1 |
Angel's Grace
|
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Arcane Adaptation
|
As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
As Arcane Adaptation enters the battlefield, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Arcane Lighthouse
|
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
|
|
Land
|
|
|
|
main
|
1 |
Arcane Sanctum
|
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Archangel's Light
|
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
You gain 2 life for each card in your graveyard, then shuffle your graveyard into your library.
|
{7}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Azorius Guildgate
|
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Belligerent Sliver
|
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
Sliver creatures you control have menace. (They can't be blocked except by two or more creatures.)
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Bonescythe Sliver
|
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
Sliver creatures you control have double strike. (They deal both first-strike and regular combat damage.)
|
{3}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Boros Guildgate
|
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Chasm Skulker
|
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Chromanticore
|
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Bestow {2}{W}{U}{B}{R}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying, first strike, vigilance, trample, lifelink Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
|
{W}{U}{B}{R}{G}
|
Creature Enchantment
|
4/4
|
|
|
main
|
1 |
Clot Sliver
|
All Slivers have "{2}: Regenerate this permanent."
All Slivers have "{2}: Regenerate this permanent."
|
{1}{B}
|
Creature
|
1/1
|
|
|
main
|
1 |
Commit // Memory
|
Put target spell or nonland permanent into its owner's library second from the top.
Put target spell or nonland permanent into its owner's library second from the top.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Conflux
|
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
Search your library for a white card, a blue card, a black card, a red card, and a green card. Reveal those cards, put them into your hand, then shuffle.
|
{3}{W}{U}{B}{R}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Cranial Archive
|
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
{2}, Exile Cranial Archive: Target player shuffles their graveyard into their library. Draw a card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Curse of the Cabal
|
Target player sacrifices half the permanents they control, rounded down. Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.
Target player sacrifices half the permanents they control, rounded down. Suspend 2—{2}{B}{B} (Rather than cast this card from your hand, you may pay {2}{B}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) At the beginning of each player's upkeep, if Curse of the Cabal is suspended, that player may sacrifice a permanent. If the player does, put two time counters on Curse of the Cabal.
|
{9}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Darkheart Sliver
|
All Slivers have "Sacrifice this permanent: You gain 3 life."
All Slivers have "Sacrifice this permanent: You gain 3 life."
|
{B}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Deep-Sea Kraken
|
Deep-Sea Kraken can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
Deep-Sea Kraken can't be blocked. Suspend 9—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with nine time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.) Whenever an opponent casts a spell, if Deep-Sea Kraken is suspended, remove a time counter from it.
|
{7}{U}{U}{U}
|
Creature
|
6/6
|
|
|
main
|
1 |
Deepfathom Skulker
|
Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.)
Devoid (This card has no color.) Whenever a creature you control deals combat damage to a player, you may draw a card. {3}{C}: Target creature can't be blocked this turn. ({C} represents colorless mana.)
|
{5}{U}
|
Creature
|
4/4
|
|
|
main
|
1 |
Desolation Twin
|
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
When you cast this spell, create a 10/10 colorless Eldrazi creature token.
|
{10}
|
Creature
|
10/10
|
|
|
main
|
1 |
Dimir Guildgate
|
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Door to Nothingness
|
Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
Door to Nothingness enters the battlefield tapped. {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice Door to Nothingness: Target player loses the game.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Empty the Warrens
|
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|
{3}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Enter the Infinite
|
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
|
{8}{U}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Essence Sliver
|
Whenever a Sliver deals damage, its controller gains that much life.
Whenever a Sliver deals damage, its controller gains that much life.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Eternal Dominion
|
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Search target opponent's library for an artifact, creature, enchantment, or land card. Put that card onto the battlefield under your control. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
|
{7}{U}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Evolving Wilds
|
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Eye of Ramos
|
{T}: Add {U}. Sacrifice Eye of Ramos: Add {U}.
{T}: Add {U}. Sacrifice Eye of Ramos: Add {U}.
|
{3}
|
Artifact
|
|
|
|
main
|
2 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fungus Sliver
|
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
All Sliver creatures have "Whenever this creature is dealt damage, put a +1/+1 counter on it." (It must survive the damage to get the counter.)
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Fury Sliver
|
All Sliver creatures have double strike.
All Sliver creatures have double strike.
|
{5}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Fusion Elemental
|
|
{W}{U}{B}{R}{G}
|
Creature
|
8/8
|
|
|
main
|
1 |
Galerider Sliver
|
Sliver creatures you control have flying.
Sliver creatures you control have flying.
|
{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gemhide Sliver
|
All Slivers have "{T}: Add one mana of any color."
All Slivers have "{T}: Add one mana of any color."
