1 |
Agrus Kos, Wojek Veteran
|
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.
|
{3}{R}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Ajani's Presence
|
Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Strive — This spell costs {2}{W} more to cast for each target beyond the first. Any number of target creatures each get +1/+1 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Akroan Crusader
|
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
|
{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Akroan Hoplite
|
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
|
{R}{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Anax and Cymede
|
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede, creatures you control get +1/+1 and gain trample until end of turn.
|
{1}{R}{W}
|
Creature
|
3/2
|
|
|
maybe
|
1 |
Archetype of Aggression
|
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
|
{1}{R}{R}
|
Creature Enchantment
|
3/2
|
|
|
main
|
1 |
Archetype of Courage
|
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
|
{1}{W}{W}
|
Creature Enchantment
|
2/2
|
|
|
main
|
1 |
Artful Maneuver
|
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Target creature gets +2/+2 until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Bathe in Light
|
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Bonds of Faith
|
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Boros Cluestone
|
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
{T}: Add {R} or {W}. {R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Boros Garrison
|
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.
|
|
Land
|
|
|
|
main
|
1 |
Boros Guildgate
|
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Boros Reckoner
|
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. {R/W}: Boros Reckoner gains first strike until end of turn.
Whenever Boros Reckoner is dealt damage, it deals that much damage to any target. {R/W}: Boros Reckoner gains first strike until end of turn.
|
{R/W}{R/W}{R/W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Boros Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Brute Force
|
Target creature gets +3/+3 until end of turn.
Target creature gets +3/+3 until end of turn.
|
{R}
|
Instant
|
|
|
|
main
|
1 |
Captain of the Watch
|
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Chained to the Rocks
|
Enchant Mountain you control When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
Enchant Mountain you control When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Coordinated Assault
|
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Up to two target creatures each get +1/+0 and gain first strike until end of turn.
|
{R}
|
Instant
|
|
|
|
main
|
1 |
Crown of Flames
|
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. {R}: Return Crown of Flames to its owner's hand.
|
{R}
|
Enchantment
|
|
|
|
main
|
1 |
Dauntless Onslaught
|
Up to two target creatures each get +2/+2 until end of turn.
Up to two target creatures each get +2/+2 until end of turn.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Dawnbringer Charioteers
|
Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
Flying, lifelink Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
|
{2}{W}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Defiant Strike
|
Target creature gets +1/+0 until end of turn. Draw a card.
Target creature gets +1/+0 until end of turn. Draw a card.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Desperate Stand
|
Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
Strive — This spell costs {R}{W} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.
|
{R}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Dictate of Heliod
|
Flash Creatures you control get +2/+2.
Flash Creatures you control get +2/+2.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Eidolon of Countless Battles
|
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
|
{1}{W}{W}
|
Creature Enchantment
|
0/0
|
|
|
main
|
1 |
Emblem of the Warmind
|
Enchant creature you control Creatures you control have haste.
Enchant creature you control Creatures you control have haste.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Expedite
|
Target creature gains haste until end of turn. Draw a card.
Target creature gains haste until end of turn. Draw a card.
|
{R}
|
Instant
|
|
|
|
main
|
1 |
Fabled Hero
|
Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
Double strike Heroic — Whenever you cast a spell that targets Fabled Hero, put a +1/+1 counter on Fabled Hero.
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Fall of the Hammer
|
Target creature you control deals damage equal to its power to another target creature.
Target creature you control deals damage equal to its power to another target creature.
|
{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Favored Hoplite
|
Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
Heroic — Whenever you cast a spell that targets Favored Hoplite, put a +1/+1 counter on Favored Hoplite and prevent all damage that would be dealt to it this turn.
|
{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Firemane Avenger
|
Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
Flying Battalion — Whenever Firemane Avenger and at least two other creatures attack, Firemane Avenger deals 3 damage to any target and you gain 3 life.
|
{2}{R}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Frontline Medic
|
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with {X} in its mana cost unless its controller pays {3}.
|
{2}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Geist-Honored Monk
|
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
|
{3}{W}{W}
|
Creature
|
*/*
|
|
|
main
|
1 |
Gleam of Authority
|
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Gleam of Battle
|
Whenever a creature you control attacks, put a +1/+1 counter on it.
