1 |
Armory Guard
|
Armory Guard has vigilance as long as you control a Gate.
Armory Guard has vigilance as long as you control a Gate.
|
{3}{W}
|
Creature
|
2/5
|
|
|
main
|
1 |
Azor's Gateway
back
|
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor's Gateway, you gain 5 life, untap Azor's Gateway, and transform it.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Azorius Guildgate
|
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Azusa, Lost but Seeking
|
You may play two additional lands on each of your turns.
You may play two additional lands on each of your turns.
|
{2}{G}
|
Creature
|
1/2
|
|
|
main
|
1 |
Boompile
|
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
{T}: Flip a coin. If you win the flip, destroy all nonland permanents.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Boros Guildgate
|
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Boseiju, Who Shelters All
|
Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
Boseiju, Who Shelters All enters the battlefield tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Breaking Point
|
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
Any player may have Breaking Point deal 6 damage to them. If no one does, destroy all creatures. Creatures destroyed this way can't be regenerated.
|
{1}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Child of Alara
|
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
|
{W}{U}{B}{R}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Coastal Breach
|
Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.
Undaunted (This spell costs {1} less to cast for each opponent.) Return all nonland permanents to their owners' hands.
|
{6}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Coercive Portal
|
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice Coercive Portal and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Courser of Kruphix
|
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
|
{1}{G}{G}
|
Creature Enchantment
|
2/4
|
|
|
main
|
1 |
Crackling Perimeter
|
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
1 |
Crop Rotation
|
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Crucible of Worlds
|
You may play lands from your graveyard.
You may play lands from your graveyard.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Damnation
|
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
|
{2}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Dark Depths
|
Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Dark Depths enters the battlefield with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
|
|
Land
|
|
|
|
main
|
1 |
Day of Judgment
|
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Devastation Tide
|
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Dimir Guildgate
|
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Expedition Map
|
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
{2}, {T}, Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
|
{1}
|
Artifact
|
|
|
|
main
|
7 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fortunate Few
|
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Fractured Identity
|
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.
|
{3}{W}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Gateway Shade
|
{B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
{B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn.
|
{2}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gaze of Granite
|
Destroy each nonland permanent with mana value X or less.
Destroy each nonland permanent with mana value X or less.
|
{X}{B}{B}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Golgari Guildgate
|
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Gruul Guildgate
|
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Hold the Gates
|
Creatures you control get +0/+1 for each Gate you control and have vigilance.
Creatures you control get +0/+1 for each Gate you control and have vigilance.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hour of Promise
|
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle. Then if you control three or more Deserts, create two 2/2 black Zombie creature tokens.
|
{4}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Hour of Revelation
|
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
|
{3}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
5 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Izzet Guildgate
|
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Kederekt Leviathan
|
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
When Kederekt Leviathan enters the battlefield, return all other nonland permanents to their owners' hands. Unearth {6}{U} ({6}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
{6}{U}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Knight of the Reliquary
|
Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
Knight of the Reliquary gets +1/+1 for each land card in your graveyard. {T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.
|
{1}{G}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Magus of the Disk
|
Magus of the Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Magus of the Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
|
{2}{W}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Maze's End
|
Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Maze's End enters the battlefield tapped. {T}: Add {C}. {3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
|
|
Land
|
|
|
|
main
|
1 |
Mina and Denn, Wildborn
|
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
|
{2}{R}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Mirrorpool
|
Mirrorpool enters the battlefield tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
Mirrorpool enters the battlefield tapped. {T}: Add {C}. {2}{C}, {T}, Sacrifice Mirrorpool: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}{C}, {T}, Sacrifice Mirrorpool: Create a token that's a copy of target creature you control.
|
|
Land
|
|
|
|
main
|
2 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Nevinyrral's Disk
|
Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Nevinyrral's Disk enters the battlefield tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Oblivion Stone
|
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
{4}, {T}: Put a fate counter on target permanent. {5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Ogre Jailbreaker
|
Defender Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
Defender Ogre Jailbreaker can attack as though it didn't have defender as long as you control a Gate.
