1 |
Angelic Chorus
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Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
Whenever a creature enters the battlefield under your control, you gain life equal to its toughness.
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{3}{W}{W}
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Enchantment
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main
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1 |
Argothian Enchantress
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Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
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{1}{G}
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Creature
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0/1
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main
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1 |
Auramancer
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When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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{2}{W}
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Creature
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2/2
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main
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1 |
Bequeathal
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Enchant creature When enchanted creature dies, you draw two cards.
Enchant creature When enchanted creature dies, you draw two cards.
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{G}
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Enchantment
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main
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2 |
Celestial Ancient
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Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
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{3}{W}{W}
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Creature
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3/3
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|
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main
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2 |
Centaur Safeguard
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({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life.
({G/W} can be paid with either {G} or {W}.) When Centaur Safeguard dies, you may gain 3 life.
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{2}{G/W}
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Creature
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3/1
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|
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main
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2 |
Enchantress's Presence
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Whenever you cast an enchantment spell, draw a card.
Whenever you cast an enchantment spell, draw a card.
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{2}{G}
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Enchantment
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|
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main
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1 |
Eternal Witness
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When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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{1}{G}{G}
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Creature
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2/1
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|
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main
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1 |
Ethereal Armor
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Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
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{W}
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Enchantment
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|
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main
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4 |
Evolving Wilds
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{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Land
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main
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2 |
Faith's Fetters
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Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
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{3}{W}
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Enchantment
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|
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main
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2 |
Field of Souls
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Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 1/1 white Spirit creature token with flying.
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{2}{W}{W}
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Enchantment
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main
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10 |
Forest
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Land
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main
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1 |
Gigantiform
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Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When Gigantiform enters the battlefield, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
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{3}{G}{G}
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Enchantment
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|
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main
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1 |
Hidden Gibbons
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When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
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{G}
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Enchantment
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|
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main
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1 |
Hidden Spider
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When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
When an opponent casts a creature spell with flying, if Hidden Spider is an enchantment, Hidden Spider becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)
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{G}
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Enchantment
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|
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main
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1 |
Idyllic Tutor
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Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
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{2}{W}
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Sorcery
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|
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main
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1 |
Ivory Mask
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You have shroud. (You can't be the target of spells or abilities.)
You have shroud. (You can't be the target of spells or abilities.)
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{2}{W}{W}
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Enchantment
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|
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main
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3 |
Journey to Nowhere
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When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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{1}{W}
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Enchantment
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|
|
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main
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1 |
Leyline of Sanctity
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If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
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{2}{W}{W}
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Enchantment
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|
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main
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4 |
Lucent Liminid
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{3}{W}{W}
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Creature Enchantment
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3/3
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|
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main
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1 |
Lurking Predators
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Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.
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{4}{G}{G}
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Enchantment
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|
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main
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1 |
Marshal's Anthem
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Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters the battlefield, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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{2}{W}{W}
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Enchantment
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|
|
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main
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1 |
Opal Titan
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When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
When an opponent casts a creature spell, if Opal Titan is an enchantment, Opal Titan becomes a 4/4 Giant creature with protection from each of that spell's colors.
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{2}{W}{W}
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Enchantment
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|
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main
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2 |
Open the Vaults
|
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
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{4}{W}{W}
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Sorcery
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|
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main
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2 |
Oracle of Nectars
|
{X}, {T}: You gain X life.
{X}, {T}: You gain X life.
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{2}{G/W}
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Creature
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2/2
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|
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main
|
1 |
Oversoul of Dusk
|
Protection from blue, from black, and from red
Protection from blue, from black, and from red
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{G/W}{G/W}{G/W}{G/W}{G/W}
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Creature
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5/5
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|
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main
|
2 |
Pacifism
|
Enchant creature Enchanted creature can't attack or block.
Enchant creature Enchanted creature can't attack or block.
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{1}{W}
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Enchantment
|
|
|
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main
|
10 |
Plains
|
|
|
Land
|
|
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main
|
1 |
Primal Rage
|
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
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{1}{G}
|
Enchantment
|
|
|
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main
|
1 |
Privileged Position
|
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
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{2}{G/W}{G/W}{G/W}
|
Enchantment
|
|
|
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main
|
2 |
Qasali Pridemage
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
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{G}{W}
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Creature
|
2/2
|
|
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main
|
1 |
Rancor
|
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|
{G}
|
Enchantment
|
|
|
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main
|
2 |
Sigil of the Empty Throne
|
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
2 |
Spirit Loop
|
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
Enchant creature you control Whenever enchanted creature deals damage, you gain that much life. When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sterling Grove
|
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
|
{G}{W}
|
Enchantment
|
|
|
|
main
|
2 |
Verduran Enchantress
|
Whenever you cast an enchantment spell, you may draw a card.
Whenever you cast an enchantment spell, you may draw a card.
|
{1}{G}{G}
|
Creature
|
0/2
|
|
|
main
|
3 |
Wall of Blossoms
|
Defender When Wall of Blossoms enters the battlefield, draw a card.
Defender When Wall of Blossoms enters the battlefield, draw a card.
|
{1}{G}
|
Creature
|
0/4
|
|
|
main
|
4 |
Yavimaya Enchantress
|
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|