1 |
Archetype of Aggression
|
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
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{1}{R}{R}
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Creature Enchantment
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3/2
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|
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main
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1 |
Azra Bladeseeker
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When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
When Azra Bladeseeker enters the battlefield, each player on your team may discard a card, then each player who discarded a card this way draws a card.
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{2}{R}
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Creature
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3/2
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|
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main
|
1 |
Bedlam
|
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{2}{R}{R}
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Enchantment
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|
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main
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1 |
Bloodmad Vampire
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Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1 counter on it. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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{2}{R}
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Creature
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4/1
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|
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main
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1 |
Bloodmark Mentor
|
Red creatures you control have first strike.
Red creatures you control have first strike.
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{1}{R}
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Creature
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1/1
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|
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main
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1 |
Bloodshot Trainee
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{T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
{T}: Bloodshot Trainee deals 4 damage to target creature. Activate only if Bloodshot Trainee's power is 4 or greater.
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{3}{R}
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Creature
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2/3
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|
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main
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1 |
Brighthearth Banneret
|
Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
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{1}{R}
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Creature
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1/1
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|
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main
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1 |
Browbeat
|
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
Any player may have Browbeat deal 5 damage to them. If no one does, target player draws three cards.
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{2}{R}
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Sorcery
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|
|
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main
|
1 |
Caged Sun
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As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
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{6}
|
Artifact
|
|
|
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main
|
1 |
Cathartic Reunion
|
As an additional cost to cast this spell, discard two cards. Draw three cards.
As an additional cost to cast this spell, discard two cards. Draw three cards.
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{1}{R}
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Sorcery
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|
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main
|
1 |
Collective Defiance
|
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
Escalate {1} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Target player discards all the cards in their hand, then draws that many cards. • Collective Defiance deals 4 damage to target creature. • Collective Defiance deals 3 damage to target opponent or planeswalker.
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{1}{R}{R}
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Sorcery
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|
|
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main
|
1 |
Combat Celebrant
|
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
If Combat Celebrant hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
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{2}{R}
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Creature
|
4/1
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|
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main
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1 |
Combustible Gearhulk
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First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards.
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{4}{R}{R}
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Artifact Creature
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6/6
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|
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main
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1 |
Dangerous Wager
|
Discard your hand, then draw two cards.
Discard your hand, then draw two cards.
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{1}{R}
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Instant
|
|
|
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main
|
1 |
Desert of the Fervent
|
Desert of the Fervent enters the battlefield tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
Desert of the Fervent enters the battlefield tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)
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Land
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|
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main
|
1 |
Earthshaker Khenra
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Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
Haste When Earthshaker Khenra enters the battlefield, target creature with power less than or equal to Earthshaker Khenra's power can't block this turn. Eternalize {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Jackal Warrior with no mana cost. Eternalize only as a sorcery.)
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{1}{R}
|
Creature
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2/1
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|
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main
|
1 |
Falkenrath Marauders
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Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
Flying, haste Whenever Falkenrath Marauders deals combat damage to a player, put two +1/+1 counters on it.
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{3}{R}{R}
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Creature
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2/2
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|
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main
|
1 |
Fateful Showdown
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Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
Fateful Showdown deals damage to any target equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.
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{2}{R}{R}
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Instant
|
|
|
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main
|
1 |
Fire Diamond
|
Fire Diamond enters the battlefield tapped. {T}: Add {R}.
Fire Diamond enters the battlefield tapped. {T}: Add {R}.
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{2}
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Artifact
|
|
|
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main
|
1 |
Flamerush Rider
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Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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{4}{R}
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Creature
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3/3
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|
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main
|
1 |
Forgotten Cave
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Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Forgotten Cave enters the battlefield tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
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Land
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|
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main
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1 |
Furystoke Giant
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When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When Furystoke Giant enters the battlefield, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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{3}{R}{R}
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Creature
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3/3
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|
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main
|
1 |
Gilded Lotus
|
{T}: Add three mana of any one color.
{T}: Add three mana of any one color.
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{5}
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Artifact
|
|
|
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main
|
1 |
Goblin Chainwhirler
|
First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
First strike When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
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{R}{R}{R}
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Creature
|
3/3
|
|
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main
|
1 |
Goblin Heelcutter
|
Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever Goblin Heelcutter attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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{3}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Goblin Razerunners
|
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
{1}{R}, Sacrifice a land: Put a +1/+1 counter on Goblin Razerunners. At the beginning of your end step, you may have Goblin Razerunners deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
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{2}{R}{R}
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Creature
|
3/4
|
|
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main
|
1 |
Hall of Triumph
|
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
As Hall of Triumph enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1.
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{3}
|
Artifact
|
|
|
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main
|
1 |
Hamletback Goliath
|
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
Whenever another creature enters the battlefield, you may put X +1/+1 counters on Hamletback Goliath, where X is that creature's power.
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{6}{R}
|
Creature
|
6/6
|
|
|
main
|
1 |
Hardened Berserker
|
Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast.
Whenever Hardened Berserker attacks, the next spell you cast this turn costs {1} less to cast.
