1 |
Abundance
|
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Acidic Slime
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|
{3}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Ancestral Statue
|
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand.
|
{4}
|
Artifact Creature
|
3/4
|
|
|
main
|
1 |
Animar, Soul of Elements
|
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.
|
{G}{U}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Apocalypse Hydra
|
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it. {1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.
|
{X}{R}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Arcanis the Omnipotent
|
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.
|
{3}{U}{U}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Archetype of Aggression
|
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
Creatures you control have trample. Creatures your opponents control lose trample and can't have or gain trample.
|
{1}{R}{R}
|
Creature Enchantment
|
3/2
|
|
|
main
|
1 |
Archetype of Endurance
|
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
|
{6}{G}{G}
|
Creature Enchantment
|
6/5
|
|
|
main
|
1 |
Archetype of Imagination
|
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
Creatures you control have flying. Creatures your opponents control lose flying and can't have or gain flying.
|
{4}{U}{U}
|
Creature Enchantment
|
3/2
|
|
|
main
|
1 |
Beastcaller Savant
|
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
Haste {T}: Add one mana of any color. Spend this mana only to cast a creature spell.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Blighted Woodland
|
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
{T}: Add {C}. {3}{G}, {T}, Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Cancel
|
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Chain Reaction
|
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Cloudstone Curio
|
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Cyclops of Eternal Fury
|
Creatures you control have haste.
Creatures you control have haste.
|
{4}{R}{R}
|
Creature Enchantment
|
5/3
|
|
|
main
|
1 |
Deadeye Navigator
|
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
|
{4}{U}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Den Protector
|
Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.
Creatures with power less than Den Protector's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Den Protector is turned face up, return target card from your graveyard to your hand.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Devastation Tide
|
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Dispel
|
Counter target instant spell.
Counter target instant spell.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Dream Stalker
|
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
When Dream Stalker enters the battlefield, return a permanent you control to its owner's hand.
|
{1}{U}
|
Creature
|
1/5
|
|
|
main
|
1 |
Elvish Mystic
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Fertilid
|
Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Fertilid enters the battlefield with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
|
{2}{G}
|
Creature
|
0/0
|
|
|
main
|
3 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Forgotten Ancient
|
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
|
{3}{G}
|
Creature
|
0/3
|
|
|
main
|
1 |
Frontier Bivouac
|
Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.
Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Fungal Reaches
|
{T}: Add {C}. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
{T}: Add {C}. {1}, {T}: Put a storage counter on Fungal Reaches. {1}, Remove X storage counters from Fungal Reaches: Add X mana in any combination of {R} and/or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Garruk's Horde
|
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
|
{5}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Genesis Hydra
|
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. Genesis Hydra enters the battlefield with X +1/+1 counters on it.
|
{X}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Grove of the Burnwillows
|
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
{T}: Add {C}. {T}: Add {R} or {G}. Each opponent gains 1 life.
|
|
Land
|
|
|
|
main
|
1 |
Growing Rites of Itlimoc
back
|
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Gruul Turf
|
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.
Gruul Turf enters the battlefield tapped. When Gruul Turf enters the battlefield, return a land you control to its owner's hand. {T}: Add {R}{G}.
|
|
Land
|
|
|
|
main
|
1 |
Highland Lake
|
Highland Lake enters the battlefield tapped. {T}: Add {U} or {R}.
Highland Lake enters the battlefield tapped. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Hooded Hydra
|
Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As Hooded Hydra is turned face up, put five +1/+1 counters on it.
Hooded Hydra enters the battlefield with X +1/+1 counters on it. When Hooded Hydra dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As Hooded Hydra is turned face up, put five +1/+1 counters on it.
|
{X}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Hydra Omnivore
|
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
Whenever Hydra Omnivore deals combat damage to an opponent, it deals that much damage to each other opponent.
|
{4}{G}{G}
|
Creature
|
8/8
|
|
|
main
|
3 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Izzet Boilerworks
|
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
Izzet Boilerworks enters the battlefield tapped. When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{R}.
|
|
Land
|
|
|
|
main
|
1 |
Kalonian Hydra
|
Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
Trample Kalonian Hydra enters the battlefield with four +1/+1 counters on it. Whenever Kalonian Hydra attacks, double the number of +1/+1 counters on each creature you control.
|
{3}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Kazandu Refuge
|
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Kazandu Refuge enters the battlefield tapped. When Kazandu Refuge enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Lifeblood Hydra
|
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
Trample Lifeblood Hydra enters the battlefield with X +1/+1 counters on it. When Lifeblood Hydra dies, you gain life and draw cards equal to its power.
|
{X}{G}{G}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Lifecrafter's Bestiary
|
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Lumbering Falls
|
Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Man-o'-War
|
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
When Man-o'-War enters the battlefield, return target creature to its owner's hand.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Metalwork Colossus
|
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
This spell costs {X} less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
|
{11}
|
Artifact Creature
|
10/10
|
|
|
main
|
1 |
Mistcutter Hydra
|
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
This spell can't be countered. Haste, protection from blue Mistcutter Hydra enters the battlefield with X +1/+1 counters on it.
|
{X}{G}
|
Creature
|
0/0
|
|
|
main
|
1 |
Mizzium Meddler
|
Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
Flash (You may cast this spell any time you could cast an instant.) When Mizzium Meddler enters the battlefield, you may change a target of target spell or ability to Mizzium Meddler.
|
{2}{U}
|
Creature
|
1/4
|
|
|
main
|
1 |
Mosswort Bridge
|
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Mosswort Bridge enters the battlefield tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
|
|
Land
|
|
|
|
main
|
2 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Mulldrifter
|
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
Flying When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
|
{4}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mystic Snake
|
Flash When Mystic Snake enters the battlefield, counter target spell.
