1 |
Ancient Tomb
|
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Angel of Jubilation
|
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Flying Other nonblack creatures you control get +1/+1. Players can't pay life or sacrifice creatures to cast spells or activate abilities.
|
{1}{W}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Anointed Procession
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Arch of Orazca
|
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {C}. {5}, {T}: Draw a card. Activate only if you have the city's blessing.
|
|
Land
|
|
|
|
main
|
1 |
Archangel of Tithes
|
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
|
{1}{W}{W}{W}
|
Creature
|
3/5
|
|
|
main
|
1 |
Aven Mindcensor
|
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
|
{2}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Aviary Mechanic
|
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Bastion Protector
|
Commander creatures you control get +2/+2 and have indestructible.
Commander creatures you control get +2/+2 and have indestructible.
|
{2}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Binding Mummy
|
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Brightling
|
{W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn.
{W}: Brightling gains vigilance until end of turn. {W}: Brightling gains lifelink until end of turn. {W}: Return Brightling to its owner's hand. {1}: Brightling gets +1/-1 or -1/+1 until end of turn.
|
{1}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Burnished Hart
|
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{3}, Sacrifice Burnished Hart: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Bygone Bishop
|
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
|
{2}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Caged Sun
|
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
As Caged Sun enters the battlefield, choose a color. Creatures you control of the chosen color get +1/+1. Whenever a land's ability causes you to add one or more mana of the chosen color, add one additional mana of that color.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Cartographer's Hawk
|
Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Flying When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Concerted Effort
|
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Desert of the True
|
Desert of the True enters the battlefield tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
Desert of the True enters the battlefield tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Drifting Meadow
|
Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
Drifting Meadow enters the battlefield tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Dust Elemental
|
Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
Flash (You may cast this spell any time you could cast an instant.) Flying; fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Dust Elemental enters the battlefield, return three creatures you control to their owner's hand.
|
{2}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Eiganjo Castle
|
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
{T}: Add {W}. {W}, {T}: Prevent the next 2 damage that would be dealt to target legendary creature this turn.
|
|
Land
|
|
|
|
main
|
1 |
Eldrazi Monument
|
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Elesh Norn, Grand Cenobite
|
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
|
{5}{W}{W}
|
Creature
|
4/7
|
|
|
main
|
1 |
Emancipation Angel
|
Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
Flying When Emancipation Angel enters the battlefield, return a permanent you control to its owner's hand.
|
{1}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Emeria, the Sky Ruin
|
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Emeria, the Sky Ruin enters the battlefield tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
|
|
Land
|
|
|
|
main
|
1 |
Endless Atlas
|
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
{2}, {T}: Draw a card. Activate only if you control three or more lands with the same name.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Endless Horizons
|
When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
When Endless Horizons enters the battlefield, search your library for any number of Plains cards, exile them, then shuffle. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Fiend Hunter
|
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Fiend Hunter enters the battlefield, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
{1}{W}{W}
|
Creature
|
1/3
|
|
|
main
|
1 |
Generous Gift
|
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
God-Eternal Oketra
|
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
Double strike Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance. When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner's library third from the top.
|
{3}{W}{W}
|
Creature
|
3/6
|
|
|
main
|
1 |
Gold Myr
|
|
{2}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Grand Abolisher
|
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hall of Heliod's Generosity
|
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
|
|
Land
|
|
|
|
main
|
1 |
Hedron Archive
|
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
{T}: Add {C}{C}. {2}, {T}, Sacrifice Hedron Archive: Draw two cards.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Hedron Crawler
|
{T}: Add {C}. ({C} represents colorless mana.)
{T}: Add {C}. ({C} represents colorless mana.)
|
{2}
|
Artifact Creature
|
0/1
|
|
|
main
|
1 |
Heliod's Intervention
|
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
Choose one — • Destroy X target artifacts and/or enchantments. • Target player gains twice X life.
|
{X}{W}{W}
|
Instant
|
|
|
|
main
|
1 |
Hour of Reckoning
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
|
{4}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Hour of Revelation
|
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
|
{3}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Idol of Oblivion
|
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice Idol of Oblivion: Create a 10/10 colorless Eldrazi creature token.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Idyllic Grange
|
({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
({T}: Add {W}.) Idyllic Grange enters the battlefield tapped unless you control three or more other Plains. When Idyllic Grange enters the battlefield untapped, put a +1/+1 counter on target creature you control.
|
|
Land
|
|
|
|
main
|
1 |
Imposing Sovereign
|
Creatures your opponents control enter the battlefield tapped.
Creatures your opponents control enter the battlefield tapped.
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Infiltration Lens
|
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
Whenever equipped creature becomes blocked by a creature, you may draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Isolated Watchtower
|
{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
{T}: Add {C}. {2}, {T}: Scry 1, then you may reveal the top card of your library. If a basic land card is revealed this way, put it onto the battlefield tapped. Activate only if an opponent controls at least two more lands than you.
|
|
Land
|
|
|
|
main
|
1 |
Jeskai Barricade
|
Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.) Defender When Jeskai Barricade enters the battlefield, you may return another target creature you control to its owner's hand.
|
{1}{W}
|
Creature
|
0/4
|
|
|
main
|
1 |
Kinjalli's Sunwing
|
Flying Creatures your opponents control enter the battlefield tapped.