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Golgari Guildgate
|
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Gruul Guildgate
|
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Harmonic Sliver
|
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
All Slivers have "When this permanent enters the battlefield, destroy target artifact or enchantment."
|
{1}{G}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Heart of Ramos
|
{T}: Add {R}. Sacrifice Heart of Ramos: Add {R}.
{T}: Add {R}. Sacrifice Heart of Ramos: Add {R}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Henge of Ramos
|
{T}: Add {C}. {2}, {T}: Add one mana of any color.
{T}: Add {C}. {2}, {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Horde of Notions
|
Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
Vigilance, trample, haste {W}{U}{B}{R}{G}: You may play target Elemental card from your graveyard without paying its mana cost.
|
{W}{U}{B}{R}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Horn of Ramos
|
{T}: Add {G}. Sacrifice Horn of Ramos: Add {G}.
{T}: Add {G}. Sacrifice Horn of Ramos: Add {G}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Horned Sliver
|
All Sliver creatures have trample.
All Sliver creatures have trample.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hunting Pack
|
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|
{5}{G}{G}
|
Instant
|
|
|
|
main
|
2 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
It That Betrays
|
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control.
|
{12}
|
Creature
|
11/11
|
|
|
main
|
1 |
Izzet Guildgate
|
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Jodah, Archmage Eternal
|
Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
|
{1}{U}{R}{W}
|
Creature
|
4/3
|
|
|
main
|
1 |
Laboratory Maniac
|
If you would draw a card while your library has no cards in it, you win the game instead.
If you would draw a card while your library has no cards in it, you win the game instead.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Maelstrom Archangel
|
Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
|
{W}{U}{B}{R}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Maelstrom Nexus
|
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
The first spell you cast each turn has cascade. (When you cast your first spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
{W}{U}{B}{R}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Magma Sliver
|
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
All Slivers have "{T}: Target Sliver creature gets +X/+0 until end of turn, where X is the number of Slivers on the battlefield."
|
{3}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Magus of the Mind
|
{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
{U}, {T}, Sacrifice Magus of the Mind: Shuffle your library, then exile the top X cards, where X is one plus the number of spells cast this turn. Until end of turn, you may play lands and cast spells from among cards exiled this way without paying their mana costs.
|
{4}{U}{U}
|
Creature
|
4/5
|
|
|
main
|
1 |
Manaweft Sliver
|
Sliver creatures you control have "{T}: Add one mana of any color."
Sliver creatures you control have "{T}: Add one mana of any color."
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Megantic Sliver
|
Sliver creatures you control get +3/+3.
Sliver creatures you control get +3/+3.
|
{5}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Mesmeric Sliver
|
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
All Slivers have "When this permanent enters the battlefield, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
|
{3}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mind's Desire
|
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Shuffle your library. Then exile the top card of your library. Until end of turn, you may play that card without paying its mana cost. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
|
{4}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Mnemonic Sliver
|
All Slivers have "{2}, Sacrifice this permanent: Draw a card."
All Slivers have "{2}, Sacrifice this permanent: Draw a card."
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Muscle Sliver
|
All Sliver creatures get +1/+1.
All Sliver creatures get +1/+1.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Necrotic Sliver
|
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
All Slivers have "{3}, Sacrifice this permanent: Destroy target permanent."
|
{1}{W}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Nykthos, Shrine to Nyx
|
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
|
|
Land
|
|
|
|
main
|
1 |
Omniscience
|
You may cast spells from your hand without paying their mana costs.
You may cast spells from your hand without paying their mana costs.
|
{7}{U}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Opaline Sliver
|
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
All Slivers have "Whenever this permanent becomes the target of a spell an opponent controls, you may draw a card."
|
{1}{W}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Orzhov Guildgate
|
Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
Orzhov Guildgate enters the battlefield tapped. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Perpetual Timepiece
|
{T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
{T}: Mill two cards. {2}, Exile Perpetual Timepiece: Shuffle any number of target cards from your graveyard into your library.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Platinum Angel
|
Flying You can't lose the game and your opponents can't win the game.
Flying You can't lose the game and your opponents can't win the game.
|
{7}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Predatory Sliver
|
Sliver creatures you control get +1/+1.
Sliver creatures you control get +1/+1.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Primal Surge
|
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
|
{8}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Progenitus
|
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
Protection from everything If Progenitus would be put into a graveyard from anywhere, reveal Progenitus and shuffle it into its owner's library instead.
|
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}
|
Creature
|
10/10
|
|
|
main
|
1 |
Quick Sliver
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Flash Any player may cast Sliver spells as though they had flash.
Flash Any player may cast Sliver spells as though they had flash.
