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Name
Fortunate Few
Cost
{3}{W}{W}
Types
Sorcery
Oracle Text

Choose a nonland permanent you don't control, then each other player chooses a nonland permanent they don't control that hasn't been chosen this way. Destroy all other nonland permanents.

Set
Commander 2017
Artist
Jesper Ejsing
Number
4

Printings

Legality

Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage Premodern Alchemy Brawl Explorer Future Gladiator Historic Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Oldschool

Rulings

2017-08-25

A permanent with indestructible can be chosen this way even though it wouldn’t be destroyed otherwise.

2017-08-25

After you choose a nonland permanent, each other player does so in turn order starting from the player whose turn it is. Each player will know the choice made by previous players.

2017-08-25

Lands can’t be chosen and won’t be destroyed, even if they have other types (such as an artifact land).

2017-08-25

Once Fortunate Few begins resolving, no player may take any actions other than those specified by Fortunate Few until it’s done resolving. Notably, players must act to protect their permanents (such as by activating Kindred Boon) before knowing which permanents will be chosen.

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