2 |
Anafenza, Kin-Tree Spirit
|
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Whenever another nontoken creature enters the battlefield under your control, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Arcanis the Omnipotent
|
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
|
{3}{U}{U}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Archangel of Tithes
|
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
|
{1}{W}{W}{W}
|
Creature
|
3/5
|
|
|
main
|
3 |
Azorius Chancery
|
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.
Azorius Chancery enters the battlefield tapped. When Azorius Chancery enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{U}.
|
|
Land
|
|
|
|
main
|
4 |
Azorius Guildgate
|
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Azorius Herald
|
Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
Azorius Herald can't be blocked. When Azorius Herald enters the battlefield, you gain 4 life. When Azorius Herald enters the battlefield, sacrifice it unless {U} was spent to cast it.
|
{2}{W}
|
Creature
|
2/1
|
|
|
main
|
4 |
Blessed Spirits
|
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Blinking Spirit
|
{0}: Return Blinking Spirit to its owner's hand.
{0}: Return Blinking Spirit to its owner's hand.
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
3 |
Boreal Shelf
|
Boreal Shelf enters the battlefield tapped. {T}: Add {W} or {U}.
Boreal Shelf enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Brago, King Eternal
|
Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
Flying Whenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
|
{2}{W}{U}
|
Creature
|
2/4
|
|
|
main
|
2 |
Bygone Bishop
|
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Flying Whenever you cast a creature spell with mana value 3 or less, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
|
{2}{W}
|
Creature
|
2/3
|
|
|
main
|
2 |
Celestial Crusader
|
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
Flash Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Flying Other white creatures get +1/+1.
|
{2}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Cloudhoof Kirin
|
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
Flying Whenever you cast a Spirit or Arcane spell, you may have target player mill X cards, where X is that spell's mana value.
|
{3}{U}{U}
|
Creature
|
4/4
|
|
|
main
|
4 |
Coastal Tower
|
Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U}.
Coastal Tower enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Custodi Soulbinders
|
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
|
{3}{W}
|
Creature
|
0/0
|
|
|
main
|
4 |
Drogskol Captain
|
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)
|
{1}{W}{U}
|
Creature
|
2/2
|
|
|
main
|
2 |
Drogskol Cavalry
|
Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying.
Flying Whenever another Spirit enters the battlefield under your control, you gain 2 life. {3}{W}: Create a 1/1 white Spirit creature token with flying.
|
{5}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Drogskol Reaver
|
Flying, double strike, lifelink Whenever you gain life, draw a card.
Flying, double strike, lifelink Whenever you gain life, draw a card.
|
{5}{W}{U}
|
Creature
|
3/5
|
|
|
main
|
2 |
Eidolon of Countless Battles
|
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
Bestow {2}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.
|
{1}{W}{W}
|
Creature Enchantment
|
0/0
|
|
|
main
|
1 |
Flickering Spirit
|
Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
Flying {3}{W}: Exile Flickering Spirit, then return it to the battlefield under its owner's control.
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Geist of the Archives
|
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{2}{U}
|
Creature
|
0/4
|
|
|
main
|
1 |
Geist-Honored Monk
|
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When Geist-Honored Monk enters the battlefield, create two 1/1 white Spirit creature tokens with flying.
|
{3}{W}{W}
|
Creature
|
*/*
|
|
|
main
|
2 |
Ghost Ship
|
Flying {U}{U}{U}: Regenerate Ghost Ship.
Flying {U}{U}{U}: Regenerate Ghost Ship.
|
{2}{U}{U}
|
Creature
|
2/4
|
|
|
main
|
3 |
Ghost-Lit Redeemer
|
{W}, {T}: You gain 2 life. Channel — {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
{W}, {T}: You gain 2 life. Channel — {1}{W}, Discard Ghost-Lit Redeemer: You gain 4 life.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
3 |
Hallowed Spiritkeeper
|
Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard.
|
{1}{W}{W}
|
Creature
|
3/2
|
|
|
main
|
2 |
Kami of the Palace Fields
|
Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)
|
{5}{W}
|
Creature
|
3/2
|
|
|
main
|
1 |
Keiga, the Tide Star
|
Flying When Keiga, the Tide Star dies, gain control of target creature.
Flying When Keiga, the Tide Star dies, gain control of target creature.
|
{5}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Kirtar's Wrath
|
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Lantern Spirit
|
Flying {U}: Return Lantern Spirit to its owner's hand.
