3 |
Carnage Tyrant
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This spell can't be countered. Trample, hexproof
This spell can't be countered. Trample, hexproof
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{4}{G}{G}
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Creature
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7/6
|
|
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main
|
4 |
Cast Down
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Destroy target nonlegendary creature.
Destroy target nonlegendary creature.
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{1}{B}
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Instant
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|
|
|
main
|
4 |
Emperor's Vanguard
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Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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{3}{G}
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Creature
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4/3
|
|
|
main
|
9 |
Forest
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|
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Land
|
|
|
|
main
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4 |
Foul Orchard
|
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
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4 |
Jadelight Ranger
|
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
When Jadelight Ranger enters the battlefield, it explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard. Then repeat this process.)
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{1}{G}{G}
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Creature
|
2/1
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|
|
main
|
4 |
Merfolk Branchwalker
|
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When Merfolk Branchwalker enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
3 |
Path of Discovery
|
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Whenever a creature enters the battlefield under your control, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
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{3}{G}
|
Enchantment
|
|
|
|
main
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4 |
Seekers' Squire
|
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
|
{1}{B}
|
Creature
|
1/2
|
|
|
main
|
6 |
Swamp
|
|
|
Land
|
|
|
|
main
|
3 |
Tetzimoc, Primal Death
|
Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
Deathtouch {B}, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn. When Tetzimoc enters the battlefield, destroy each creature your opponents control with a prey counter on it.
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{4}{B}{B}
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Creature
|
6/6
|
|
|
main
|
4 |
Walk the Plank
|
Destroy target non-Merfolk creature.
Destroy target non-Merfolk creature.
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{B}{B}
|
Sorcery
|
|
|
|
main
|
4 |
Wildgrowth Walker
|
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.
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{1}{G}
|
Creature
|
1/3
|
|
|
main
|
4 |
Woodland Cemetery
|
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
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|
Land
|
|
|
|
main
|