1 |
Aid from the Cowl
|
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it's a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Akoum Refuge
|
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Akoum Refuge enters the battlefield tapped. When Akoum Refuge enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Alpha Authority
|
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Artisan of Kozilek
|
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
|
{9}
|
Creature
|
10/9
|
|
|
main
|
1 |
Ashnod's Cylix
|
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Aspect of Mongoose
|
Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.) When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner's hand.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Bane of Bala Ged
|
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
Whenever Bane of Bala Ged attacks, defending player exiles two permanents they control.
|
{7}
|
Creature
|
7/5
|
|
|
main
|
1 |
Bloodfell Caves
|
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
Bloodfell Caves enters the battlefield tapped. When Bloodfell Caves enters the battlefield, you gain 1 life. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Bogardan Hellkite
|
Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
Flash Flying When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.
|
{6}{R}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Bonds of Mortality
|
When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Brutalizer Exarch
|
When Brutalizer Exarch enters the battlefield, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
When Brutalizer Exarch enters the battlefield, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
|
{5}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Butcher of Malakir
|
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
Flying Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
|
{5}{B}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Call of the Wild
|
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Conch Horn
|
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
{1}, {T}, Sacrifice Conch Horn: Draw two cards, then put a card from your hand on top of your library.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Conduit of Ruin
|
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
When you cast this spell, you may search your library for a colorless creature card with mana value 7 or greater, reveal it, then shuffle and put that card on top. The first creature spell you cast each turn costs {2} less to cast.
|
{6}
|
Creature
|
5/5
|
|
|
main
|
1 |
Crystal Ball
|
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
{1}, {T}: Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Darksteel Pendant
|
Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Dawntreader Elk
|
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Deathbringer Thoctar
|
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.
Whenever another creature dies, you may put a +1/+1 counter on Deathbringer Thoctar. Remove a +1/+1 counter from Deathbringer Thoctar: It deals 1 damage to any target.
|
{4}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Diligent Farmhand
|
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If Diligent Farmhand is in a graveyard, effects from spells named Muscle Burst count it as a card named Muscle Burst.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Dragonlair Spider
|
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
|
{2}{R}{R}{G}{G}
|
Creature
|
5/6
|
|
|
main
|
1 |
Druidic Satchel
|
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
{2}, {T}: Reveal the top card of your library. If it's a creature card, create a 1/1 green Saproling creature token. If it's a land card, put that card onto the battlefield under your control. If it's a noncreature, nonland card, you gain 2 life.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Dryad Greenseeker
|
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
{T}: Look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
|
{1}{G}
|
Creature
|
1/3
|
|
|
main
|
1 |
Elves of Deep Shadow
|
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Elvish Mystic
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Elvish Rejuvenator
|
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Emissary of Grudges
|
Flying, haste As Emissary of Grudges enters the battlefield, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
Flying, haste As Emissary of Grudges enters the battlefield, secretly choose an opponent. Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.
|
{5}{R}
|
Creature
|
6/5
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Explorer's Scope
|
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Farhaven Elf
|
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Fertilid
|
Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
|
{2}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Fires of Yavimaya
|
Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn.
|
{1}{R}{G}
|
Enchantment
|
|
|
|
main
|
10 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Foul Orchard
|
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Garna, the Bloodflame
|
Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
Flash When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn. Other creatures you control have haste.
|
{3}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Garruk's Horde
|
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
|
{5}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Gilt-Leaf Seer
|
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
{G}, {T}: Look at the top two cards of your library, then put them back in any order.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Golgari Guildgate
|
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Grave Betrayal
|
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1 counter on it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.
|
{5}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Grixis Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Gruul Guildgate
|
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Harvester of Souls
|
Deathtouch Whenever another nontoken creature dies, you may draw a card.
Deathtouch Whenever another nontoken creature dies, you may draw a card.
|
{4}{B}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Haunted Crossroads
|
{B}: Put target creature card from your graveyard on top of your library.
{B}: Put target creature card from your graveyard on top of your library.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Hua Tuo, Honored Physician
|
{T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
{T}: Put target creature card from your graveyard on top of your library. Activate only during your turn, before attackers are declared.
|
{1}{G}{G}
|
Creature
|
1/2
|
|
|
main
|
1 |
Impromptu Raid
|
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
|
{3}{R/G}
|
Enchantment
|
|
|
|
main
|
1 |
Jund Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Jungle Hollow
|
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
Jungle Hollow enters the battlefield tapped. When Jungle Hollow enters the battlefield, you gain 1 life. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Kazandu Refuge
|
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Magmatic Force
|
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
At the beginning of each upkeep, Magmatic Force deals 3 damage to any target.