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{2}{R}
|
Creature
|
3/2
|
|
|
main
|
1 |
Hazoret's Monument
|
Red creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
Red creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, you may discard a card. If you do, draw a card.
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{3}
|
Artifact
|
|
|
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main
|
1 |
Hedron Archive
|
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
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{4}
|
Artifact
|
|
|
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main
|
1 |
Ignition Team
|
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
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{5}{R}{R}
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Creature
|
0/0
|
|
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main
|
1 |
Incendiary Command
|
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
Choose two — • Incendiary Command deals 4 damage to target player or planeswalker. • Incendiary Command deals 2 damage to each creature. • Destroy target nonbasic land. • Each player discards all the cards in their hand, then draws that many cards.
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{3}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Jeska, Warrior Adept
|
First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to any target.
First strike, haste {T}: Jeska, Warrior Adept deals 1 damage to any target.
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{2}{R}{R}
|
Creature
|
3/1
|
|
|
main
|
1 |
Kamahl, Pit Fighter
|
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to any target.
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Kamahl, Pit Fighter deals 3 damage to any target.
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{4}{R}{R}
|
Creature
|
6/1
|
|
|
main
|
1 |
Kargan Dragonlord
|
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn.
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: Kargan Dragonlord gets +1/+0 until end of turn.
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{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kazuul, Tyrant of the Cliffs
|
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
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{3}{R}{R}
|
Creature
|
5/4
|
|
|
main
|
1 |
Keldon Raider
|
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
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{2}{R}{R}
|
Creature
|
4/3
|
|
|
main
|
1 |
Khorvath's Fury
|
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
For each player, choose friend or foe. Each friend discards all cards from their hand, then draws that many cards plus one. Khorvath's Fury deals damage to each foe equal to the number of cards in their hand.
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{4}{R}
|
Sorcery
|
|
|
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main
|
1 |
Lightning Runner
|
Double strike, haste Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
Double strike, haste Whenever Lightning Runner attacks, you get {E}{E} (two energy counters), then you may pay {E}{E}{E}{E}{E}{E}{E}{E}. If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.
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{3}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lovisa Coldeyes
|
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
Each creature that's a Barbarian, a Warrior, or a Berserker gets +2/+2 and has haste.
|
{3}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Magmatic Insight
|
As an additional cost to cast this spell, discard a land card. Draw two cards.
As an additional cost to cast this spell, discard a land card. Draw two cards.
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{R}
|
Sorcery
|
|
|
|
main
|
1 |
Manic Vandal
|
When Manic Vandal enters the battlefield, destroy target artifact.
When Manic Vandal enters the battlefield, destroy target artifact.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Markov Blademaster
|
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
Double strike Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
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{1}{R}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
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{2}
|
Artifact
|
|
|
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main
|
35 |
Mountain
|
|
|
Land
|
|
|
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main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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|
Land
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|
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main
|
1 |
Neheb, the Eternal
|
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of your postcombat main phase, add {R} for each 1 life your opponents have lost this turn.
|
{3}{R}{R}
|
Creature
|
4/6
|
|
|
main
|
1 |
Obsidian Battle-Axe
|
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3}
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{3}
|
Artifact Tribal
|
|
|
|
main
|
1 |
Ogre Battledriver
|
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
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{2}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Okaun, Eye of Chaos
|
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
Partner with Zndrsplt, Eye of Wisdom (When this creature enters the battlefield, target player may put Zndrsplt into their hand from their library, then shuffle.) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, double Okaun's power and toughness until end of turn.
|
{4}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Outpost Siege
|
As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
As Outpost Siege enters the battlefield, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
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{3}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Paragon of Fierce Defiance
|
Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)
Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.)
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{3}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Scab-Clan Berserker
|
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
Haste Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever an opponent casts a noncreature spell, if Scab-Clan Berserker is renowned, Scab-Clan Berserker deals 2 damage to that player.
|
{1}{R}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Smoldering Crater
|
Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Smoldering Crater enters the battlefield tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
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|
Land
|
|
|
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main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Staff of Nin
|
At the beginning of your upkeep, draw a card. {T}: Staff of Nin deals 1 damage to any target.
At the beginning of your upkeep, draw a card. {T}: Staff of Nin deals 1 damage to any target.
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{6}
|
Artifact
|
|
|
|
main
|
1 |
Stormblood Berserker
|
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
Bloodthirst 2 (If an opponent was dealt damage this turn, this creature enters the battlefield with two +1/+1 counters on it.) Menace (This creature can't be blocked except by two or more creatures.)
|
{1}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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|
Land
|
|
|
|
main
|
1 |
The Immortal Sun
|
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Thran Dynamo
|
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Two-Headed Giant
|
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
|
{2}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Vandalblast
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Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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{R}
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Sorcery
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main
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1 |
Warstorm Surge
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Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
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{5}{R}
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Enchantment
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main
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1 |
Worn Powerstone
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Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
Worn Powerstone enters the battlefield tapped. {T}: Add {C}{C}.
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{3}
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Artifact
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main
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1 |
Zealous Conscripts
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Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Haste When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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{4}{R}
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Creature
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3/3
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main
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