Flying Creatures your opponents control enter the battlefield tapped.
|
{2}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Knight of the White Orchid
|
First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
First strike When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kor Cartographer
|
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
When Kor Cartographer enters the battlefield, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kor Skyfisher
|
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
Flying When Kor Skyfisher enters the battlefield, return a permanent you control to its owner's hand.
|
{1}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Land Tax
|
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Leonin Arbiter
|
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
Players can't search libraries. Any player may pay {2} for that player to ignore this effect until end of turn.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Linvala, Keeper of Silence
|
Flying Activated abilities of creatures your opponents control can't be activated.
Flying Activated abilities of creatures your opponents control can't be activated.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Manakin
|
|
{2}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Mangara of Corondor
|
{T}: Exile Mangara of Corondor and target permanent.
{T}: Exile Mangara of Corondor and target permanent.
|
{1}{W}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Mardu Woe-Reaper
|
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Whenever Mardu Woe-Reaper or another Warrior enters the battlefield under your control, you may exile target creature card from a graveyard. If you do, you gain 1 life.
|
{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mind Stone
|
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Mistveil Plains
|
({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
({T}: Add {W}.) Mistveil Plains enters the battlefield tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
|
|
Land
|
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
New Benalia
|
New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.
New Benalia enters the battlefield tapped. When New Benalia enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {W}.
|
|
Land
|
|
|
|
main
|
1 |
Nykthos, Shrine to Nyx
|
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
Land
|
|
|
|
main
|
1 |
Odric, Lunarch Marshal
|
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Oketra's Monument
|
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Oreskos Explorer
|
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Palladium Myr
|
|
{3}
|
Artifact Creature
|
2/2
|
|
|
main
|
1 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Pearl Medallion
|
White spells you cast cost {1} less to cast.
White spells you cast cost {1} less to cast.
|
{2}
|
Artifact
|
|
|
|
main
|
17 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Rest in Peace
|
When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
When Rest in Peace enters the battlefield, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Return to Dust
|
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
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{2}{W}{W}
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Instant
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main
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1 |
Rogue's Passage
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{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
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Land
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main
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1 |
Scapegoat
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As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
As an additional cost to cast this spell, sacrifice a creature. Return any number of target creatures you control to their owner's hand.
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{W}
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Instant
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main
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1 |
Secluded Steppe
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Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Secluded Steppe enters the battlefield tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
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Land
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main
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1 |
Selfless Spirit
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Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
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{1}{W}
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Creature
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2/1
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main
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1 |
Shepherd of the Flock // Usher to Safety
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{1}{W}
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Creature
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3/1
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main
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1 |
Skullclamp
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Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
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{1}
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Artifact
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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1 |
Solemn Simulacrum
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When Solemn Simulacrum dies, you may draw a card.
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{4}
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Artifact Creature
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2/2
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main
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1 |
Spirit of the Labyrinth
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Each player can't draw more than one card each turn.
Each player can't draw more than one card each turn.
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{1}{W}
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Creature Enchantment
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3/1
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main
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1 |
Stonecloaker
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Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
Flash Flying When Stonecloaker enters the battlefield, return a creature you control to its owner's hand. When Stonecloaker enters the battlefield, exile target card from a graveyard.
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{2}{W}
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Creature
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3/2
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|
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main
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1 |
Sun Titan
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Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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{4}{W}{W}
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Creature
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6/6
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|
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main
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1 |
Swiftfoot Boots
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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{2}
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Artifact
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main
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1 |
Sword of the Animist
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Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
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{2}
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Artifact
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main
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1 |
Swords to Plowshares
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Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
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{W}
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Instant
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main
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1 |
Teferi's Protection
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Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
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{2}{W}
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Instant
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Terrain Generator
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{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
{T}: Add {C}. {2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.
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Land
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main
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1 |
Thalia's Lancers
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First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
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{3}{W}{W}
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Creature
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4/4
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|
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main
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1 |
Thalia, Guardian of Thraben
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First strike Noncreature spells cost {1} more to cast.
First strike Noncreature spells cost {1} more to cast.
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{1}{W}
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Creature
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2/1
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main
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1 |
Thalia, Heretic Cathar
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First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
First strike Creatures and nonbasic lands your opponents control enter the battlefield tapped.
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{2}{W}
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Creature
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3/2
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|
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main
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1 |
Tithe Taker
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During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
During your turn, spells your opponents cast cost {1} more to cast and abilities your opponents activate cost {1} more to activate unless they're mana abilities. Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
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{1}{W}
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Creature
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2/1
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|
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main
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1 |
Verge Rangers
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First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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{2}{W}
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Creature
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3/3
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|
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main
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1 |
Vryn Wingmare
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Flying Noncreature spells cost {1} more to cast.
Flying Noncreature spells cost {1} more to cast.
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{2}{W}
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Creature
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2/1
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|
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main
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1 |
Wall of Omens
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Defender When Wall of Omens enters the battlefield, draw a card.
Defender When Wall of Omens enters the battlefield, draw a card.
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{1}{W}
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Creature
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0/4
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|
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main
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1 |
War Priest of Thune
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When War Priest of Thune enters the battlefield, you may destroy target enchantment.
When War Priest of Thune enters the battlefield, you may destroy target enchantment.
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{1}{W}
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Creature
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2/2
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|
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main
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1 |
Weathered Wayfarer
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{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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{W}
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Creature
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1/1
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|
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main
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1 |
Whitemane Lion
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Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand.
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{1}{W}
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Creature
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2/2
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|
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main
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1 |
Windbrisk Heights
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Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters the battlefield tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Land
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|
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main
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1 |
Winds of Abandon
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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{1}{W}
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Sorcery
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main
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