|
{5}{R}{R}{R}
|
Creature
|
7/7
|
|
|
main
|
1 |
Mitotic Slime
|
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
When Mitotic Slime dies, create two 2/2 green Ooze creature tokens. They have "When this creature dies, create two 1/1 green Ooze creature tokens."
|
{4}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Mortuary Mire
|
Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters the battlefield, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
|
|
Land
|
|
|
|
main
|
1 |
Mosswort Bridge
|
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
|
|
Land
|
|
|
|
main
|
3 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Myr Battlesphere
|
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
When Myr Battlesphere enters the battlefield, create four 1/1 colorless Myr artifact creature tokens. Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlesphere gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
|
{7}
|
Artifact Creature
|
4/7
|
|
|
main
|
1 |
Naya Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Ogre Slumlord
|
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
|
{3}{B}{B}
|
Creature
|
3/3
|
|
|
main
|
1 |
Overseer of the Damned
|
Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Flying When Overseer of the Damned enters the battlefield, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
|
{5}{B}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Phytotitan
|
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
When Phytotitan dies, return it to the battlefield tapped under its owner's control at the beginning of their next upkeep.
|
{4}{G}{G}
|
Creature
|
7/2
|
|
|
main
|
1 |
Rampaging Baloths
|
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
|
{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Rugged Highlands
|
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Sakura-Tribe Elder
|
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Savage Lands
|
Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.
Savage Lands enters the battlefield tapped. {T}: Add {B}, {R}, or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Seer's Lantern
|
{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {C}. {2}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Sepulchral Primordial
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
|
{5}{B}{B}
|
Creature
|
5/4
|
|
|
main
|
1 |
Sifter Wurm
|
Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
Trample When Sifter Wurm enters the battlefield, scry 3, then reveal the top card of your library. You gain life equal to that card's mana value.
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{5}{G}{G}
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Creature
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7/7
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main
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1 |
Soul of New Phyrexia
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Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
Trample {5}: Permanents you control gain indestructible until end of turn. {5}, Exile Soul of New Phyrexia from your graveyard: Permanents you control gain indestructible until end of turn.
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{6}
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Artifact Creature
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6/6
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main
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1 |
Soul of the Harvest
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Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
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{4}{G}{G}
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Creature
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6/6
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|
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main
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4 |
Swamp
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Land
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main
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1 |
Swiftfoot Boots
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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{2}
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Artifact
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main
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1 |
Symbiotic Wurm
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When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
When Symbiotic Wurm dies, create seven 1/1 green Insect creature tokens.
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{5}{G}{G}{G}
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Creature
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7/7
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main
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1 |
Temur Sabertooth
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{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
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{2}{G}{G}
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Creature
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4/3
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|
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main
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1 |
Terastodon
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When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
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{6}{G}{G}
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Creature
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9/9
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main
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1 |
Terminal Moraine
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{T}: Add {C}. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Terramorphic Expanse
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{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Timber Gorge
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Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G}.
Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G}.
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Land
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main
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1 |
Tyrant's Familiar
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Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
Flying, haste Lieutenant — As long as you control your commander, Tyrant's Familiar gets +2/+2 and has "Whenever Tyrant's Familiar attacks, it deals 7 damage to target creature defending player controls."
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{5}{R}{R}
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Creature
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5/5
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main
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1 |
Ulamog's Crusher
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Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Ulamog's Crusher attacks each combat if able.
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{8}
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Creature
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8/8
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main
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1 |
Vaevictis Asmadi, the Dire
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Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
Flying Whenever Vaevictis Asmadi, the Dire attacks, for each player, choose target permanent that player controls. Those players sacrifice those permanents. Each player who sacrificed a permanent this way reveals the top card of their library, then puts it onto the battlefield if it's a permanent card.
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{3}{B}{R}{G}
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Creature
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6/6
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main
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1 |
Verdant Force
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At the beginning of each upkeep, create a 1/1 green Saproling creature token.
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
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{5}{G}{G}{G}
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Creature
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7/7
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main
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1 |
Verdant Sun's Avatar
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Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
Whenever Verdant Sun's Avatar or another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
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{5}{G}{G}
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Creature
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5/5
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main
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1 |
Warped Landscape
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{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Wayfarer's Bauble
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{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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{1}
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Artifact
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main
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1 |
Wood Elves
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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{2}{G}
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Creature
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1/1
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main
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1 |
World Shaper
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Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
Whenever World Shaper attacks, you may mill three cards. When World Shaper dies, return all land cards from your graveyard to the battlefield tapped.
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{3}{G}
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Creature
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3/3
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main
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1 |
Yavimaya Granger
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Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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{2}{G}
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Creature
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2/2
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main
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1 |
Zhalfirin Void
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When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {C}.
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Land
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main
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