1 |
Aetherize
|
Return all attacking creatures to their owner's hand.
Return all attacking creatures to their owner's hand.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Anticipate
|
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Archaeomancer
|
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
|
{2}{U}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Beacon Bolt
|
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
|
{1}{U}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Bond of Insight
|
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
Each player mills four cards. Return up to two instant and/or sorcery cards from your graveyard to your hand. Exile Bond of Insight.
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Brainstorm
|
Draw three cards, then put two cards from your hand on top of your library in any order.
Draw three cards, then put two cards from your hand on top of your library in any order.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Cathartic Reunion
|
As an additional cost to cast this spell, discard two cards. Draw three cards.
As an additional cost to cast this spell, discard two cards. Draw three cards.
|
{1}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Chain Reaction
|
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Chaos Wand
|
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Chaos Warp
|
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
|
{2}{R}
|
Instant
|
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Clear the Mind
|
Target player shuffles their graveyard into their library. Draw a card.
Target player shuffles their graveyard into their library. Draw a card.
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Counterflux
|
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{U}{U}{R}
|
Instant
|
|
|
|
main
|
1 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Curse of the Swine
|
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
|
{X}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Deep Analysis
|
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Deep Freeze
|
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Enchant creature Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Desolate Lighthouse
|
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
|
|
Land
|
|
|
|
main
|
1 |
Desperate Ritual
|
Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
|
{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Dig Through Time
|
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
|
{6}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Disdainful Stroke
|
Counter target spell with mana value 4 or greater.
Counter target spell with mana value 4 or greater.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Doublecast
|
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
|
{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Electrostatic Field
|
Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
Defender Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.
|
{1}{R}
|
Creature
|
0/4
|
|
|
main
|
1 |
Epic Experiment
|
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
Exile the top X cards of your library. You may cast instant and sorcery spells with mana value X or less from among them without paying their mana costs. Then put all cards exiled this way that weren't cast into your graveyard.
|
{X}{U}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Expansion // Explosion
|
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.
|
{U/R}{U/R}
|
Instant
|
|
|
|
main
|
1 |
Fact or Fiction
|
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Faithless Looting
|
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{R}
|
Sorcery
|
|
|
|
main
|
1 |
Forgotten Cave
|
Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Frantic Search
|
Draw two cards, then discard two cards. Untap up to three lands.
Draw two cards, then discard two cards. Untap up to three lands.
|
{2}{U}
|
Instant
|
|
|
|
main
|
1 |
Gitaxian Probe
|
({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.
({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.
|
{U/P}
|
Sorcery
|
|
|
|
main
|
1 |
Goblin Electromancer
|
Instant and sorcery spells you cast cost {1} less to cast.
Instant and sorcery spells you cast cost {1} less to cast.
|
{U}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Grafted Exoskeleton
|
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}
Equipped creature gets +2/+2 and has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever Grafted Exoskeleton becomes unattached from a permanent, sacrifice that permanent. Equip {2}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Guttersnipe
|
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Highland Lake
|
Highland Lake enters the battlefield tapped. {T}: Add {U} or {R}.
Highland Lake enters the battlefield tapped. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Hypersonic Dragon
|
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
Flying, haste You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)
|
{3}{U}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Impulse
|
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
|
{1}{U}
|
Instant
|
|
|
|
main
|
13 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Izzet Boilerworks
|
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
|
|
Land
|
|
|
|
main
|
1 |
Izzet Chemister
|
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
Haste {R}, {T}: Exile target instant or sorcery card from your graveyard. {1}{R}, {T}, Sacrifice Izzet Chemister: Cast any number of cards exiled with Izzet Chemister without paying their mana costs.
|
{2}{R}
|
Creature
|
1/3
|
|
|
main
|
1 |
Izzet Guildgate
|
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Izzet Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Lightning Strike
|
Lightning Strike deals 3 damage to any target.
Lightning Strike deals 3 damage to any target.
|
{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Lonely Sandbar
|
Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Mana Geyser
|
Add {R} for each tapped land your opponents control.
Add {R} for each tapped land your opponents control.
|
{3}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Melek, Izzet Paragon
|
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
|
{4}{U}{R}
|
Creature
|
2/4
|
|
|
main
|
5 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mystic Retrieval
|
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Negate
|
Counter target noncreature spell.
Counter target noncreature spell.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Niv-Mizzet, Parun
|
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
|
{U}{U}{U}{R}{R}{R}
|
Creature
|
5/5
|
|
|
main
|
1 |
Opt
|
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Polymorphist's Jest
|
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
Until end of turn, each creature target player controls loses all abilities and becomes a blue Frog with base power and toughness 1/1.
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Precognitive Perception
|
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
Draw three cards. Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Primal Amulet
back
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Psychosis Crawler
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Quicken
|
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Rapid Hybridization
|
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Reality Shift
|
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Seething Song
|
|
{2}{R}
|
Instant
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spellheart Chimera
|
Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
Flying, trample Spellheart Chimera's power is equal to the number of instant and sorcery cards in your graveyard.
|
{1}{U}{R}
|
Creature
|
*/3
|
|
|
main
|
1 |
Spelltwine
|
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
Exile target instant or sorcery card from your graveyard and target instant or sorcery card from an opponent's graveyard. Copy those cards. Cast the copies if able without paying their mana costs. Exile Spelltwine.
|
{5}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Talisman of Creativity
|
{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. Talisman of Creativity deals 1 damage to you.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Talrand, Sky Summoner
|
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Thousand-Year Storm
|
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.
|
{4}{U}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Tormenting Voice
|
As an additional cost to cast this spell, discard a card. Draw two cards.
As an additional cost to cast this spell, discard a card. Draw two cards.
|
{1}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Treasure Cruise
|
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
|
{7}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Unsummon
|
Return target creature to its owner's hand.
Return target creature to its owner's hand.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Windfall
|
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
|
{2}{U}
|
Sorcery
|
|
|
|
main
|