1 |
Anguished Unmaking
|
Exile target nonland permanent. You lose 3 life.
Exile target nonland permanent. You lose 3 life.
|
{1}{W}{B}
|
Instant
|
|
|
|
main
|
1 |
Arcane Signet
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Assassin's Trophy
|
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
|
{B}{G}
|
Instant
|
|
|
|
main
|
1 |
Baleful Strix
|
Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.
Flying, deathtouch When Baleful Strix enters the battlefield, draw a card.
|
{U}{B}
|
Artifact Creature
|
1/1
|
|
|
main
|
1 |
Bedevil
|
Destroy target artifact, creature, or planeswalker.
Destroy target artifact, creature, or planeswalker.
|
{B}{B}{R}
|
Instant
|
|
|
|
main
|
1 |
Blood Crypt
|
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Bring to Light
|
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
Converge — Search your library for a creature, instant, or sorcery card with mana value less than or equal to the number of colors of mana spent to cast this spell, exile that card, then shuffle. You may cast that card without paying its mana cost.
|
{3}{G}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Brushland
|
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Canopy Vista
|
({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
({T}: Add {G} or {W}.) Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
|
|
Land
|
|
|
|
main
|
1 |
Captain Sisay
|
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
|
{2}{G}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Cascading Cataracts
|
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
|
|
Land
|
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Cinder Glade
|
({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
({T}: Add {R} or {G}.) Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
|
|
Land
|
|
|
|
main
|
1 |
City of Brass
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Coalition Relic
|
{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
{T}: Add one mana of any color. {T}: Put a charge counter on Coalition Relic. At the beginning of your precombat main phase, remove all charge counters from Coalition Relic. Add one mana of any color for each charge counter removed this way.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Coiling Oracle
|
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
|
{G}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Commander's Sphere
|
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
{T}: Add one mana of any color in your commander's color identity. Sacrifice Commander's Sphere: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Counterflux
|
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
This spell can't be countered. Counter target spell you don't control. Overload {1}{U}{U}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{U}{U}{R}
|
Instant
|
|
|
|
main
|
1 |
Dack's Duplicate
|
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
You may have Dack's Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
|
{2}{U}{R}
|
Creature
|
0/0
|
|
|
main
|
1 |
Deathrite Shaman
|
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
|
{B/G}
|
Creature
|
1/2
|
|
|
main
|
1 |
Decimate
|
Destroy target artifact, target creature, target enchantment, and target land.
Destroy target artifact, target creature, target enchantment, and target land.
|
{2}{R}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Despark
|
Exile target permanent with mana value 4 or greater.
Exile target permanent with mana value 4 or greater.
|
{W}{B}
|
Instant
|
|
|
|
main
|
1 |
Dovin's Veto
|
This spell can't be countered. Counter target noncreature spell.
This spell can't be countered. Counter target noncreature spell.
|
{W}{U}
|
Instant
|
|
|
|
main
|
1 |
Dragonlord Dromoka
|
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
|
{4}{G}{W}
|
Creature
|
5/7
|
|
|
main
|
1 |
Dragonlord Silumgar
|
Flying, deathtouch When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
Flying, deathtouch When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
|
{4}{U}{B}
|
Creature
|
3/5
|
|
|
main
|
1 |
Dryad of the Ilysian Grove
|
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
|
{2}{G}
|
Creature Enchantment
|
2/4
|
|
|
main
|
1 |
Eladamri's Call
|
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
|
{G}{W}
|
Instant
|
|
|
|
main
|
1 |
Evil Twin
|
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
You may have Evil Twin enter the battlefield as a copy of any creature on the battlefield, except it has "{U}{B}, {T}: Destroy target creature with the same name as this creature."
|
{2}{U}{B}
|
Creature
|
0/0
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Faeburrow Elder
|
Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
Vigilance Faeburrow Elder gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
|
{1}{G}{W}
|
Creature
|
0/0
|
|
|
main
|
1 |
Farseek
|
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gisela, Blade of Goldnight
|
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
|
{4}{R}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Godless Shrine
|
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Golos, Tireless Pilgrim
|
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
When Golos, Tireless Pilgrim enters the battlefield, you may search your library for a land card, put that card onto the battlefield tapped, then shuffle. {2}{W}{U}{B}{R}{G}: Exile the top three cards of your library. You may play them this turn without paying their mana costs.
|
{5}
|
Artifact Creature
|
3/5
|
|
|
main
|
1 |
Grand Coliseum
|
Grand Coliseum enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
Grand Coliseum enters the battlefield tapped. {T}: Add {C}. {T}: Add one mana of any color. Grand Coliseum deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Growth Spiral
|
Draw a card. You may put a land card from your hand onto the battlefield.
Draw a card. You may put a land card from your hand onto the battlefield.
|
{G}{U}
|
Instant
|
|
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Hostage Taker
|
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
|
{2}{U}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Hour of Promise
|
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
|
{4}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Irrigated Farmland
|
({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {W} or {U}.) Irrigated Farmland enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Karametra, God of Harvests
|
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Indestructible As long as your devotion to green and white is less than seven, Karametra isn't a creature. Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
|
{3}{G}{W}
|
Creature Enchantment
|
6/7
|
|
|
main
|
1 |
Karplusan Forest
|
{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {G}. Karplusan Forest deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Keranos, God of Storms
|
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
Indestructible As long as your devotion to blue and red is less than seven, Keranos isn't a creature. Reveal the first card you draw on each of your turns. Whenever you reveal a land card this way, draw a card. Whenever you reveal a nonland card this way, Keranos deals 3 damage to any target.
|
{3}{U}{R}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Kiora's Follower
|
{T}: Untap another target permanent.
