1 |
Academy Ruins
|
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
{T}: Add {C}. {1}{U}, {T}: Put target artifact card from your graveyard on top of your library.
|
|
Land
|
|
|
|
main
|
1 |
Aetherspouts
|
For each attacking creature, its owner puts it on the top or bottom of their library.
For each attacking creature, its owner puts it on the top or bottom of their library.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Ancient Tomb
|
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Azami, Lady of Scrolls
|
Tap an untapped Wizard you control: Draw a card.
Tap an untapped Wizard you control: Draw a card.
|
{2}{U}{U}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Blatant Thievery
|
For each opponent, gain control of target permanent that player controls.
For each opponent, gain control of target permanent that player controls.
|
{4}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Blighted Cataract
|
{T}: Add {C}. {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
{T}: Add {C}. {5}{U}, {T}, Sacrifice Blighted Cataract: Draw two cards.
|
|
Land
|
|
|
|
main
|
1 |
Braids, Conjurer Adept
|
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Capsize
|
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Return target permanent to its owner's hand.
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Clever Impersonator
|
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.
|
{2}{U}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Consecrated Sphinx
|
Flying Whenever an opponent draws a card, you may draw two cards.
Flying Whenever an opponent draws a card, you may draw two cards.
|
{4}{U}{U}
|
Creature
|
4/6
|
|
|
main
|
1 |
Cryptic Command
|
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
Choose two — • Counter target spell. • Return target permanent to its owner's hand. • Tap all creatures your opponents control. • Draw a card.
|
{1}{U}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Crystal Shard
|
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Curse of the Swine
|
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.
|
{X}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Dig Through Time
|
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
|
{6}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Dreamstone Hedron
|
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
{T}: Add {C}{C}{C}. {3}, {T}, Sacrifice Dreamstone Hedron: Draw three cards.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Duplicant
|
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature. As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It's still a Shapeshifter.
|
{6}
|
Artifact Creature
|
2/4
|
|
|
main
|
1 |
Evacuation
|
Return all creatures to their owners' hands.
Return all creatures to their owners' hands.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Fact or Fiction
|
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Fatespinner
|
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
|
{1}{U}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Frost Titan
|
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
Whenever Frost Titan becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}. Whenever Frost Titan enters the battlefield or attacks, tap target permanent. It doesn't untap during its controller's next untap step.
|
{4}{U}{U}
|
Creature
|
6/6
|
|
|
main
|
1 |
Galecaster Colossus
|
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
Tap an untapped Wizard you control: Return target nonland permanent you don't control to its owner's hand.
|
{5}{U}{U}
|
Creature
|
5/6
|
|
|
main
|
1 |
Gilded Drake
|
Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
Flying When Gilded Drake enters the battlefield, exchange control of Gilded Drake and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice Gilded Drake. This ability still resolves if its target becomes illegal.
|
{1}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Hedron Archive
|
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Homeward Path
|
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
|
|
Land
|
|
|
|
main
|
24 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
It That Betrays
|
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
|
{12}
|
Creature
|
11/11
|
|
|
main
|
1 |
Ixidron
|
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
As Ixidron enters the battlefield, turn all other nontoken creatures face down. (They're 2/2 creatures.) Ixidron's power and toughness are each equal to the number of face-down creatures on the battlefield.
|
{3}{U}{U}
|
Creature
|
*/*
|
|
|
main
|
1 |
Kederekt Leviathan
|
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
{6}{U}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Kira, Great Glass-Spinner
|
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kozilek, Butcher of Truth
|
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Kozilek, Butcher of Truth is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
|
{10}
|
Creature
|
12/12
|
|
|
main
|
1 |
Leyline of Anticipation
|
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Lonely Sandbar
|
Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
Lonely Sandbar enters the battlefield tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Mana Crypt
|
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you. {T}: Add {C}{C}.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Mana Drain
|
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell's mana value.
