1 |
Adventurers' Guildhouse
|
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Green legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
Land
|
|
|
|
main
|
1 |
Akroma's Memorial
|
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red.
|
{7}
|
Artifact
|
|
|
|
main
|
1 |
Akroma, Angel of Wrath
|
Flying, first strike, vigilance, trample, haste, protection from black and from red
Flying, first strike, vigilance, trample, haste, protection from black and from red
|
{5}{W}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Ancient Tomb
|
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Avacyn, Angel of Hope
|
Flying, vigilance, indestructible Other permanents you control have indestructible.
Flying, vigilance, indestructible Other permanents you control have indestructible.
|
{5}{W}{W}{W}
|
Creature
|
8/8
|
|
|
main
|
1 |
Azor's Gateway
back
|
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Baird, Steward of Argive
|
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
|
{2}{W}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Benalish Honor Guard
|
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blossoming Sands
|
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Board the Weatherlight
|
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
|
{1}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Bountiful Promenade
|
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.
Bountiful Promenade enters the battlefield tapped unless you have two or more opponents. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Bow of Nylea
|
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
|
{1}{G}{G}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Captain Sisay
|
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
|
{2}{G}{W}
|
Creature
|
2/2
|
Commander
|
|
main
|
1 |
Cathedral of Serra
|
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
White legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Darien, King of Kjeldor
|
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Day of Destiny
|
Legendary creatures you control get +2/+2.
Legendary creatures you control get +2/+2.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Dosan the Falling Leaf
|
Players can cast spells only during their own turns.
Players can cast spells only during their own turns.
|
{1}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Dragonlord Dromoka
|
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
|
{4}{G}{W}
|
Creature
|
5/7
|
|
|
main
|
1 |
Eiganjo Castle
|
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
|
|
Land
|
|
|
|
main
|
1 |
Elesh Norn, Grand Cenobite
|
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
|
{5}{W}{W}
|
Creature
|
4/7
|
|
|
main
|
1 |
Emrakul, the Promised End
|
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
|
{13}
|
Creature
|
13/13
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Farseek
|
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
4 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fortified Village
|
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.
As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters the battlefield tapped. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Ghalta, Primal Hunger
|
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample
|
{10}{G}{G}
|
Creature
|
12/12
|
|
|
main
|
1 |
God-Eternal Rhonas
|
Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Deathtouch When God-Eternal Rhonas enters the battlefield, double the power of each other creature you control until end of turn. Those creatures gain vigilance until end of turn. When God-Eternal Rhonas dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
|
{3}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
God-Pharaoh's Statue
|
Spells your opponents cast cost {2} more to cast. At the beginning of your end step, each opponent loses 1 life.
Spells your opponents cast cost {2} more to cast. At the beginning of your end step, each opponent loses 1 life.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Grasslands
|
Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Grasslands enters the battlefield tapped. {T}, Sacrifice Grasslands: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Grothama, All-Devouring
|
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
Other creatures have "Whenever this creature attacks, you may have it fight Grothama, All-Devouring." When Grothama leaves the battlefield, each player draws cards equal to the amount of damage dealt to Grothama this turn by sources they controlled.
|
{3}{G}{G}
|
Creature
|
10/8
|
|
|
main
|
1 |
Helm of the Host
|
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Hero's Blade
|
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Heroes' Podium
|
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Iona, Shield of Emeria
|
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
Flying As Iona, Shield of Emeria enters the battlefield, choose a color. Your opponents can't cast spells of the chosen color.
|
{6}{W}{W}{W}
|
Creature
|
7/7
|
|
|
main
|
1 |
Jhoira's Familiar
|
Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
|
{4}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Kamahl's Druidic Vow
|
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
|
{X}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Karametra, God of Harvests
|
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
|
{3}{G}{W}
|
Creature Enchantment
|
6/7
|
|
|
main
|
1 |
Kitsune Healer
|
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn.
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {T}: Prevent all damage that would be dealt to target legendary creature this turn.
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kozilek, Butcher of Truth
|
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
{10}
|
Creature
|
12/12
|
|
|
main
|
1 |
Krosan Verge
|
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Lena, Selfless Champion
|
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
When Lena, Selfless Champion enters the battlefield, create a 1/1 white Soldier creature token for each nontoken creature you control. Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Linvala, Keeper of Silence
|
Flying Activated abilities of creatures your opponents control can't be activated.
Flying Activated abilities of creatures your opponents control can't be activated.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Loyal Retainers
|
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Sacrifice Loyal Retainers: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
|
{2}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Memorial to Unity
|
Memorial to Unity enters the battlefield tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Memorial to Unity enters the battlefield tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
|
|
Land
|
|
|
|
main
|
1 |
Mirri, Weatherlight Duelist
|
First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
First strike Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat. As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
|
{1}{G}{W}
|
Creature
|
3/2
|
|
|
main
|
1 |
Mosswort Bridge
|
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
|
|
Land
|
|
|
|
main
|
1 |
Mox Amber
|
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Nature's Lore
|
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Nykthos, Shrine to Nyx
|
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
Land
|
|
|
|
main
|
1 |
Odric, Lunarch Marshal
|
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Odric, Master Tactician
|
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Omnath, Locus of Mana
|
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
You don't lose unspent green mana as steps and phases end. Omnath, Locus of Mana gets +1/+1 for each unspent green mana you have.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
5 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Ranger's Path
|
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Reki, the History of Kamigawa
|
Whenever you cast a legendary spell, draw a card.
