1 |
Abundance
|
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
{2}{G}{G}
|
Enchantment
|
|
|
$0.74
|
main
|
1 |
Animist's Awakening
|
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.
|
{X}{G}
|
Sorcery
|
|
|
$0.58
|
main
|
1 |
Arlinn Kord
back
|
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
[+1]: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste. [0]: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.
|
{2}{R}{G}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Blossoming Defense
|
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Target creature you control gets +2/+2 and gains hexproof until end of turn.
|
{G}
|
Instant
|
|
|
$0.36
|
main
|
1 |
Broken Bond
|
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
|
{1}{G}
|
Sorcery
|
|
|
$0.46
|
main
|
1 |
Capricopian
|
Capricopian enters the battlefield with X +1/+1 counters on it. {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
Capricopian enters the battlefield with X +1/+1 counters on it. {2}: Put a +1/+1 counter on Capricopian, then you may reselect which player Capricopian is attacking. Only the player Capricopian is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
|
{X}{G}
|
Creature
|
0/0
|
|
$0.19
|
main
|
1 |
Colossal Majesty
|
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
|
{2}{G}
|
Enchantment
|
|
|
$0.46
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
$0.48
|
main
|
1 |
Crater's Claws
|
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
Crater's Claws deals X damage to any target. Ferocious — Crater's Claws deals X plus 2 damage instead if you control a creature with power 4 or greater.
|
{X}{R}
|
Sorcery
|
|
|
$0.17
|
main
|
1 |
Cytospawn Shambler
|
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
Graft 6 (This creature enters the battlefield with six +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {G}: Target creature with a +1/+1 counter on it gains trample until end of turn.
|
{6}{G}
|
Creature
|
0/0
|
|
$0.10
|
main
|
1 |
Dawntreader Elk
|
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|
{1}{G}
|
Creature
|
2/2
|
|
$0.19
|
main
|
1 |
Death's Presence
|
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
|
{5}{G}
|
Enchantment
|
|
|
$0.88
|
main
|
1 |
Destructive Revelry
|
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.
|
{R}{G}
|
Instant
|
|
|
$0.20
|
main
|
1 |
Dragon Throne of Tarkir
|
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}
|
{4}
|
Artifact
|
|
|
$0.31
|
main
|
1 |
Edge of Autumn
|
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library. Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
|
{1}{G}
|
Sorcery
|
|
|
$2.40
|
main
|
1 |
Evolution Sage
|
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{2}{G}
|
Creature
|
3/2
|
|
$0.64
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|
|
Land
|
|
|
$0.13
|
main
|
1 |
Feral Hydra
|
Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
Feral Hydra enters the battlefield with X +1/+1 counters on it. {3}: Put a +1/+1 counter on Feral Hydra. Any player may activate this ability.
|
{X}{G}
|
Creature
|
0/0
|
|
$0.70
|
main
|
1 |
Font of Fertility
|
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
{1}{G}, Sacrifice Font of Fertility: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|
{G}
|
Enchantment
|
|
|
$0.26
|
main
|
1 |
Forced Adaptation
|
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
|
{G}
|
Enchantment
|
|
|
$0.24
|
main
|
10 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fungal Reaches
|
{T}: Add {C}. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
{T}: Add {C}. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
|
|
Land
|
|
|
$0.29
|
main
|
1 |
Gargos, Vicious Watcher
|
Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos, Vicious Watcher fights up to one target creature you don't control.
|
{3}{G}{G}{G}
|
Creature
|
8/7
|
|
$1.08
|
main
|
1 |
Garruk's Uprising
|
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
When Garruk's Uprising enters the battlefield, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (They can deal excess combat damage to the player or planeswalker they're attacking.) Whenever a creature with power 4 or greater enters the battlefield under your control, draw a card.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Grow from the Ashes
|
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle your library. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle your library.
|
{2}{G}
|
Sorcery
|
|
|
$0.44
|
main
|
1 |
Gruul Guildgate
|
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Gruul Turf
|
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.
|
|
Land
|
|
|
$0.18
|
main
|
1 |
Gyre Sage
|
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage.