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{1}{G}
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Creature
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1/1
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|
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main
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1 |
Ramos, Dragon Engine
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Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
Flying Whenever you cast a spell, put a +1/+1 counter on Ramos, Dragon Engine for each of that spell's colors. Remove five +1/+1 counters from Ramos: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Activate only once each turn.
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{6}
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Artifact Creature
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4/4
|
|
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main
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1 |
Reflex Sliver
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All Sliver creatures have haste.
All Sliver creatures have haste.
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{3}{G}
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Creature
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2/2
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|
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main
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1 |
Selesnya Guildgate
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Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
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|
Land
|
|
|
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main
|
1 |
Sentinel Sliver
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Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)
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{1}{W}
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Creature
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2/2
|
|
|
main
|
1 |
Sidewinder Sliver
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All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
All Sliver creatures have flanking. (Whenever a creature without flanking blocks a Sliver, the blocking creature gets -1/-1 until end of turn.)
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{W}
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Creature
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1/1
|
|
|
main
|
1 |
Simic Guildgate
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Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
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|
Land
|
|
|
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main
|
1 |
Sinew Sliver
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All Sliver creatures get +1/+1.
All Sliver creatures get +1/+1.
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{1}{W}
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Creature
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1/1
|
|
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main
|
1 |
Skull of Ramos
|
{T}: Add {B}. Sacrifice Skull of Ramos: Add {B}.
{T}: Add {B}. Sacrifice Skull of Ramos: Add {B}.
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{3}
|
Artifact
|
|
|
|
main
|
1 |
Sliver Hivelord
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Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Sliver creatures you control have indestructible. (Damage and effects that say "destroy" don't destroy them.)
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{W}{U}{B}{R}{G}
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Creature
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5/5
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|
|
main
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1 |
Sliver Legion
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All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
All Sliver creatures get +1/+1 for each other Sliver on the battlefield.
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{W}{U}{B}{R}{G}
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Creature
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7/7
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|
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main
|
1 |
Sliver Overlord
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{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
{3}: Search your library for a Sliver card, reveal that card, put it into your hand, then shuffle. {3}: Gain control of target Sliver. (This effect lasts indefinitely.)
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{W}{U}{B}{R}{G}
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Creature
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7/7
|
|
|
main
|
1 |
Sliver Queen
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{2}: Create a 1/1 colorless Sliver creature token.
{2}: Create a 1/1 colorless Sliver creature token.
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{W}{U}{B}{R}{G}
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Creature
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7/7
|
|
|
main
|
1 |
Spined Sliver
|
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
Whenever a Sliver becomes blocked, that Sliver gets +1/+1 until end of turn for each creature blocking it.
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{R}{G}
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Creature
|
2/2
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|
|
main
|
1 |
Sprouting Vines
|
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Search your library for a basic land card, reveal that card, put it into your hand, then shuffle. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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{2}{G}
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Instant
|
|
|
|
main
|
1 |
Storm Herd
|
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
Create X 1/1 white Pegasus creature tokens with flying, where X is your life total.
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{8}{W}{W}
|
Sorcery
|
|
|
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main
|
1 |
Striking Sliver
|
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
Sliver creatures you control have first strike. (They deal combat damage before creatures without first strike.)
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{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Syphon Sliver
|
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
Sliver creatures you control have lifelink. (Damage dealt by a Sliver creature you control also causes you to gain that much life.)
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{2}{B}
|
Creature
|
2/2
|
|
|
main
|
1 |
Thorncaster Sliver
|
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
Sliver creatures you control have "Whenever this creature attacks, it deals 1 damage to any target."
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{4}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Time Stretch
|
Target player takes two extra turns after this one.
Target player takes two extra turns after this one.
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{8}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Tooth of Ramos
|
{T}: Add {W}. Sacrifice Tooth of Ramos: Add {W}.
{T}: Add {W}. Sacrifice Tooth of Ramos: Add {W}.
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{3}
|
Artifact
|
|
|
|
main
|
1 |
Transguild Courier
|
Transguild Courier is all colors.
Transguild Courier is all colors.
|
{4}
|
Artifact Creature
|
3/3
|
|
|
main
|
1 |
Transguild Promenade
|
Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Transguild Promenade enters the battlefield tapped. When Transguild Promenade enters the battlefield, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Unclaimed Territory
|
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
As Unclaimed Territory enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
|
|
Land
|
|
|
|
main
|
1 |
Vedalken Orrery
|
You may cast spells as though they had flash.
You may cast spells as though they had flash.
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Zur the Enchanter
|
Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
|
{1}{W}{U}{B}
|
Creature
|
1/4
|
|
|
main
|