Whenever you cast a legendary spell, draw a card.
|
{2}{G}
|
Creature
|
1/2
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Rune-Tail, Kitsune Ascendant
flip
|
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
When you have 30 or more life, flip Rune-Tail, Kitsune Ascendant.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Rune-Tail's Essence
unflip
|
Prevent all damage that would be dealt to creatures you control.
Prevent all damage that would be dealt to creatures you control.
|
|
Enchantment
|
|
|
|
main
|
1 |
Savannah
|
|
|
Land
|
|
|
|
main
|
1 |
Scattered Groves
|
({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Selesnya Sanctuary
|
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{W}.
|
|
Land
|
|
|
|
main
|
1 |
Selesnya Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Selvala, Explorer Returned
|
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
|
{1}{G}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Shalai, Voice of Plenty
|
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
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{3}{W}
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Creature
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3/4
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main
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1 |
Shanna, Sisay's Legacy
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Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
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{G}{W}
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Creature
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0/0
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|
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main
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1 |
Skyshroud Claim
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Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
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{3}{G}
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Sorcery
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main
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1 |
Sol Ring
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{1}
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Artifact
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|
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main
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1 |
Spoils of Victory
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Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
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{2}{G}
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Sorcery
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|
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main
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1 |
Sunpetal Grove
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
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Land
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main
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1 |
Sword of the Chosen
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{T}: Target legendary creature gets +2/+2 until end of turn.
{T}: Target legendary creature gets +2/+2 until end of turn.
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{2}
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Artifact
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main
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1 |
Tamiyo's Journal
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At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
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{5}
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Artifact
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|
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main
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1 |
Temple Garden
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({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Thalia, Heretic Cathar
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First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
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{2}{W}
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Creature
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3/2
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|
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main
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1 |
The Chain Veil
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At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
At the beginning of your end step, if you didn't activate a loyalty ability of a planeswalker this turn, you lose 2 life. {4}, {T}: For each planeswalker you control, you may activate one of its loyalty abilities once this turn as though none of its loyalty abilities have been activated this turn.
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{4}
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Artifact
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|
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main
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1 |
Thran Temporal Gateway
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{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
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{4}
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Artifact
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|
|
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main
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1 |
Time of Need
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Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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{1}{G}
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Sorcery
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|
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main
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1 |
Trostani, Selesnya's Voice
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Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness. {1}{G}{W}, {T}: Populate. (Create a token that's a copy of a creature token you control.)
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{G}{G}{W}{W}
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Creature
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2/5
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|
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main
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1 |
Ugin's Nexus
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If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
If a player would begin an extra turn, that player skips that turn instead. If Ugin's Nexus would be put into a graveyard from the battlefield, instead exile it and take an extra turn after this one.
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{5}
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Artifact
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|
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main
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1 |
Ulamog, the Infinite Gyre
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When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{11}
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Creature
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10/10
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|
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main
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1 |
Untaidake, the Cloud Keeper
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Untaidake, the Cloud Keeper enters the battlefield tapped. {T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.
Untaidake, the Cloud Keeper enters the battlefield tapped. {T}, Pay 2 life: Add {C}{C}. Spend this mana only to cast legendary spells.
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Land
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|
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main
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1 |
Urza's Ruinous Blast
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(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
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{4}{W}
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Sorcery
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|
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main
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1 |
Vassal's Duty
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{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
{1}: The next 1 damage that would be dealt to target legendary creature you control this turn is dealt to you instead.
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{3}{W}
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Enchantment
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|
|
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main
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1 |
Vivien's Arkbow
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{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
{X}, {T}, Discard a card: Look at the top X cards of your library. You may put a creature card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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{1}{G}
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Artifact
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|
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main
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1 |
Vorinclex, Voice of Hunger
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Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
Trample Whenever you tap a land for mana, add one mana of any type that land produced. Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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{6}{G}{G}
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Creature
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7/6
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|
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main
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1 |
Weatherlight
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Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3
Flying Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) Crew 3
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{4}
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Artifact
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|
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main
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1 |
Windbrisk Heights
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Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Land
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|
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main
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1 |
Windswept Heath
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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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|
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main
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1 |
Yavimaya Hollow
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{T}: Add {C}. {G}, {T}: Regenerate target creature.
{T}: Add {C}. {G}, {T}: Regenerate target creature.
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Land
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|
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main
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1 |
Yisan, the Wanderer Bard
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{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
{2}{G}, {T}, Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
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{2}{G}
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Creature
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2/3
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|
|
main
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1 |
Yomiji, Who Bars the Way
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Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
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{5}{W}{W}
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Creature
|
4/4
|
|
|
main
|
1 |
Zetalpa, Primal Dawn
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Flying, double strike, vigilance, trample, indestructible
Flying, double strike, vigilance, trample, indestructible
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{6}{W}{W}
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Creature
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4/8
|
|
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main
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