1 |
Animist's Awakening
|
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
|
{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Awakening
|
At the beginning of each upkeep, untap all creatures and lands.
At the beginning of each upkeep, untap all creatures and lands.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Axis of Mortality
|
At the beginning of your upkeep, you may have two target players exchange life totals.
At the beginning of your upkeep, you may have two target players exchange life totals.
|
{4}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ballot Broker
|
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.)
|
{2}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Biomancer's Familiar
|
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {T}: The next time target creature adapts this turn, it adapts as though it had no +1/+1 counters on it.
|
{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blood Crypt
|
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {R}.) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Brago's Representative
|
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
|
{2}{W}
|
Creature
|
1/4
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Capital Punishment
|
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote.
|
{4}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Choice of Damnations
|
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents.
|
{5}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Clackbridge Troll
|
Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
Trample, haste When Clackbridge Troll enters the battlefield, target opponent creates three 0/1 white Goat creature tokens. At the beginning of combat on your turn, any opponent may sacrifice a creature. If a player does, tap Clackbridge Troll, you gain 3 life, and you draw a card.
|
{3}{B}{B}
|
Creature
|
8/8
|
|
|
main
|
1 |
Coercive Portal
|
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Collective Voyage
|
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
|
{G}
|
Sorcery
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Council's Judgment
|
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
|
{1}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Cruel Entertainment
|
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
Choose target player and another target player. The first player controls the second player during the second player's next turn, and the second player controls the first player during the first player's next turn.
|
{6}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Disrupt Decorum
|
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Edric, Spymaster of Trest
|
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
|
{1}{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Fatespinner
|
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.
|
{1}{U}{U}
|
Creature
|
1/2
|
|
|
main
|
6 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fractured Identity
|
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
|
{3}{W}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Game Plan
|
Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
|
{5}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Grismold, the Dreadsower
|
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold, the Dreadsower.
|
{1}{B}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Grudge Keeper
|
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
|
{1}{B}
|
Creature
|
2/1
|
|
|
main
|
1 |
Gwafa Hazid, Profiteer
|
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
{W}{U}, {T}: Put a bribery counter on target creature you don't control. Its controller draws a card. Creatures with bribery counters on them can't attack or block.
|
{1}{W}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Herald of War
|
Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
Flying Whenever Herald of War attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
|
{3}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Humble Defector
|
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
{T}: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
|
{1}{R}
|
Creature
|
2/1
|
|
|
main
|
1 |
Illusion of Choice
|
You choose how each player votes this turn. Draw a card.
You choose how each player votes this turn. Draw a card.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Illusionist's Gambit
|
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
7 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jace Beleren
|
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
|
{1}{U}{U}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Kenrith, the Returned King
|
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
|
{4}{W}
|
Creature
|
5/5
|
Commander
|
|
main
|
1 |
Kess, Dissident Mage
|
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
|
{1}{U}{B}{R}
|
Creature
|
3/4
|
|
|
main
|
1 |
Krosan Verge
|
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Marchesa, the Black Rose
|
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
|
{1}{U}{B}{R}
|
Creature
|
3/3
|
|
|
main
|
5 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mowu, Loyal Companion
|
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
Vigilance, trample If one or more +1/+1 counters would be put on Mowu, Loyal Companion, that many plus one +1/+1 counters are put on it instead.
|
{3}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Narset, Enlightened Master
|
First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
First strike, hexproof Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.
|
{3}{U}{R}{W}
|
Creature
|
3/2
|
|
|
main
|
1 |
Orchard Elemental
|
Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
Council's dilemma — When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
|
{5}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Order of Succession
|
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
Choose left or right. Starting with you and proceeding in the chosen direction, each player chooses a creature controlled by the next player in that direction. Each player gains control of the creature they chose.
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Perplexing Chimera
|
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
|
{4}{U}
|
Creature Enchantment
|
3/3
|
|
|
main
|
1 |
Pir's Whim
|
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
For each player, choose friend or foe. Each friend searches their library for a land card, puts it onto the battlefield tapped, then shuffles. Each foe sacrifices an artifact or enchantment they control.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
6 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Play of the Game
|
Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.
Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.
|
{6}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Pramikon, Sky Rampart
|
Flying, defender As Pramikon, Sky Rampart enters the battlefield, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
Flying, defender As Pramikon, Sky Rampart enters the battlefield, choose left or right. Each player may attack only the nearest opponent in the chosen direction and planeswalkers controlled by that opponent.
|
{U}{R}{W}
|
Creature
|
1/5
|
|
|
main
|
1 |
Primal Amulet
back
|
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Prismatic Omen
|
Lands you control are every basic land type in addition to their other types.
Lands you control are every basic land type in addition to their other types.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Prophet of Kruphix
|
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
Untap all creatures and lands you control during each other player's untap step. You may cast creature spells as though they had flash.
|
{3}{G}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Rite of Replication
|
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
|
{2}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Sacred Foundry
|
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Scheming Symmetry
|
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
|
{B}
|
Sorcery
|
|
|
|
main
|
1 |
Seedborn Muse
|
Untap all permanents you control during each other player's untap step.
Untap all permanents you control during each other player's untap step.
|
{3}{G}{G}
|
Creature
|
2/4
|
|
|
main
|
1 |
Selvala's Stampede
|
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Council's dilemma — Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
|
{4}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Selvala, Explorer Returned
|
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
|
{1}{G}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Smothering Tithe
|
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Split Decision
|
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
|
{1}{U}
|
Instant
|
|
|
|
main
|
5 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Swiftfoot Boots
|
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Teferi, Time Raveler
|
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
|
{1}{W}{U}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Temple Bell
|
{T}: Each player draws a card.
{T}: Each player draws a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Temple Garden
|
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Tempt with Discovery
|
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
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{3}{G}
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Sorcery
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main
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1 |
Tempt with Glory
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Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
Tempting offer — Put a +1/+1 counter on each creature you control. Each opponent may put a +1/+1 counter on each creature they control. For each opponent who does, put a +1/+1 counter on each creature you control.
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{5}{W}
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Sorcery
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main
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1 |
Tempt with Reflections
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Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
Tempting offer — Choose target creature you control. Create a token that's a copy of that creature. Each opponent may create a token that's a copy of that creature. For each opponent who does, create a token that's a copy of that creature.
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{3}{U}
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Sorcery
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main
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1 |
Teysa, Envoy of Ghosts
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Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
Vigilance, protection from creatures Whenever a creature deals combat damage to you, destroy that creature. Create a 1/1 white and black Spirit creature token with flying.
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{5}{W}{B}
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Creature
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4/4
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main
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1 |
The Magic Mirror
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This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
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{6}{U}{U}{U}
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Artifact
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main
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1 |
Training Grounds
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Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
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{U}
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Enchantment
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main
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1 |
Vedalken Orrery
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You may cast spells as though they had flash.
You may cast spells as though they had flash.
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{4}
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Artifact
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main
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1 |
Well of Lost Dreams
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Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
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{4}
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Artifact
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main
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1 |
Whispersilk Cloak
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Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
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{3}
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Artifact
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main
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1 |
Wilderness Reclamation
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At the beginning of your end step, untap all lands you control.
At the beginning of your end step, untap all lands you control.
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{3}{G}
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Enchantment
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main
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1 |
Xantcha, Sleeper Agent
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Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
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{1}{B}{R}
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Creature
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5/5
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main
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1 |
Zndrsplt's Judgment
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For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
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{4}{U}
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Sorcery
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main
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