1 |
Arcane Sanctum
|
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Archetype of Courage
|
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
|
{1}{W}{W}
|
Creature Enchantment
|
2/2
|
|
|
main
|
1 |
Archetype of Endurance
|
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
|
{6}{G}{G}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Archetype of Finality
|
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
Creatures you control have deathtouch. Creatures your opponents control lose deathtouch and can't have or gain deathtouch.
|
{4}{B}{B}
|
Creature Enchantment
|
2/3
|
|
|
main
|
1 |
Archetype of Imagination
|
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
|
{4}{U}{U}
|
Creature Enchantment
|
3/2
|
|
|
main
|
1 |
Artisan of Kozilek
|
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
When you cast this spell, you may return target creature card from your graveyard to the battlefield. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
|
{9}
|
Creature
|
10/9
|
|
|
side
|
1 |
Ashiok, Nightmare Weaver
|
[+2]: Exile the top three cards of target opponent's library. [−X]: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. [−10]: Exile all cards from all opponents' hands and graveyards.
[+2]: Exile the top three cards of target opponent's library. [−X]: Put a creature card with mana value X exiled with Ashiok, Nightmare Weaver onto the battlefield under your control. That creature is a Nightmare in addition to its other types. [−10]: Exile all cards from all opponents' hands and graveyards.
|
{1}{U}{B}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Astral Cornucopia
|
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
Astral Cornucopia enters the battlefield with X charge counters on it. {T}: Choose a color. Add one mana of that color for each charge counter on Astral Cornucopia.
|
{X}{X}{X}
|
Artifact
|
|
|
|
main
|
1 |
Atraxa, Praetors' Voice
|
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Flying, vigilance, deathtouch, lifelink At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{G}{W}{U}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Azorius Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Biomass Mutation
|
Creatures you control have base power and toughness X/X until end of turn.
Creatures you control have base power and toughness X/X until end of turn.
|
{X}{G/U}{G/U}
|
Instant
|
|
|
|
main
|
1 |
Bow of Nylea
|
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
Attacking creatures you control have deathtouch. {1}{G}, {T}: Choose one — • Put a +1/+1 counter on target creature. • Bow of Nylea deals 2 damage to target creature with flying. • You gain 3 life. • Put up to four target cards from your graveyard on the bottom of your library in any order.
|
{1}{G}{G}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Brawn
|
Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
Trample As long as Brawn is in your graveyard and you control a Forest, creatures you control have trample.
|
{3}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Bred for the Hunt
|
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
|
{1}{G}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Call for Unity
|
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity.
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a unity counter on Call for Unity. Creatures you control get +1/+1 for each unity counter on Call for Unity.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Cast Down
|
Destroy target nonlegendary creature.
Destroy target nonlegendary creature.
|
{1}{B}
|
Instant
|
|
|
|
maybe
|
1 |
Choked Estuary
|
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}.
As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
maybe
|
1 |
Curator's Ward
|
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Predation
|
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
Enchant player Whenever a creature attacks enchanted player, put a +1/+1 counter on it.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Darksteel Ingot
|
Indestructible {T}: Add one mana of any color.
Indestructible {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Day of Judgment
|
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Death's Presence
|
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
|
{5}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Desert of the Glorified
|
Desert of the Glorified enters the battlefield tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Desert of the Glorified enters the battlefield tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Dimir Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Ferropede
|
Ferropede can't be blocked. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
Ferropede can't be blocked. Whenever Ferropede deals combat damage to a player, you may remove a counter from target permanent.
|
{3}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Forgotten Ancient
|
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
|
{3}{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Forsaken Sanctuary
|
Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B}.
Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Foul Orchard
|
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Gaea's Anthem
|
Creatures you control get +1/+1.
Creatures you control get +1/+1.
|
{1}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Gifted Aetherborn
|
|
{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Golgari Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Grunn, the Lonely King
|
Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.
Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.
|
{4}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Hadana's Climb
back
|
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana's Climb.
|
{1}{G}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Haunted Fengraf
|
{T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
{T}: Add {C}. {3}, {T}, Sacrifice Haunted Fengraf: Return a creature card at random from your graveyard to your hand.
|
|
Land
|
|
|
|
main
|
1 |
Inexorable Tide
|
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Kazarov, Sengir Pureblood
|
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature.
Flying Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood. {3}{R}: Kazarov deals 2 damage to target creature.
|
{5}{B}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Ludevic's Abomination
front
|
|
|
Creature
|
13/13
|
|
|
main
|
1 |
Mastermind's Acquisition
|
Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.
Choose one — • Search your library for a card, put it into your hand, then shuffle. • Put a card you own from outside the game into your hand.
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Meandering River
|
Meandering River enters the battlefield tapped. {T}: Add {W} or {U}.
Meandering River enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Mirror Entity
|
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
|
{2}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mortify
|
Destroy target creature or enchantment.