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Mana Vault
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Maze of Ith
|
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
|
|
Land
|
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mirage Mirror
|
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Muddle the Mixture
|
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Counter target instant or sorcery spell. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mystic Confluence
|
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
|
{3}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Nykthos, Shrine to Nyx
|
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
Land
|
|
|
|
main
|
1 |
Oblivion Stone
|
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Perilous Vault
|
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Phantasmal Image
|
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
|
{1}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Propaganda
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Proteus Staff
|
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Reality Shift
|
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Remote Isle
|
Remote Isle enters the battlefield tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Remote Isle enters the battlefield tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Riptide Laboratory
|
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
|
|
Land
|
|
|
|
main
|
1 |
Rite of Replication
|
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
|
{2}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Sakashima's Student
|
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) You may have Sakashima's Student enter the battlefield as a copy of any creature on the battlefield, except it's a Ninja in addition to its other creature types.
|
{2}{U}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Sanctum of Ugin
|
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
{T}: Add {C}. Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Scourge of Fleets
|
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
When Scourge of Fleets enters the battlefield, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.
|
{5}{U}{U}
|
Creature
|
6/6
|
|
|
main
|
1 |
Sensei's Divining Top
|
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put Sensei's Divining Top on top of its owner's library.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sky Diamond
|
Sky Diamond enters the battlefield tapped. {T}: Add {U}.
Sky Diamond enters the battlefield tapped. {T}: Add {U}.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sower of Temptation
|
Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Flying When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
|
{2}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sphinx of Uthuun
|
Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flying When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
{5}{U}{U}
|
Creature
|
5/6
|
|
|
main
|
1 |
Stormtide Leviathan
|
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack.
|
{5}{U}{U}{U}
|
Creature
|
8/8
|
|
|
main
|
1 |
Supplant Form
|
Return target creature to its owner's hand. You create a token that's a copy of that creature.
Return target creature to its owner's hand. You create a token that's a copy of that creature.
|
{4}{U}{U}
|
Instant
|
|
|
|
main
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1 |
Swan Song
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Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
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{U}
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Instant
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main
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1 |
Swiftfoot Boots
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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{2}
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Artifact
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main
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1 |
Tawnos's Coffin
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You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
You may choose not to untap Tawnos's Coffin during your untap step. {3}, {T}: Exile target creature and all Auras attached to it. Note the number and kind of counters that were on that creature. When Tawnos's Coffin leaves the battlefield or becomes untapped, return that exiled card to the battlefield under its owner's control tapped with the noted number and kind of counters on it. If you do, return the other exiled cards to the battlefield under their owner's control attached to that permanent.
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{4}
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Artifact
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main
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1 |
Teferi, Mage of Zhalfir
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Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
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{2}{U}{U}{U}
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Creature
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3/4
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main
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1 |
Thran Dynamo
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{4}
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Artifact
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main
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1 |
Tidespout Tyrant
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Flying Whenever you cast a spell, return target permanent to its owner's hand.
Flying Whenever you cast a spell, return target permanent to its owner's hand.
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{5}{U}{U}{U}
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Creature
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5/5
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main
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1 |
Ulamog, the Ceaseless Hunger
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When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog, the Ceaseless Hunger attacks, defending player exiles the top twenty cards of their library.
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{10}
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Creature
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10/10
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main
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1 |
Ulamog, the Infinite Gyre
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When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
When you cast this spell, destroy target permanent. Indestructible Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.) When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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{11}
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Creature
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10/10
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main
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1 |
Vedalken Orrery
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You may cast spells as though they had flash.
You may cast spells as though they had flash.
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{4}
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Artifact
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main
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1 |
Vedalken Shackles
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You may choose not to untap Vedalken Shackles during your untap step. {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
You may choose not to untap Vedalken Shackles during your untap step. {2}, {T}: Gain control of target creature with power less than or equal to the number of Islands you control for as long as Vedalken Shackles remains tapped.
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{3}
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Artifact
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main
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1 |
Venser, Shaper Savant
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Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
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{2}{U}{U}
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Creature
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2/2
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main
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1 |
Winding Canyons
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{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.
{T}: Add {C}. {2}, {T}: You may cast creature spells this turn as though they had flash.
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Land
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main
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