Flying {U}: Return Lantern Spirit to its owner's hand.
|
{2}{U}
|
Creature
|
2/1
|
|
|
main
|
1 |
Luminous Angel
|
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
Flying At the beginning of your upkeep, you may create a 1/1 white Spirit creature token with flying.
|
{4}{W}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Mausoleum Guard
|
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying.
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Midnight Haunting
|
Create two 1/1 white Spirit creature tokens with flying.
Create two 1/1 white Spirit creature tokens with flying.
|
{2}{W}
|
Instant
|
|
|
|
main
|
2 |
Nikko-Onna
|
When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
When Nikko-Onna enters the battlefield, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return Nikko-Onna to its owner's hand.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
2 |
Not Forgotten
|
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.
|
{1}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Oyobi, Who Split the Heavens
|
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
Flying Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
|
{6}{W}
|
Creature
|
3/6
|
|
|
main
|
3 |
Phantom General
|
Creature tokens you control get +1/+1.
Creature tokens you control get +1/+1.
|
{3}{W}
|
Creature
|
2/3
|
|
|
main
|
2 |
Promise of Bunrei
|
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
3 |
Remorseful Cleric
|
Flying Sacrifice Remorseful Cleric: Exile target player's graveyard.
Flying Sacrifice Remorseful Cleric: Exile target player's graveyard.
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
3 |
Revered Dead
|
{W}: Regenerate Revered Dead.
{W}: Regenerate Revered Dead.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
2 |
Silent Observer
|
|
{3}{U}
|
Creature
|
1/5
|
|
|
main
|
2 |
Sky Spirit
|
|
{1}{W}{U}
|
Creature
|
2/2
|
|
|
main
|
2 |
Sovereigns of Lost Alara
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
|
{4}{W}{U}
|
Creature
|
4/5
|
|
|
main
|
2 |
Spectral Procession
|
Create three 1/1 white Spirit creature tokens with flying.
Create three 1/1 white Spirit creature tokens with flying.
|
{2/W}{2/W}{2/W}
|
Sorcery
|
|
|
|
main
|
4 |
Spectral Rider
|
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
3 |
Spectral Shepherd
|
Flying {1}{U}: Return target Spirit you control to its owner's hand.
Flying {1}{U}: Return target Spirit you control to its owner's hand.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
3 |
Spirit Bonds
|
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying. {1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
2 |
Spirit en-Dal
|
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast — {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
|
{2}{W}
|
Creature
|
2/1
|
|
|
main
|
3 |
Spirit Loop
|
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Spiritual Asylum
|
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
Creatures and lands you control have shroud. (They can't be the targets of spells or abilities.) When a creature you control attacks, sacrifice Spiritual Asylum.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
3 |
Supreme Phantom
|
Flying Other Spirits you control get +1/+1.
Flying Other Spirits you control get +1/+1.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Sustaining Spirit
|
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
Cumulative upkeep {1}{W} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Damage that would reduce your life total to less than 1 reduces it to 1 instead.
|
{1}{W}
|
Creature
|
0/3
|
|
|
main
|
1 |
Suture Spirit
|
Flying {W/B}{W/B}{W/B}: Regenerate target creature.
Flying {W/B}{W/B}{W/B}: Regenerate target creature.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
The Unspeakable
|
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
|
{6}{U}{U}{U}
|
Creature
|
6/7
|
|
|
main
|
1 |
Triplicate Spirits
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 1/1 white Spirit creature tokens with flying. (They can't be blocked except by creatures with flying or reach.)
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
2 |
Twilight Drover
|
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover. {2}{W}, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
|
{2}{W}
|
Creature
|
1/1
|
|
|
main
|
3 |
Ursine Fylgja
|
Ursine Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. {2}{W}: Put a healing counter on Ursine Fylgja.
Ursine Fylgja enters the battlefield with four healing counters on it. Remove a healing counter from Ursine Fylgja: Prevent the next 1 damage that would be dealt to Ursine Fylgja this turn. {2}{W}: Put a healing counter on Ursine Fylgja.
|
{4}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Wall of Reverence
|
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
Defender, flying At the beginning of your end step, you may gain life equal to the power of target creature you control.
|
{3}{W}
|
Creature
|
1/6
|
|
|
main
|
1 |
Yosei, the Morning Star
|
Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|