Destroy target creature or enchantment.
|
{1}{W}{B}
|
Instant
|
|
|
|
main
|
1 |
Mox Amber
|
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
|
{0}
|
Artifact
|
|
|
|
main
|
1 |
Muldrotha, the Gravetide
|
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
|
{3}{B}{G}{U}
|
Creature
|
6/6
|
|
|
main
|
1 |
Necropolis Regent
|
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
|
{3}{B}{B}{B}
|
Creature
|
6/5
|
|
|
main
|
1 |
Oath of Teferi
|
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step. You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
|
{3}{W}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Obelisk Spider
|
Reach Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
Reach Whenever Obelisk Spider deals combat damage to a creature, put a -1/-1 counter on that creature. Whenever you put one or more -1/-1 counters on a creature, each opponent loses 1 life and you gain 1 life.
|
{1}{B}{G}
|
Creature
|
1/4
|
|
|
main
|
1 |
Odric, Lunarch Marshal
|
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Opulent Palace
|
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
Opulent Palace enters the battlefield tapped. {T}: Add {B}, {G}, or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Orzhov Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Pathrazer of Ulamog
|
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents.) Pathrazer of Ulamog can't be blocked except by three or more creatures.
|
{11}
|
Creature
|
9/9
|
|
|
side
|
1 |
Phyrexian Scriptures
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types. II — Destroy all nonartifact creatures. III — Exile all opponents' graveyards.
|
{2}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Planar Outburst
|
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Destroy all nonland creatures. Awaken 4—{5}{W}{W}{W} (If you cast this spell for {5}{W}{W}{W}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Prophet of Kruphix
|
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
|
{3}{G}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Putrefy
|
Destroy target artifact or creature. It can't be regenerated.
Destroy target artifact or creature. It can't be regenerated.
|
{1}{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Rancor
|
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Ravenous Chupacabra
|
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
|
{2}{B}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Razaketh's Rite
|
Search your library for a card, put that card into your hand, then shuffle. Cycling {B} ({B}, Discard this card: Draw a card.)
Search your library for a card, put that card into your hand, then shuffle. Cycling {B} ({B}, Discard this card: Draw a card.)
|
{3}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Rishkar, Peema Renegade
|
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Sandsteppe Citadel
|
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
Sandsteppe Citadel enters the battlefield tapped. {T}: Add {W}, {B}, or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Sandstone Bridge
|
Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.
Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. {T}: Add {W}.
|
|
Land
|
|
|
|
main
|
1 |
Seaside Citadel
|
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Selesnya Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Shanna, Sisay's Legacy
|
Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
Shanna, Sisay's Legacy can't be the target of abilities your opponents control. Shanna gets +1/+1 for each creature you control.
|
{G}{W}
|
Creature
|
0/0
|
|
|
main
|
1 |
Simic Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Siren Stormtamer
|
Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
Flying {U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Slaughter the Strong
|
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
|
{1}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Soulstinger
|
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
When Soulstinger enters the battlefield, put two -1/-1 counters on target creature you control. When Soulstinger dies, you may put a -1/-1 counter on target creature for each -1/-1 counter on Soulstinger.
|
{3}{B}
|
Creature
|
4/5
|
|
|
maybe
|
1 |
Stronghold Confessor
|
Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Menace (This creature can't be blocked except by two or more creatures.) If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
|
{B}
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Creature
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1/1
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|
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maybe
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1 |
Submerged Boneyard
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Submerged Boneyard enters the battlefield tapped. {T}: Add {U} or {B}.
Submerged Boneyard enters the battlefield tapped. {T}: Add {U} or {B}.
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Land
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|
|
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main
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1 |
Tatyova, Benthic Druid
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Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
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{3}{G}{U}
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Creature
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3/3
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|
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main
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1 |
Terramorphic Expanse
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{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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|
|
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main
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1 |
Tezzeret's Gambit
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({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
({U/P} can be paid with either {U} or 2 life.) Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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{3}{U/P}
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Sorcery
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|
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main
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1 |
Thalia's Lancers
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First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
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{3}{W}{W}
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Creature
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4/4
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|
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main
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1 |
The Eldest Reborn
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each opponent sacrifices a creature or planeswalker. II — Each opponent discards a card. III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
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{4}{B}
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Enchantment
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|
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main
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1 |
Tranquil Expanse
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Tranquil Expanse enters the battlefield tapped. {T}: Add {G} or {W}.
Tranquil Expanse enters the battlefield tapped. {T}: Add {G} or {W}.
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Land
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|
|
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main
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1 |
Untethered Express
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Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Trample Whenever Untethered Express attacks, put a +1/+1 counter on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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{4}
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Artifact
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|
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maybe
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1 |
Vampire Nighthawk
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Flying, deathtouch, lifelink
Flying, deathtouch, lifelink
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{1}{B}{B}
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Creature
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2/3
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|
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main
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1 |
Vela the Night-Clad
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Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Other creatures you control have intimidate. Whenever Vela the Night-Clad or another creature you control leaves the battlefield, each opponent loses 1 life.
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{4}{U}{B}
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Creature
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4/4
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|
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main
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1 |
Vivid Creek
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Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
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Land
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|
|
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main
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1 |
Vivid Grove
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Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
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Land
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|
|
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main
|
1 |
Vivid Marsh
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Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
Vivid Marsh enters the battlefield tapped with two charge counters on it. {T}: Add {B}. {T}, Remove a charge counter from Vivid Marsh: Add one mana of any color.
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|
Land
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|
|
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main
|
1 |
Vivid Meadow
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Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
Vivid Meadow enters the battlefield tapped with two charge counters on it. {T}: Add {W}. {T}, Remove a charge counter from Vivid Meadow: Add one mana of any color.
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Land
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|
|
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main
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1 |
Vraska, Relic Seeker
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[+2]: Create a 2/2 black Pirate creature token with menace. [−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") [−10]: Target player's life total becomes 1.
[+2]: Create a 2/2 black Pirate creature token with menace. [−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") [−10]: Target player's life total becomes 1.
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{4}{B}{G}
|
Planeswalker
|
6
|
|
|
main
|
1 |
Waker of the Wilds
|
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
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{2}{G}{G}
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Creature
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3/3
|
|
|
main
|
1 |
Warkite Marauder
|
Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
Flying Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.
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{1}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
Woodland Stream
|
Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.
Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Yahenni, Undying Partisan
|
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains indestructible until end of turn.
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{2}{B}
|
Creature
|
2/2
|
|
|
main
|