/R}{U/R}{U/R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Dragonskull Summit
|
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Drowned Catacomb
|
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Empowered Autogenerator
|
Empowered Autogenerator enters the battlefield tapped. {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
Empowered Autogenerator enters the battlefield tapped. {T}: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Empress Galina
|
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
{U}{U}, {T}: Gain control of target legendary permanent. (This effect lasts indefinitely.)
|
{3}{U}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Etali, Primal Storm
|
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Whenever Etali, Primal Storm attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
|
{4}{R}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Evil Twin
|
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
|
{2}{U}{B}
|
Creature
|
0/0
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Fabled Passage
|
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
|
|
Land
|
|
|
|
main
|
1 |
Gonti, Lord of Luxury
|
Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Deathtouch When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
|
{2}{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Grixis Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Hellkite Tyrant
|
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
|
{4}{R}{R}
|
Creature
|
6/5
|
|
|
main
|
1 |
Hostage Taker
|
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
|
{2}{U}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Insurrection
|
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
|
{5}{R}{R}{R}
|
Sorcery
|
|
|
|
main
|
9 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Izzet Boilerworks
|
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
|
|
Land
|
|
|
|
main
|
1 |
Izzet Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Jeleva, Nephalia's Scourge
|
Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
Flying When Jeleva, Nephalia's Scourge enters the battlefield, each player exiles the top X cards of their library, where X is the amount of mana spent to cast Jeleva. Whenever Jeleva attacks, you may cast an instant or sorcery spell from among cards exiled with Jeleva without paying its mana cost.
|
{1}{U}{B}{R}
|
Creature
|
1/3
|
Commander
|
|
main
|
1 |
Kess, Dissident Mage
|
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
|
{1}{U}{B}{R}
|
Creature
|
3/4
|
|
|
main
|
1 |
Mana Flare
|
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
|
{2}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Marchesa, the Black Rose
|
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
|
{1}{U}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Mass Manipulation
|
Gain control of X target creatures and/or planeswalkers.
Gain control of X target creatures and/or planeswalkers.
|
{X}{X}{U}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Master Thief
|
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
When Master Thief enters the battlefield, gain control of target artifact for as long as you control Master Thief.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Memory Plunder
|
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
|
{U/B}{U/B}{U/B}{U/B}
|
Instant
|
|
|
|
main
|
1 |
Mind's Dilation
|
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
|
{5}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mnemonic Betrayal
|
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
Exile all opponents' graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners' graveyards. Exile Mnemonic Betrayal.
|
{1}{U}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Mob Rule
|
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
|
{4}{R}{R}
|
Sorcery
|
|
|
|
main
|
4 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Nightveil Specter
|
Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.
Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter.
|
{U/B}{U/B}{U/B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Olivia Voldaren
|
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren.
|
{2}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Rakdos Carnarium
|
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. {T}: Add {B}{R}.
|
|
Land
|
|
|
|
main
|
1 |
Rakdos Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Read the Bones
|
Scry 2, then draw two cards. You lose 2 life.
Scry 2, then draw two cards. You lose 2 life.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Robber of the Rich
|
Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Reach, haste Whenever Robber of the Rich attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
|
{1}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Roil Elemental
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
|
{3}{U}{U}{U}
|
Creature
|
3/2
|
|
|
main
|
1 |
Sepulchral Primordial
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
|
{5}{B}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spell Swindle
|
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Spelltwine
|
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
|
{5}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Spinal Embrace
|
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
|
{3}{U}{U}{B}
|
Instant
|
|
|
|
main
|
1 |
Steal Enchantment
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Enchant enchantment You control enchanted enchantment.
Enchant enchantment You control enchanted enchantment.
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{U}{U}
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Enchantment
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main
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1 |
Stolen Strategy
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At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
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{4}{R}
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Enchantment
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main
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1 |
Sudden Substitution
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Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
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{2}{U}{U}
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Instant
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main
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1 |
Sulfur Falls
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Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
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Land
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main
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6 |
Swamp
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Land
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main
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1 |
Temple of Deceit
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Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.
Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.
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Land
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main
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1 |
Temple of Epiphany
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Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
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Land
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main
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1 |
Temple of Malice
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Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
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Land
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Terramorphic Expanse
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{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Thada Adel, Acquisitor
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Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
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{1}{U}{U}
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Creature
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2/2
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main
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1 |
Thalakos Deceiver
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Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)
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{3}{U}
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Creature
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1/1
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main
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1 |
Thief of Sanity
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Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
Flying Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player's library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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{1}{U}{B}
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Creature
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2/2
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main
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1 |
Thieving Amalgam
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At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
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{5}{B}{B}
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Creature
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6/7
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main
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1 |
Thran Dynamo
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{4}
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Artifact
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main
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1 |
Treasure Map
back
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{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{2}
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Artifact
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main
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1 |
Victimize
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Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
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{2}{B}
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Sorcery
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main
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1 |
Viscera Seer
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Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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{B}
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Creature
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1/1
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main
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1 |
Wayfarer's Bauble
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{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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{1}
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Artifact
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main
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1 |
Zealous Conscripts
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Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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{4}{R}
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Creature
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3/3
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main
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