1 |
Academy Rector
|
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
|
{3}{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Akroan Horse
|
Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
Defender When Akroan Horse enters the battlefield, an opponent gains control of it. At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
|
{4}
|
Artifact Creature
|
0/4
|
|
|
main
|
1 |
Ancient Ziggurat
|
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell.
|
|
Land
|
|
|
|
main
|
1 |
Anointed Procession
|
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Assemble the Legion
|
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
|
{3}{R}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Attended Knight
|
First strike When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
First strike When Attended Knight enters the battlefield, create a 1/1 white Soldier creature token.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Aven Brigadier
|
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.
|
{3}{W}{W}{W}
|
Creature
|
3/5
|
|
|
main
|
1 |
Aven Warhawk
|
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying
Amplify 1 (As this creature enters the battlefield, put a +1/+1 counter on it for each Bird and/or Soldier card you reveal in your hand.) Flying
|
{4}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Ballyrush Banneret
|
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Kithkin spells and Soldier spells you cast cost {1} less to cast.
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Benalish Commander
|
Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
Benalish Commander's power and toughness are each equal to the number of Soldiers you control. Suspend X—{X}{W}{W}. X can't be 0. Whenever a time counter is removed from Benalish Commander while it's exiled, create a 1/1 white Soldier creature token.
|
{3}{W}
|
Creature
|
*/*
|
|
|
main
|
1 |
Boros Charm
|
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
|
{R}{W}
|
Instant
|
|
|
|
main
|
1 |
Boros Garrison
|
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.
Boros Garrison enters the battlefield tapped. When Boros Garrison enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{W}.
|
|
Land
|
|
|
|
main
|
1 |
Boros Keyrune
|
{T}: Add {R} or {W}. {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
{T}: Add {R} or {W}. {R}{W}: Boros Keyrune becomes a 1/1 red and white Soldier artifact creature with double strike until end of turn. (It deals both first-strike and regular combat damage.)
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Boros Swiftblade
|
|
{R}{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Brimaz, King of Oreskos
|
Vigilance Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Vigilance Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
|
{1}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Captain of the Watch
|
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When Captain of the Watch enters the battlefield, create three 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Captain's Call
|
Create three 1/1 white Soldier creature tokens.
Create three 1/1 white Soldier creature tokens.
|
{3}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Catapult Master
|
Tap five untapped Soldiers you control: Exile target creature.
Tap five untapped Soldiers you control: Exile target creature.
|
{3}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Catapult Squad
|
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Cathars' Crusade
|
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Cenn's Enlistment
|
Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Create two 1/1 white Kithkin Soldier creature tokens. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
|
{3}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Cenn's Tactician
|
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Clifftop Retreat
|
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Concerted Effort
|
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Conqueror's Pledge
|
Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
|
{2}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Crown of Empires
|
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
{3}, {T}: Tap target creature. Gain control of that creature instead if you control artifacts named Scepter of Empires and Throne of Empires.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Crusader of Odric
|
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
Crusader of Odric's power and toughness are each equal to the number of creatures you control.
|
{2}{W}
|
Creature
|
*/*
|
|
|
main
|
1 |
Darien, King of Kjeldor
|
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
|
{4}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Daru Encampment
|
{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
{T}: Add {C}. {W}, {T}: Target Soldier creature gets +1/+1 until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Daru Warchief
|
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
|
{2}{W}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Decree of Justice
|
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
Create X 4/4 white Angel creature tokens with flying. Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Decree of Justice, you may pay {X}. If you do, create X 1/1 white Soldier creature tokens.
|
{X}{X}{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Deploy to the Front
|
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
Create X 1/1 white Soldier creature tokens, where X is the number of creatures on the battlefield.
|
{5}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Door of Destinies
|
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Elspeth Tirel
|
[+2]: You gain 1 life for each creature you control. [−2]: Create three 1/1 white Soldier creature tokens. [−5]: Destroy all other permanents except for lands and tokens.