{T}: Untap another target permanent.
|
{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Klothys, God of Destiny
|
Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
Indestructible As long as your devotion to red and green is less than seven, Klothys isn't a creature. At the beginning of your precombat main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.
|
{1}{R}{G}
|
Creature Enchantment
|
4/5
|
|
|
main
|
1 |
Knight of Autumn
|
When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. • Destroy target artifact or enchantment. • You gain 4 life.
When Knight of Autumn enters the battlefield, choose one — • Put two +1/+1 counters on Knight of Autumn. • Destroy target artifact or enchantment. • You gain 4 life.
|
{1}{G}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Kruphix, God of Horizons
|
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
|
{3}{G}{U}
|
Creature Enchantment
|
4/7
|
|
|
main
|
1 |
Leyline Prowler
|
Deathtouch, lifelink {T}: Add one mana of any color.
Deathtouch, lifelink {T}: Add one mana of any color.
|
{1}{B}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Llanowar Wastes
|
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. Llanowar Wastes deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Mana Confluence
|
{T}, Pay 1 life: Add one mana of any color.
{T}, Pay 1 life: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Merciless Eviction
|
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
Choose one — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all planeswalkers.
|
{4}{W}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Mina and Denn, Wildborn
|
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
|
{2}{R}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Mirari's Wake
|
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
|
{3}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Nature's Lore
|
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Niv-Mizzet Reborn
|
Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Flying When Niv-Mizzet Reborn enters the battlefield, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
|
{W}{U}{B}{R}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Notion Thief
|
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
|
{2}{U}{B}
|
Creature
|
3/1
|
|
|
main
|
1 |
Overgrown Tomb
|
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Pillar of the Paruns
|
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
|
|
Land
|
|
|
|
main
|
1 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Rakdos Charm
|
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
|
{B}{R}
|
Instant
|
|
|
|
main
|
1 |
Ral Zarek
|
[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
[+1]: Tap target permanent, then untap another target permanent. [−2]: Ral Zarek deals 3 damage to any target. [−7]: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
|
{2}{U}{R}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Rashmi, Eternities Crafter
|
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
|
{2}{G}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Reflecting Pool
|
{T}: Add one mana of any type that a land you control could produce.
{T}: Add one mana of any type that a land you control could produce.
|
|
Land
|
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Render Silent
|
Counter target spell. Its controller can't cast spells this turn.
Counter target spell. Its controller can't cast spells this turn.
|
{W}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Rhythm of the Wild
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Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
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{1}{R}{G}
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Enchantment
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main
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1 |
Sacred Foundry
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({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Scattered Groves
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({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {G} or {W}.) Scattered Groves enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
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Land
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main
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1 |
Sheltered Thicket
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({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {R} or {G}.) Sheltered Thicket enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
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Land
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main
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1 |
Sigarda, Host of Herons
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Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
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{2}{G}{W}{W}
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Creature
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5/5
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main
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1 |
Skyshroud Claim
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Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
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{3}{G}
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Sorcery
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main
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1 |
Smothering Tithe
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Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{3}{W}
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Enchantment
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main
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1 |
Steam Vents
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({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Stomping Ground
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({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Supreme Verdict
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This spell can't be countered. Destroy all creatures.
This spell can't be countered. Destroy all creatures.
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{1}{W}{W}{U}
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Sorcery
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main
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1 |
Swamp
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Land
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main
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1 |
Tatyova, Benthic Druid
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Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
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{3}{G}{U}
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Creature
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3/3
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main
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1 |
Temple Garden
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({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Temple of Deceit
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Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.
Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. {T}: Add {U} or {B}.
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Land
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main
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1 |
Temple of Epiphany
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Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
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Land
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main
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1 |
Temple of Malady
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Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.
Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. {T}: Add {B} or {G}.
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Land
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main
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1 |
Temple of Malice
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Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. {T}: Add {B} or {R}.
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Land
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main
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1 |
Temple of Mystery
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Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
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Land
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main
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1 |
Temple of Silence
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Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.
Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. {T}: Add {W} or {B}.
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Land
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main
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1 |
Temple of Triumph
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Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
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Land
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main
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1 |
Terminate
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Destroy target creature. It can't be regenerated.
Destroy target creature. It can't be regenerated.
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{B}{R}
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Instant
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main
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1 |
The Scarab God
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At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
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{3}{U}{B}
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Creature
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5/5
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main
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1 |
Time Wipe
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Return a creature you control to its owner's hand, then destroy all creatures.
Return a creature you control to its owner's hand, then destroy all creatures.
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{2}{W}{W}{U}
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Sorcery
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main
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1 |
Tome of the Guildpact
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Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.
Whenever you cast a multicolored spell, draw a card. {T}: Add one mana of any color.
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{5}
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Artifact
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main
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1 |
Utter End
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Exile target nonland permanent.
Exile target nonland permanent.
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{2}{W}{B}
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Instant
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main
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1 |
Voidslime
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Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
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{G}{U}{U}
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Instant
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main
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1 |
Watery Grave
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({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Windgrace's Judgment
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For any number of opponents, destroy target nonland permanent that player controls.
For any number of opponents, destroy target nonland permanent that player controls.
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{3}{B}{G}
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Instant
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main
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1 |
Yavimaya Coast
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{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
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Land
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main
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1 |
Zendikar Resurgent
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Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
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{5}{G}{G}
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Enchantment
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main
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