1 |
Aeon Chronicler
|
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
Aeon Chronicler's power and toughness are each equal to the number of cards in your hand. Suspend X—{X}{3}{U}. X can't be 0. Whenever a time counter is removed from Aeon Chronicler while it's exiled, draw a card.
|
{3}{U}{U}
|
Creature
|
*/*
|
|
|
main
|
1 |
Alhammarret's Archive
|
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
If you would gain life, you gain twice that much life instead. If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Arcanis the Omnipotent
|
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
|
{3}{U}{U}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Archetype of Endurance
|
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
|
{6}{G}{G}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Archmage Ascension
|
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension. As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Bident of Thassa
|
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
Whenever a creature you control deals combat damage to a player, you may draw a card. {1}{U}, {T}: Creatures your opponents control attack this turn if able.
|
{2}{U}{U}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Biomantic Mastery
|
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
|
{4}{G/U}{G/U}{G/U}
|
Sorcery
|
|
|
|
main
|
1 |
Blue Sun's Zenith
|
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
Target player draws X cards. Shuffle Blue Sun's Zenith into its owner's library.
|
{X}{U}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Botanical Sanctum
|
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Bounty of the Luxa
|
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}.
|
{2}{G}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Chasm Skulker
|
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Consecrated Sphinx
|
Flying Whenever an opponent draws a card, you may draw two cards.
Flying Whenever an opponent draws a card, you may draw two cards.
|
{4}{U}{U}
|
Creature
|
4/6
|
|
|
main
|
1 |
Dictate of Kruphix
|
Flash At the beginning of each player's draw step, that player draws an additional card.
Flash At the beginning of each player's draw step, that player draws an additional card.
|
{1}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Disallow
|
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Empyrial Plate
|
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Finale of Revelation
|
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
|
{X}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Flooded Grove
|
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
|
|
Land
|
|
|
|
main
|
11 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Hinterland Harbor
|
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Horizon Chimera
|
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Flash Flying, trample Whenever you draw a card, you gain 1 life.
|
{2}{G}{U}
|
Creature
|
3/2
|
|
|
main
|
1 |
Howling Mine
|
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
|
{2}
|
Artifact
|
|
|
|
main
|
10 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Ivory Tower
|
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Jin-Gitaxias, Core Augur
|
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
|
{8}{U}{U}
|
Creature
|
5/4
|
|
|
main
|
1 |
Jushi Apprentice
flip
|
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
{2}{U}, {T}: Draw a card. If you have nine or more cards in hand, flip Jushi Apprentice.
|
{1}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Kami of the Crescent Moon
|
At the beginning of each player's draw step, that player draws an additional card.
At the beginning of each player's draw step, that player draws an additional card.
|
{U}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Kiora's Follower
|
{T}: Untap another target permanent.
{T}: Untap another target permanent.
|
{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kiora, Master of the Depths
|
[+1]: Untap up to one target creature and up to one target land. [−2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. [−8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
[+1]: Untap up to one target creature and up to one target land. [−2]: Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard. [−8]: You get an emblem with "Whenever a creature enters the battlefield under your control, you may have it fight target creature." Then create three 8/8 blue Octopus creature tokens.
|
{2}{G}{U}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Kiora, the Crashing Wave
|
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
[+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token."
|
{2}{G}{U}
|
Planeswalker
|
2
|
|
|
main
|
1 |
Kruphix, God of Horizons
|
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
|
{3}{G}{U}
|
Creature Enchantment
|
4/7
|
|
|
main
|
1 |
Kydele, Chosen of Kruphix
|
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
{T}: Add {C} for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
|
{2}{G}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Laboratory Maniac
|
If you would draw a card while your library has no cards in it, you win the game instead.
If you would draw a card while your library has no cards in it, you win the game instead.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lifeblood Hydra
|
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
|
{X}{G}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Lorescale Coatl
|
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.
|
{1}{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Lumbering Falls
|
Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Masumaro, First to Live
|
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
Masumaro, First to Live's power and toughness are each equal to twice the number of cards in your hand.
|
{3}{G}{G}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Mikokoro, Center of the Sea
|
{T}: Add {C}. {2}, {T}: Each player draws a card.
{T}: Add {C}. {2}, {T}: Each player draws a card.
|
|
Land
|
|
|
|
main
|
1 |
Mind Unbound
|
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
|
{4}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Minds Aglow
|
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
|
{U}
|
Sorcery
|
|
|
|
main
|
1 |
Momir Vig, Simic Visionary
|
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
|
{3}{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Multani, Maro-Sorcerer
|
Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
Shroud (This creature can't be the target of spells or abilities.) Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
|
{4}{G}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Murkfiend Liege
|
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
|
{2}{G/U}{G/U}{G/U}
|
Creature
|
4/4
|
|
|
main
|
1 |
Mystic Snake
|
Flash When Mystic Snake enters the battlefield, counter target spell.