[+2]: You gain 1 life for each creature you control. [−2]: Create three 1/1 white Soldier creature tokens. [−5]: Destroy all other permanents except for lands and tokens.
|
{3}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Elspeth, Knight-Errant
|
[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
[+1]: Create a 1/1 white Soldier creature token. [+1]: Target creature gets +3/+3 and gains flying until end of turn. [−8]: You get an emblem with "Artifacts, creatures, enchantments, and lands you control have indestructible."
|
{2}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Elspeth, Sun's Champion
|
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
|
{4}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Enlightened Tutor
|
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Enlistment Officer
|
First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order.
|
{3}{W}
|
Creature
|
2/3
|
|
|
main
|
1 |
Entrapment Maneuver
|
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
|
{3}{W}
|
Instant
|
|
|
|
main
|
1 |
Field Marshal
|
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
First Response
|
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
At the beginning of each upkeep, if you lost life last turn, create a 1/1 white Soldier creature token.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Forbidding Watchtower
|
Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
Forbidding Watchtower enters the battlefield tapped. {T}: Add {W}. {1}{W}: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Gempalm Avenger
|
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle Gempalm Avenger, Soldier creatures get +1/+1 and gain first strike until end of turn.
|
{5}{W}
|
Creature
|
3/5
|
|
|
main
|
1 |
Gideon of the Trials
|
[+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
[+1]: Until your next turn, prevent all damage target permanent would deal. [0]: Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn. [0]: You get an emblem with "As long as you control a Gideon planeswalker, you can't lose the game and your opponents can't win the game."
|
{1}{W}{W}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Gideon, Champion of Justice
|
[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. [0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−15]: Exile all other permanents.
[+1]: Put a loyalty counter on Gideon, Champion of Justice for each creature target opponent controls. [0]: Until end of turn, Gideon, Champion of Justice becomes a Human Soldier creature with power and toughness each equal to the number of loyalty counters on him and gains indestructible. He's still a planeswalker. Prevent all damage that would be dealt to him this turn. [−15]: Exile all other permanents.
|
{2}{W}{W}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Goblin Trenches
|
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
{2}, Sacrifice a land: Create two 1/1 red and white Goblin Soldier creature tokens.
|
{1}{R}{W}
|
Enchantment
|
|
|
|
main
|
1 |
God-Favored General
|
Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
Inspired — Whenever God-Favored General becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Grassland Crusader
|
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
{T}: Target Elf or Soldier creature gets +2/+2 until end of turn.
|
{5}{W}
|
Creature
|
2/4
|
|
|
main
|
1 |
Heroic Reinforcements
|
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)
|
{2}{R}{W}
|
Sorcery
|
|
|
|
main
|
1 |
High Ground
|
Each creature you control can block an additional creature each combat.
Each creature you control can block an additional creature each combat.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Idyllic Tutor
|
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Join the Ranks
|
Create two 1/1 white Soldier Ally creature tokens.
Create two 1/1 white Soldier Ally creature tokens.
|
{3}{W}
|
Instant
|
|
|
|
main
|
1 |
Kjeldoran Outpost
|
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add {W}. {1}{W}, {T}: Create a 1/1 white Soldier creature token.
|
|
Land
|
|
|
|
main
|
1 |
Launch the Fleet
|
Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
Strive — This spell costs {1} more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
|
{W}
|
Sorcery
|
|
|
|
main
|
1 |
Lieutenants of the Guard
|
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
Council's dilemma — When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
|
{4}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Martial Coup
|
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
|
{X}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Memorial to Glory
|
Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Memorial to Glory enters the battlefield tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
|
|
Land
|
|
|
|
main
|
1 |
Militia's Pride
|
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, create a 1/1 white Kithkin Soldier creature token that's tapped and attacking.
|
{1}{W}
|
Enchantment Tribal
|
|
|
|
main
|
1 |
Mobilization
|
Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
Soldier creatures have vigilance. {2}{W}: Create a 1/1 white Soldier creature token.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
2 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Murder Investigation
|
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
|
{1}{W}
|
Enchantment
|
|
|
|
main
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1 |
Nomads' Assembly
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Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Create a 1/1 white Kor Soldier creature token for each creature you control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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{4}{W}{W}
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Sorcery
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main
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1 |
Opal Caryatid
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When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
When an opponent casts a creature spell, if Opal Caryatid is an enchantment, Opal Caryatid becomes a 2/2 Soldier creature.
