1 |
Academy Journeymage
|
This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
This spell costs {1} less to cast if you control a Wizard. When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
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{4}{U}
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Creature
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3/2
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|
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main
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1 |
Adeliz, the Cinder Wind
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Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Flying, haste Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
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{1}{U}{R}
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Creature
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2/2
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|
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main
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1 |
Arbor Armament
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Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
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{G}
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Instant
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|
|
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main
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1 |
Arcane Flight
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Enchant creature Enchanted creature gets +1/+1 and has flying.
Enchant creature Enchanted creature gets +1/+1 and has flying.
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{U}
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Enchantment
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|
|
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main
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1 |
Befuddle
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Target creature gets -4/-0 until end of turn. Draw a card.
Target creature gets -4/-0 until end of turn. Draw a card.
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{2}{U}
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Instant
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|
|
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main
|
1 |
Blink of an Eye
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Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
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{1}{U}
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Instant
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|
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main
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1 |
Blossoming Defense
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Target creature you control gets +2/+2 and gains hexproof until end of turn.
Target creature you control gets +2/+2 and gains hexproof until end of turn.
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{G}
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Instant
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|
|
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main
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1 |
Broken Bond
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Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
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{1}{G}
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Sorcery
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|
|
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main
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1 |
Consuming Fervor
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Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of your upkeep, put a -1/-1 counter on this creature."
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{R}
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Enchantment
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|
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main
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1 |
Creeping Mold
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Destroy target artifact, enchantment, or land.
Destroy target artifact, enchantment, or land.
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{2}{G}{G}
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Sorcery
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|
|
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main
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1 |
Divination
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{2}{U}
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Sorcery
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|
|
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main
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1 |
Elfhame Druid
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{T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells.
{T}: Add {G}. {T}: Add {G}{G}. Spend this mana only to cast kicked spells.
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{1}{G}
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Creature
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0/2
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|
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main
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1 |
Fervent Strike
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Target creature gets +1/+0 and gains first strike and haste until end of turn.
Target creature gets +1/+0 and gains first strike and haste until end of turn.
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{R}
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Instant
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|
|
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main
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1 |
Gaea's Blessing
|
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Target player shuffles up to three target cards from their graveyard into their library. Draw a card. When Gaea's Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
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{1}{G}
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Sorcery
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|
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main
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1 |
Galestrike
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Return target tapped creature to its owner's hand. Draw a card.
Return target tapped creature to its owner's hand. Draw a card.
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{2}{U}
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Instant
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|
|
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main
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1 |
Ghitu Journeymage
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When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
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{2}{R}
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Creature
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3/2
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|
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main
|
1 |
Ghitu Lavarunner
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As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
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{R}
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Creature
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1/2
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|
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main
|
1 |
Gift of Growth
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Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
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{1}{G}
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Instant
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|
|
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main
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1 |
Grow from the Ashes
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Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
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{2}{G}
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Sorcery
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|
|
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main
|
1 |
Highspire Artisan
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Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Reach (This creature can block creatures with flying.) Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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{2}{G}
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Creature
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0/3
|
|
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main
|
1 |
Kujar Seedsculptor
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When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control.
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{1}{G}
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Creature
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1/2
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|
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main
|
1 |
Larger Than Life
|
Target creature gets +4/+4 and gains trample until end of turn.
Target creature gets +4/+4 and gains trample until end of turn.
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{1}{G}
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Sorcery
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|
|
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main
|
1 |
Merfolk Trickster
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Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
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{U}{U}
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Creature
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2/2
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|
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main
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1 |
Naru Meha, Master Wizard
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Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
Flash When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.
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{2}{U}{U}
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Creature
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3/3
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|
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main
|
1 |
Nature's Spiral
|
Return target permanent card from your graveyard to your hand.
Return target permanent card from your graveyard to your hand.
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{1}{G}
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Sorcery
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|
|
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main
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1 |
Nissa, Nature's Artisan
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[+3]: You gain 3 life. [−4]: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. [−12]: Creatures you control get +5/+5 and gain trample until end of turn.
[+3]: You gain 3 life. [−4]: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. [−12]: Creatures you control get +5/+5 and gain trample until end of turn.
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{4}{G}{G}
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Planeswalker
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5
|
|
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main
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1 |
Opt
|
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Ornamental Courage
|
Untap target creature. It gets +1/+3 until end of turn.
Untap target creature. It gets +1/+3 until end of turn.
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{G}
|
Instant
|
|
|
|
main
|
1 |
Peema Outrider
|
Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Trample Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
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{2}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Pyromantic Pilgrim
|
Haste (This creature can attack and {T} as soon as it comes under your control.)
Haste (This creature can attack and {T} as soon as it comes under your control.)
|
{2}{R}
|
Creature
|
3/1
|
|
|
main
|
1 |
Radiating Lightning
|
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
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{3}{R}
|
Instant
|
|
|
|
main
|
1 |
Run Amok
|
Target attacking creature gets +3/+3 and gains trample until end of turn.
Target attacking creature gets +3/+3 and gains trample until end of turn.
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{1}{R}
|
Instant
|
|
|
|
main
|
1 |
Sentinel of the Pearl Trident
|
Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Flash When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
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{4}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Skizzik
|
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample, haste At the beginning of the end step, if Skizzik wasn't kicked, sacrifice it.
|
{3}{R}
|
Creature
|
5/3
|
|
|
main
|
1 |
Song of Freyalise
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Until your next turn, creatures you control gain "{T}: Add one mana of any color." III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
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{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Steel Leaf Champion
|
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
Steel Leaf Champion can't be blocked by creatures with power 2 or less.
|
{G}{G}{G}
|
Creature
|
5/4
|
|
|
main
|
1 |
Sylvan Awakening
|
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
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{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Syncopate
|
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
|
{X}{U}
|
Instant
|
|
|
|
main
|
1 |
The Mending of Dominaria
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill two cards, then you may return a creature card from your graveyard to your hand. III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Time of Ice
|
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap target creature an opponent controls. It doesn't untap during its controller's untap step for as long as you control Time of Ice. III — Return all tapped creatures to their owners' hands.
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{3}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Tolarian Scholar
|
|
{2}{U}
|
Creature
|
2/3
|
|
|
main
|
1 |
Unwind
|
Counter target noncreature spell. Untap up to three lands.
Counter target noncreature spell. Untap up to three lands.
|
{2}{U}
|
Instant
|
|
|
|
main
|
1 |
Vodalian Arcanist
|
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Warlord's Fury
|
Creatures you control gain first strike until end of turn. Draw a card.
Creatures you control gain first strike until end of turn. Draw a card.
|
{R}
|
Sorcery
|
|
|
|
main
|
1 |
Wild Wanderer
|
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Creature
|
3/2
|
|
|
main
|
1 |
Wizard's Lightning
|
This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.
|
{2}{R}
|
Instant
|
|
|
|
main
|
1 |
Wizard's Retort
|
This spell costs {1} less to cast if you control a Wizard. Counter target spell.
This spell costs {1} less to cast if you control a Wizard. Counter target spell.
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|