|
{3}{B}
|
Creature
|
4/4
|
|
|
main
|
1 |
Opal Lake Gatekeepers
|
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
|
{3}{U}
|
Creature
|
2/4
|
|
|
main
|
1 |
Oracle of Mul Daya
|
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Orzhov Guildgate
|
Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Perilous Vault
|
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
{5}, {T}, Exile Perilous Vault: Exile all nonland permanents.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Plague Boiler
|
At the beginning of your upkeep, put a plague counter on Plague Boiler. {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
At the beginning of your upkeep, put a plague counter on Plague Boiler. {1}{B}{G}: Put a plague counter on Plague Boiler or remove a plague counter from it. When Plague Boiler has three or more plague counters on it, sacrifice it. If you do, destroy all nonland permanents.
|
{3}
|
Artifact
|
|
|
|
main
|
8 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Planar Cleansing
|
Destroy all nonland permanents.
Destroy all nonland permanents.
|
{3}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Play of the Game
|
Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.
Assist (Another player can pay up to {6} of this spell's cost.) Exile all nonland permanents.
|
{6}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Rakdos Guildgate
|
Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.
Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Ramunap Excavator
|
You may play lands from your graveyard.
You may play lands from your graveyard.
|
{2}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Realm Seekers
|
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
|
{4}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Realms Uncharted
|
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
Search your library for up to four land cards with different names and reveal them. An opponent chooses two of those cards. Put the chosen cards into your graveyard and the rest into your hand. Then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Reap and Sow
|
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
Choose one — • Destroy target land. • Search your library for a land card, put that card onto the battlefield, then shuffle. Entwine {1}{G} (Choose both if you pay the entwine cost.)
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
River's Rebuke
|
Return all nonland permanents target player controls to their owner's hand.
Return all nonland permanents target player controls to their owner's hand.
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Saruli Gatekeepers
|
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
|
{3}{G}
|
Creature
|
2/4
|
|
|
main
|
1 |
Scapeshift
|
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
|
{2}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Selesnya Guildgate
|
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Simic Guildgate
|
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Smelt-Ward Gatekeepers
|
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.
|
{3}{R}
|
Creature
|
2/4
|
|
|
main
|
1 |
Soul of Innistrad
|
Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
Deathtouch {3}{B}{B}: Return up to three target creature cards from your graveyard to your hand. {3}{B}{B}, Exile Soul of Innistrad from your graveyard: Return up to three target creature cards from your graveyard to your hand.
|
{4}{B}{B}
|
Creature
|
6/6
|
|
|
main
|
1 |
Strip Mine
|
{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.
{T}: Add {C}. {T}, Sacrifice Strip Mine: Destroy target land.
|
|
Land
|
|
|
|
main
|
1 |
Sudden Disappearance
|
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
|
{5}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Sunspire Gatekeepers
|
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance.
|
{3}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Supreme Verdict
|
This spell can't be countered. Destroy all creatures.
This spell can't be countered. Destroy all creatures.
|
{1}{W}{W}{U}
|
Sorcery
|
|
|
|
main
|
3 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Sylvan Scrying
|
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Tempt with Discovery
|
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Three Wishes
|
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
Exile the top three cards of your library face down. You may look at those cards for as long as they remain exiled. Until your next turn, you may play those cards. At the beginning of your next upkeep, put any of those cards you didn't play into your graveyard.
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{1}{U}{U}
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Instant
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main
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1 |
Ubul Sar Gatekeepers
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When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
When Ubul Sar Gatekeepers enters the battlefield, if you control two or more Gates, target creature an opponent controls gets -2/-2 until end of turn.
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{3}{B}
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Creature
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2/4
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main
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1 |
Ulvenwald Hydra
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Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When Ulvenwald Hydra enters the battlefield, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
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{4}{G}{G}
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Creature
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*/*
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main
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1 |
Urza's Ruinous Blast
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(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
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{4}{W}
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Sorcery
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main
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1 |
Way of the Thief
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Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.
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{3}{U}
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Enchantment
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main
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1 |
Wayward Swordtooth
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. Wayward Swordtooth can't attack or block unless you have the city's blessing.
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{2}{G}
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Creature
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5/5
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main
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1 |
Weathered Wayfarer
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{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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{W}
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Creature
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1/1
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main
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1 |
Wrath of God
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Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
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{2}{W}{W}
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Sorcery
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main
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