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{W}
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Enchantment
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main
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1 |
Opal Palace
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{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
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Land
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main
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1 |
Path of Ancestry
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Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Land
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main
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1 |
Patrol Signaler
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{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)
{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token. ({Q} is the untap symbol.)
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{1}{W}
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Creature
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1/1
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main
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1 |
Pillar of the Paruns
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{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Land
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main
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5 |
Plains
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Land
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main
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1 |
Plateau
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Land
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main
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1 |
Plea for Guidance
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Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
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{5}{W}
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Sorcery
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main
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1 |
Precinct Captain
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First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
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{W}{W}
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Creature
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2/2
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main
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1 |
Preeminent Captain
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First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
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{2}{W}
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Creature
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2/2
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main
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1 |
Raise the Alarm
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Create two 1/1 white Soldier creature tokens.
Create two 1/1 white Soldier creature tokens.
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{1}{W}
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Instant
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main
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1 |
Reflecting Pool
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{T}: Add one mana of any type that a land you control could produce.
{T}: Add one mana of any type that a land you control could produce.
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Land
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main
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1 |
Reliquary Tower
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You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
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Land
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main
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1 |
Reverent Hoplite
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When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
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{4}{W}
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Creature
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1/2
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main
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1 |
Rhox Pikemaster
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First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
First strike (This creature deals combat damage before creatures without first strike.) Other Soldier creatures you control have first strike.
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{2}{W}{W}
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Creature
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3/3
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main
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1 |
Rise of the Hobgoblins
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When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.
When Rise of the Hobgoblins enters the battlefield, you may pay {X}. If you do, create X 1/1 red and white Goblin Soldier creature tokens. {R/W}: Red creatures and white creatures you control gain first strike until end of turn.
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{R/W}{R/W}
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Enchantment
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main
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1 |
Rugged Prairie
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{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
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Land
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main
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1 |
Sacred Foundry
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({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
Scepter of Empires
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{T}: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
{T}: Scepter of Empires deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
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{3}
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Artifact
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main
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1 |
Stormfront Riders
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Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
Flying When Stormfront Riders enters the battlefield, return two creatures you control to their owner's hand. Whenever Stormfront Riders or another creature is returned to your hand from the battlefield, create a 1/1 white Soldier creature token.
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{4}{W}
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Creature
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4/3
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main
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1 |
Tajic, Blade of the Legion
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Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Indestructible Battalion — Whenever Tajic, Blade of the Legion and at least two other creatures attack, Tajic gets +5/+5 until end of turn.
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{2}{R}{W}
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Creature
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2/2
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main
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1 |
Temple of the False God
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{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}{C}. Activate only if you control five or more lands.
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Land
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main
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1 |
Temple of Triumph
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Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. {T}: Add {R} or {W}.
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Land
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main
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1 |
Throne of Empires
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{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
{1}, {T}: Create a 1/1 white Soldier creature token. Create five of those tokens instead if you control artifacts named Crown of Empires and Scepter of Empires.
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{4}
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Artifact
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main
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1 |
Timely Reinforcements
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If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
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{2}{W}
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Sorcery
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main
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1 |
Unclaimed Territory
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As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Land
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main
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1 |
Unified Strike
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Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
Exile target attacking creature if its power is less than or equal to the number of Soldiers on the battlefield.
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{W}
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Instant
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main
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1 |
Veteran Armorsmith
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Other Soldier creatures you control get +0/+1.
Other Soldier creatures you control get +0/+1.
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{W}{W}
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Creature
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2/3
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main
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1 |
Veteran Swordsmith
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Other Soldier creatures you control get +1/+0.
Other Soldier creatures you control get +1/+0.
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{2}{W}
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Creature
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3/2
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main
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1 |
Veteran's Armaments
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Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2}
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters the battlefield, you may attach Veteran's Armaments to it. Equip {2}
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{2}
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Artifact Tribal
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main
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