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on Gyre Sage.
|
{1}{G}
|
Creature
|
1/2
|
|
$4.00
|
main
|
1 |
Hardened Scales
|
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
|
{G}
|
Enchantment
|
|
|
$6.87
|
main
|
1 |
Harrow
|
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle your library.
|
{2}{G}
|
Instant
|
|
|
$0.29
|
main
|
1 |
Heroes' Bane
|
Heroes' Bane enters the battlefield with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
Heroes' Bane enters the battlefield with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on Heroes' Bane, where X is its power.
|
{3}{G}{G}
|
Creature
|
0/0
|
|
$0.29
|
main
|
1 |
Hungering Hydra
|
Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
|
{X}{G}
|
Creature
|
0/0
|
|
$0.57
|
main
|
1 |
Hydra Broodmaster
|
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens.
|
{4}{G}{G}
|
Creature
|
7/7
|
|
$1.71
|
main
|
1 |
Hydra Omnivore
|
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
|
{4}{G}{G}
|
Creature
|
8/8
|
|
$3.72
|
main
|
1 |
Hydra's Growth
|
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
Enchant creature When Hydra's Growth enters the battlefield, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.
|
{2}{G}
|
Enchantment
|
|
|
$1.18
|
main
|
1 |
Increasing Savagery
|
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put five +1/+1 counters on target creature. If this spell was cast from a graveyard, put ten +1/+1 counters on that creature instead. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{G}{G}
|
Sorcery
|
|
|
$0.69
|
main
|
1 |
Incubation Druid
|
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
{T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
|
{1}{G}
|
Creature
|
0/2
|
|
$1.95
|
main
|
1 |
Inspiring Call
|
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
|
{2}{G}
|
Instant
|
|
|
$0.86
|
main
|
1 |
Karn's Bastion
|
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
Land
|
|
|
$3.69
|
main
|
1 |
Kessig Wolf Run
|
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
|
|
Land
|
|
|
$3.09
|
main
|
1 |
Khenra Charioteer
|
Trample Other creatures you control have trample.
Trample Other creatures you control have trample.
|
{1}{R}{G}
|
Creature
|
3/3
|
|
$0.20
|
main
|
1 |
Llanowar Reborn
|
Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
Llanowar Reborn enters the battlefield tapped. {T}: Add {G}. Graft 1 (This land enters the battlefield with a +1/+1 counter on it. Whenever a creature enters the battlefield, you may move a +1/+1 counter from this land onto it.)
|
|
Land
|
|
|
$1.12
|
main
|
1 |
Loyal Guardian
|
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
|
{4}{G}
|
Creature
|
4/4
|
|
$4.61
|
main
|
1 |
Managorger Hydra
|
Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
Trample Whenever a player casts a spell, put a +1/+1 counter on Managorger Hydra.
|
{2}{G}
|
Creature
|
1/1
|
|
$4.04
|
main
|
1 |
Migration Path
|
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Cycling {2} ({2}, Discard this card: Draw a card.)
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. Cycling {2} ({2}, Discard this card: Draw a card.)
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Mistcutter Hydra
|
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
{X}{G}
|
Creature
|
0/0
|
|
$1.73
|
main
|
1 |
Mizzium Mortars
|
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Mizzium Mortars deals 4 damage to target creature you don't control. Overload {3}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
|
{1}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Mosswort Bridge
|
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Hideaway (This land enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.) {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
|
|
Land
|
|
|
$0.41
|
main
|
10 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mutant's Prey
|
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
|
{G}
|
Instant
|
|
|
$0.11
|
main
|
1 |
Nissa, Worldwaker
|
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
[+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle your library. Those lands become 4/4 Elemental creatures with trample. They're still lands.
|
{3}{G}{G}
|
Planeswalker
|
3
|
|
$5.02
|
main
|
1 |
Oran-Rief Hydra
|
Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
|
{4}{G}{G}
|
Creature
|
5/5
|
|
$0.52
|
main
|
1 |
Overwhelming Stampede
|
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
|
{3}{G}{G}
|
Sorcery
|
|
|
$2.25
|
main
|
1 |
Path of Discovery
|
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
|
{3}{G}
|
Enchantment
|
|
|
$2.75
|
main
|
1 |
Polukranos, World Eater
|
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos, World Eater becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
|
{2}{G}{G}
|
Creature
|
5/5
|
|
$1.17
|
main
|
1 |
Primal Rage
|
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Prismatic Lens
|
{T}: Add {C}. {1}, {T}: Add one mana of any color.
{T}: Add {C}. {1}, {T}: Add one mana of any color.
|
{2}
|
Artifact
|
|
|
$0.80
|
main
|
1 |
Rabid Bite
|
Target creature you control deals damage equal to its power to target creature you don't control.
