2 |
Approach of the Second Sun
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If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
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{6}{W}
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Sorcery
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maybe
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2 |
Arguel's Blood Fast
back
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{1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
{1}{B}, Pay 2 life: Draw a card. At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.
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{1}{B}
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Enchantment
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main
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2 |
Banefire
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Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.
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{X}{R}
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Sorcery
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main
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2 |
Bontu's Last Reckoning
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Destroy all creatures. Lands you control don't untap during your next untap step.
Destroy all creatures. Lands you control don't untap during your next untap step.
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{1}{B}{B}
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Sorcery
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main
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4 |
Cabal Stronghold
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{T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
{T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
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Land
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main
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2 |
Canyon Slough
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({T}: Add {B} or {R}.) Canyon Slough enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {B} or {R}.) Canyon Slough enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
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Land
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main
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2 |
Cast Down
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Destroy target nonlegendary creature.
Destroy target nonlegendary creature.
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{1}{B}
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Instant
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main
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2 |
Concealed Courtyard
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Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {B}.
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Land
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maybe
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4 |
Dragonskull Summit
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Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
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Land
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main
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4 |
Dread Shade
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{B}: Dread Shade gets +1/+1 until end of turn.
{B}: Dread Shade gets +1/+1 until end of turn.
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{B}{B}{B}
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Creature
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3/3
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main
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3 |
Duress
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Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
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{B}
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Sorcery
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maybe
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3 |
Dusk Legion Zealot
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When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
When Dusk Legion Zealot enters the battlefield, you draw a card and you lose 1 life.
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{1}{B}
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Creature
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1/1
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main
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4 |
Fatal Push
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Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
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{B}
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Instant
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main
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3 |
Gifted Aetherborn
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{B}{B}
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Creature
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2/3
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|
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main
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4 |
Isolated Chapel
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Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
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Land
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maybe
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2 |
Josu Vess, Lich Knight
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Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.) Menace When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
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{2}{B}{B}
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Creature
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4/5
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main
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2 |
Liliana, Death's Majesty
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[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.
[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.
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{3}{B}{B}
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Planeswalker
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5
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main
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4 |
Lost Legacy
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Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
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{1}{B}{B}
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Sorcery
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maybe
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3 |
Ravenous Chupacabra
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When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
When Ravenous Chupacabra enters the battlefield, destroy target creature an opponent controls.
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{2}{B}{B}
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Creature
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2/2
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main
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1 |
Razaketh, the Foulblooded
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Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
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{5}{B}{B}{B}
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Creature
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8/8
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|
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main
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2 |
Settle the Score
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Exile target creature. Put two loyalty counters on a planeswalker you control.
Exile target creature. Put two loyalty counters on a planeswalker you control.
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{2}{B}{B}
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Sorcery
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main
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15 |
Swamp
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Land
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main
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2 |
The Scorpion God
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Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
Whenever a creature with a -1/-1 counter on it dies, draw a card. {1}{B}{R}: Put a -1/-1 counter on another target creature. When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
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{3}{B}{R}
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Creature
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6/5
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|
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main
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1 |
Torment of Hailfire
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Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
Repeat the following process X times. Each opponent loses 3 life unless that player sacrifices a nonland permanent or discards a card.
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{X}{B}{B}
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Sorcery
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main
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