Flash When Mystic Snake enters the battlefield, counter target spell.
|
{1}{G}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Nezahal, Primal Tide
|
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
This spell can't be countered. You have no maximum hand size. Whenever an opponent casts a noncreature spell, draw a card. Discard three cards: Exile Nezahal, Primal Tide. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.
|
{5}{U}{U}
|
Creature
|
7/7
|
|
|
main
|
1 |
Overbeing of Myth
|
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw an additional card.
|
{G/U}{G/U}{G/U}{G/U}{G/U}
|
Creature
|
*/*
|
|
|
main
|
1 |
Plasm Capture
|
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors, where X is that spell's mana value.
|
{G}{G}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Praetor's Counsel
|
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
|
{5}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Prime Speaker Zegana
|
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
|
{2}{G}{G}{U}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Propaganda
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Prowling Serpopard
|
This spell can't be countered. Creature spells you control can't be countered.
This spell can't be countered. Creature spells you control can't be countered.
|
{1}{G}{G}
|
Creature
|
4/3
|
|
|
main
|
1 |
Psychosis Crawler
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
|
{5}
|
Artifact Creature
|
*/*
|
|
|
main
|
1 |
Pull from Tomorrow
|
Draw X cards, then discard a card.
Draw X cards, then discard a card.
|
{X}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Rashmi, Eternities Crafter
|
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
Whenever you cast your first spell each turn, reveal the top card of your library. You may cast it without paying its mana cost if it's a spell with lesser mana value. If you don't cast it, put it into your hand.
|
{2}{G}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Recurring Insight
|
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Draw cards equal to the number of cards in target opponent's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Reliquary Tower
|
You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
|
|
Land
|
|
|
|
main
|
1 |
Rishkar's Expertise
|
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
|
{4}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Rites of Flourishing
|
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Sage of Ancient Lore
back
|
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
Sage of Ancient Lore's power and toughness are each equal to the number of cards in your hand. When Sage of Ancient Lore enters the battlefield, draw a card. At the beginning of each upkeep, if no spells were cast last turn, transform Sage of Ancient Lore.
|
{4}{G}
|
Creature
|
*/*
|
|
|
main
|
1 |
Seedborn Muse
|
Untap all permanents you control during each other player's untap step.
Untap all permanents you control during each other player's untap step.
|
{3}{G}{G}
|
Creature
|
2/4
|
|
|
main
|
1 |
Simic Growth Chamber
|
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
|
|
Land
|
|
|
|
main
|
1 |
Simic Guildgate
|
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Sphinx's Tutelage
|
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process. {5}{U}: Draw a card, then discard a card.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Sturmgeist
|
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.
Flying Sturmgeist's power and toughness are each equal to the number of cards in your hand. Whenever Sturmgeist deals combat damage to a player, draw a card.
|
{3}{U}{U}
|
Creature
|
*/*
|
|
|
main
|
1 |
Tatyova, Benthic Druid
|
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
|
{3}{G}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Temple Bell
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{T}: Each player draws a card.
{T}: Each player draws a card.
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{3}
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Artifact
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main
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1 |
Temple of Mystery
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Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
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Land
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
The Magic Mirror
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This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. You have no maximum hand size. At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.
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{6}{U}{U}{U}
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Artifact
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main
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1 |
Thornwood Falls
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Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
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Land
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main
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1 |
Thought Reflection
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If you would draw a card, draw two cards instead.
If you would draw a card, draw two cards instead.
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{4}{U}{U}{U}
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Enchantment
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main
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1 |
Thought Vessel
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You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
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{2}
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Artifact
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main
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1 |
Tishana, Voice of Thunder
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Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
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{5}{G}{U}
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Creature
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*/*
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main
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1 |
Trygon Predator
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Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
Flying Whenever Trygon Predator deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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{1}{G}{U}
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Creature
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2/3
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main
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1 |
Urban Evolution
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Draw three cards. You may play an additional land this turn.
Draw three cards. You may play an additional land this turn.
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{3}{G}{U}
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Sorcery
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main
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1 |
Venser's Journal
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You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
You have no maximum hand size. At the beginning of your upkeep, you gain 1 life for each card in your hand.
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{5}
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Artifact
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main
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1 |
Voidslime
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Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
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{G}{U}{U}
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Instant
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main
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1 |
Well of Ideas
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When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
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{5}{U}
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Enchantment
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main
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1 |
Woodland Stream
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Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.
Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.
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Land
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main
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1 |
Yavimaya Coast
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{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
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Land
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main
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