Target creature you control deals damage equal to its power to target creature you don't control.
|
{1}{G}
|
Sorcery
|
|
|
$0.02
|
main
|
1 |
Raging Ravine
|
Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
Raging Ravine enters the battlefield tapped. {T}: Add {R} or {G}. {2}{R}{G}: Until end of turn, Raging Ravine becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Rhythm of the Wild
|
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter the battlefield with your choice of a +1/+1 counter or haste.)
|
{1}{R}{G}
|
Enchantment
|
|
|
$3.12
|
main
|
1 |
Rosheen Meanderer
|
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
|
{3}{R/G}
|
Creature
|
4/4
|
|
$0.25
|
main
|
1 |
Rugged Highlands
|
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
$0.09
|
main
|
1 |
Savage Summoning
|
This spell can't be countered. The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
This spell can't be countered. The next creature card you cast this turn can be cast as though it had flash. That spell can't be countered. That creature enters the battlefield with an additional +1/+1 counter on it.
|
{G}
|
Instant
|
|
|
$0.90
|
main
|
1 |
Savageborn Hydra
|
Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.
Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.
|
{X}{R}{G}
|
Creature
|
0/0
|
|
$0.47
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
$2.25
|
main
|
1 |
Solidarity of Heroes
|
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
Strive — This spell costs {1}{G} more to cast for each target beyond the first. Choose any number of target creatures. Double the number of +1/+1 counters on each of them.
|
{1}{G}
|
Instant
|
|
|
$1.40
|
main
|
1 |
Somberwald Sage
|
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
|
{2}{G}
|
Creature
|
0/1
|
|
$3.10
|
main
|
1 |
Steelbane Hydra
|
Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
Steelbane Hydra enters the battlefield with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
|
{X}{G}{G}
|
Creature
|
0/0
|
|
$5.60
|
main
|
1 |
Temple of Abandon
|
Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {R} or {G}.
Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate this ability only if you control five or more lands.
{T}: Add {C}{C}. Activate this ability only if you control five or more lands.
|
|
Land
|
|
|
$0.19
|
main
|
1 |
Terramorphic Expanse
|
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|
|
Land
|
|
|
$0.22
|
main
|
1 |
Vigor
|
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
|
{3}{G}{G}{G}
|
Creature
|
6/6
|
|
$7.17
|
main
|
1 |
Vines of Vastwood
|
Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
|
{G}
|
Instant
|
|
|
$1.09
|
main
|
1 |
Vivien, Arkbow Ranger
|
[+1]: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. [−3]: Target creature you control deals damage equal to its power to target creature or planeswalker. [−5]: You may reveal a creature card you own from outside the game and put it into your hand.
[+1]: Distribute two +1/+1 counters among up to two target creatures. They gain trample until end of turn. [−3]: Target creature you control deals damage equal to its power to target creature or planeswalker. [−5]: You may reveal a creature card you own from outside the game and put it into your hand.
|
{1}{G}{G}{G}
|
Planeswalker
|
4
|
|
$3.31
|
main
|
1 |
Volt Charge
|
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
{2}{R}
|
Instant
|
|
|
$0.17
|
main
|
1 |
Voracious Hydra
|
Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control.
Trample Voracious Hydra enters the battlefield with X +1/+1 counters on it. When Voracious Hydra enters the battlefield, choose one — • Double the number of +1/+1 counters on Voracious Hydra. • Voracious Hydra fights target creature you don't control.
|
{X}{G}{G}
|
Creature
|
0/1
|
|
$3.13
|
main
|
1 |
Warped Landscape
|
{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
{T}: Add {C}. {2}, {T}, Sacrifice Warped Landscape: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.
|
|
Land
|
|
|
$0.50
|
main
|
1 |
Warstorm Surge
|
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
Whenever a creature enters the battlefield under your control, it deals damage equal to its power to any target.
|
{5}{R}
|
Enchantment
|
|
|
$0.86
|
main
|
1 |
Xenagos, the Reveler
|
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
[+1]: Add X mana in any combination of {R} and/or {G}, where X is the number of creatures you control. [0]: Create a 2/2 red and green Satyr creature token with haste. [−6]: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
|
{2}{R}{G}
|
Planeswalker
|
3
|
|
$4.17
|
main
|
1 |
Zendikar Resurgent
|
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
|
{5}{G}{G}
|
Enchantment
|
|
|
$5.06
|
main
|
1 |
Zhur-Taa Druid
|
{T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
{T}: Add {G}. Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
|
{R}{G}
|
Creature
|
1/1
|
|
$0.22
|
main
|