Flash When Mystic Snake enters the battlefield, counter target spell.
|
{1}{G}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Negate
|
Counter target noncreature spell.
Counter target noncreature spell.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Opal Palace
|
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
{T}: Add {C}. {1}, {T}: Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
|
|
Land
|
|
|
|
main
|
1 |
Oran-Rief Hydra
|
Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
Trample Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
|
{4}{G}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Peregrine Drake
|
Flying When Peregrine Drake enters the battlefield, untap up to five lands.
Flying When Peregrine Drake enters the battlefield, untap up to five lands.
|
{4}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Phyrexian Ingester
|
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Imprint — When Phyrexian Ingester enters the battlefield, you may exile target nontoken creature. Phyrexian Ingester gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
|
{6}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Plaxmanta
|
Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
Flash When Plaxmanta enters the battlefield, creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.) When Plaxmanta enters the battlefield, sacrifice it unless {G} was spent to cast it.
|
{1}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Rattleclaw Mystic
|
{T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
{T}: Add {G}, {U}, or {R}. Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Rattleclaw Mystic is turned face up, add {G}{U}{R}.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Reclamation Sage
|
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
When Reclamation Sage enters the battlefield, you may destroy target artifact or enchantment.
|
{2}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Rogue's Passage
|
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
|
|
Land
|
|
|
|
main
|
1 |
Rugged Highlands
|
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Ruric Thar, the Unbowed
|
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Vigilance, reach Ruric Thar, the Unbowed attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
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{4}{R}{G}
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Creature
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6/6
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main
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1 |
Savageborn Hydra
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Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
Double strike Savageborn Hydra enters the battlefield with X +1/+1 counters on it. {1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
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{X}{R}{G}
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Creature
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0/0
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main
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1 |
Shrieking Drake
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Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
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{U}
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Creature
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1/1
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main
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1 |
Simic Growth Chamber
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Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
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Land
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main
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1 |
Simic Guildgate
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Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
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Land
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main
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1 |
Skarrg, the Rage Pits
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{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
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Land
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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1 |
Soul of the Harvest
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Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
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{4}{G}{G}
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Creature
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6/6
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main
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1 |
Stratus Dancer
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Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stratus Dancer is turned face up, counter target instant or sorcery spell.
Flying Megamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Stratus Dancer is turned face up, counter target instant or sorcery spell.
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{1}{U}
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Creature
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2/1
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main
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1 |
Swiftfoot Boots
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
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{2}
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Artifact
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main
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1 |
Swiftwater Cliffs
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Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. {T}: Add {U} or {R}.
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Land
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main
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1 |
Temur Ascendancy
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Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
Creatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
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{G}{U}{R}
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Enchantment
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main
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1 |
Temur Sabertooth
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{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
{1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn.
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{2}{G}{G}
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Creature
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4/3
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main
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1 |
Terramorphic Expanse
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{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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1 |
Thornwood Falls
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Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
Thornwood Falls enters the battlefield tapped. When Thornwood Falls enters the battlefield, you gain 1 life. {T}: Add {G} or {U}.
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Land
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main
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1 |
Timber Gorge
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Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G}.
Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G}.
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Land
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main
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1 |
Trophy Mage
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When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
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{2}{U}
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Creature
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2/2
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main
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1 |
Ulvenwald Tracker
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{1}{G}, {T}: Target creature you control fights another target creature.
{1}{G}, {T}: Target creature you control fights another target creature.
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{G}
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Creature
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1/1
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main
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1 |
Vastwood Hydra
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Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
Vastwood Hydra enters the battlefield with X +1/+1 counters on it. When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
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{X}{G}{G}
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Creature
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0/0
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main
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1 |
Verdurous Gearhulk
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Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
Trample When Verdurous Gearhulk enters the battlefield, distribute four +1/+1 counters among any number of target creatures you control.
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{3}{G}{G}
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Artifact Creature
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4/4
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main
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1 |
Vivid Crag
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Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
Vivid Crag enters the battlefield tapped with two charge counters on it. {T}: Add {R}. {T}, Remove a charge counter from Vivid Crag: Add one mana of any color.
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Land
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main
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1 |
Vivid Creek
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Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
Vivid Creek enters the battlefield tapped with two charge counters on it. {T}: Add {U}. {T}, Remove a charge counter from Vivid Creek: Add one mana of any color.
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Land
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main
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1 |
Vivid Grove
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Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
Vivid Grove enters the battlefield tapped with two charge counters on it. {T}: Add {G}. {T}, Remove a charge counter from Vivid Grove: Add one mana of any color.
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Land
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main
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1 |
Voidmage Husher
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Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
Flash (You may cast this spell any time you could cast an instant.) When Voidmage Husher enters the battlefield, counter target activated ability. (Mana abilities can't be targeted.) Whenever you cast a spell, you may return Voidmage Husher to its owner's hand.
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{3}{U}
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Creature
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2/2
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main
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1 |
Wall of Roots
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Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
Defender Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.
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{1}{G}
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Creature
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0/5
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main
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1 |
Wild Wanderer
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When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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{3}{G}
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Creature
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3/2
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main
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1 |
Willbender
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Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.
Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When Willbender is turned face up, change the target of target spell or ability with a single target.
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{1}{U}
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Creature
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1/2
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main
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1 |
Wood Elves
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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{2}{G}
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Creature
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1/1
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main
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1 |
Woodland Stream
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Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.
Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U}.
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Land
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main
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1 |
Yeva, Nature's Herald
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Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
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{2}{G}{G}
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Creature
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4/4
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main
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1 |
Zendikar Resurgent
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Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
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{5}{G}{G}
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Enchantment
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main
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