1 |
Arcane Denial
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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{1}{U}
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Instant
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main
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1 |
Beseech the Queen
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({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
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{2/B}{2/B}{2/B}
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Sorcery
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main
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1 |
Charcoal Diamond
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Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.
Charcoal Diamond enters the battlefield tapped. {T}: Add {B}.
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{2}
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Artifact
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main
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1 |
Counterspell
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{U}{U}
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Instant
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main
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1 |
Crystal Shard
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{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
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{3}
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Artifact
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main
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1 |
Deadeye Navigator
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Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
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{4}{U}{U}
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Creature
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5/5
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main
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1 |
Demonic Collusion
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Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
Buyback—Discard two cards. (You may discard two cards in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Search your library for a card, put that card into your hand, then shuffle.
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{3}{B}{B}
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Sorcery
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main
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1 |
Diabolic Tutor
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Search your library for a card, put that card into your hand, then shuffle.
Search your library for a card, put that card into your hand, then shuffle.
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{2}{B}{B}
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Sorcery
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main
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1 |
Dowsing Dagger
back
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When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
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{2}
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Artifact
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main
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1 |
Erratic Portal
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{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
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{4}
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Artifact
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main
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1 |
Fabricate
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Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
Search your library for an artifact card, reveal it, put it into your hand, then shuffle.
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{2}{U}
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Sorcery
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main
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1 |
Fleshwrither
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Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)
Transfigure {1}{B}{B} ({1}{B}{B}, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)
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{2}{B}{B}
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Creature
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3/3
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main
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1 |
Forbidden Orchard
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{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
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Land
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main
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1 |
Hunted Horror
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Trample When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
Trample When Hunted Horror enters the battlefield, target opponent creates two 3/3 green Centaur creature tokens with protection from black.
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{B}{B}
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Creature
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7/7
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main
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1 |
Hunted Phantasm
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Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
Hunted Phantasm can't be blocked. When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.
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{1}{U}{U}
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Creature
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4/6
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main
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1 |
Increasing Ambition
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Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for a card and put that card into your hand. If this spell was cast from a graveyard, instead search your library for two cards and put those cards into your hand. Then shuffle. Flashback {7}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{4}{B}
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Sorcery
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main
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1 |
Lightning Greaves
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Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
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{2}
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Artifact
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main
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1 |
Lim-Dûl's Vault
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Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
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{U}{B}
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Instant
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main
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1 |
Maralen of the Mornsong
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Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
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{1}{B}{B}
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Creature
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2/3
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main
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1 |
Mind Stone
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{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice Mind Stone: Draw a card.
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{2}
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Artifact
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main
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1 |
Remand
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Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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{1}{U}
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Instant
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main
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1 |
Rune-Scarred Demon
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Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle.
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{5}{B}{B}
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Creature
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6/6
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main
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1 |
Sakashima the Impostor
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You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
You may have Sakashima the Impostor enter the battlefield as a copy of any creature on the battlefield, except its name is Sakashima the Impostor, it's legendary in addition to its other types, and it has "{2}{U}{U}: Return this creature to its owner's hand at the beginning of the next end step."
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{2}{U}{U}
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Creature
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3/1
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main
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1 |
Sky Diamond
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Sky Diamond enters the battlefield tapped. {T}: Add {U}.
Sky Diamond enters the battlefield tapped. {T}: Add {U}.
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{2}
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Artifact
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|
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main
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1 |
Sol Ring
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{1}
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Artifact
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|
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main
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1 |
Strionic Resonator
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{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")
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{2}
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Artifact
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|
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main
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1 |
Swiftfoot Boots
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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{2}
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Artifact
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main
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1 |
Thought Vessel
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You have no maximum hand size. {T}: Add {C}.
You have no maximum hand size. {T}: Add {C}.
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{2}
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Artifact
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main
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1 |
Vanishing
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Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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{U}
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Enchantment
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main
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