Whenever a creature you control attacks, put a +1/+1 counter on it.
|
{4}{R}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Gods Willing
|
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Hanweir Battlements
meld
|
{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
|
|
Land
|
|
|
|
main
|
1 |
Hero of Iroas
|
Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
Aura spells you cast cost {1} less to cast. Heroic — Whenever you cast a spell that targets Hero of Iroas, put a +1/+1 counter on Hero of Iroas.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Iroas's Champion
|
Double strike (This creature deals both first-strike and regular combat damage.)
Double strike (This creature deals both first-strike and regular combat damage.)
|
{1}{R}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Launch the Fleet
|
Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
|
{W}
|
Sorcery
|
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
side
|
1 |
Madcap Skills
|
Enchant creature Enchanted creature gets +3/+0 and has menace.
Enchant creature Enchanted creature gets +3/+0 and has menace.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Martial Glory
|
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
|
{R}{W}
|
Instant
|
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mesa Enchantress
|
Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, you may draw a card.
|
{1}{W}{W}
|
Creature
|
0/2
|
|
|
main
|
11 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Murder Investigation
|
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Nahiri's Machinations
|
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Nobilis of War
|
Flying Attacking creatures you control get +2/+0.
Flying Attacking creatures you control get +2/+0.
|
{R/W}{R/W}{R/W}{R/W}{R/W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Oblivion Ring
|
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Oblivion Ring enters the battlefield, exile another target nonland permanent. When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Phalanx Leader
|
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.
|
{W}{W}
|
Creature
|
1/1
|
|
|
main
|
11 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Precinct Captain
|
First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Psychotic Fury
|
Target multicolored creature gains double strike until end of turn. Draw a card.
Target multicolored creature gains double strike until end of turn. Draw a card.
|
{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Ride Down
|
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
Destroy target blocking creature. Creatures that were blocked by that creature this combat gain trample until end of turn.
|
{R}{W}
|
Instant
|
|
|
|
main
|
1 |
Rogue's Passage
|
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
|
|
Land
|
|
|
|
main
|
1 |
Rouse the Mob
|
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
Strive — This spell costs {2}{R} more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.
|
{R}
|
Instant
|
|
|
|
main
|
1 |
Sacred Foundry
|
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
side
|
1 |
Shelter
|
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Sigil of the Empty Throne
|
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Slayers' Stronghold
|
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Spear of Heliod
|
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
|
{1}{W}{W}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Stone Quarry
|
Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W}.
Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Sunforger
|
Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
Equipped creature gets +4/+0. {R}{W}, Unattach Sunforger: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Tajic, Blade of the Legion
|
Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
|
{2}{R}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Tajic, Legion's Edge
|
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic, Legion's Edge gains first strike until end of turn.
|
{1}{R}{W}
|
Creature
|
3/2
|
|
|
main
|
1 |
Temple of the False God
|
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
|
|
Land
|
|
|
|
side
|
1 |
Temur Battle Rage
|
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
|
{1}{R}
|
Instant
|
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side
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1 |
Terramorphic Expanse
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{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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side
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1 |
Tethmos High Priest
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Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
Heroic — Whenever you cast a spell that targets Tethmos High Priest, return target creature card with mana value 2 or less from your graveyard to the battlefield.
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{2}{W}
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Creature
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2/3
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main
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1 |
Titan's Strength
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Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Target creature gets +3/+1 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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{R}
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Instant
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side
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1 |
Unquestioned Authority
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Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
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{2}{W}
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Enchantment
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main
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1 |
Valorous Stance
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Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
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{1}{W}
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Instant
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main
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1 |
Vanguard of Brimaz
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Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
Vigilance Heroic — Whenever you cast a spell that targets Vanguard of Brimaz, create a 1/1 white Cat Soldier creature token with vigilance.
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{W}{W}
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Creature
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2/2
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main
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1 |
Wear // Tear
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Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.)
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{1}{R}
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Instant
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main
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1 |
White Sun's Zenith
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Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
Create X 2/2 white Cat creature tokens. Shuffle White Sun's Zenith into its owner's library.
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{X}{W}{W}{W}
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Instant
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main
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1 |
Wind-Scarred Crag
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Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.
Wind-Scarred Crag enters the battlefield tapped. When Wind-Scarred Crag enters the battlefield, you gain 1 life. {T}: Add {R} or {W}.
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Land
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main
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1 |
Zada, Hedron Grinder
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Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
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{3}{R}
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Creature
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3/3
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main
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