1 |
Aetherflux Reservoir
|
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn. Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
|
{4}
|
Artifact
|
|
win condition
|
|
main
|
1 |
Arcane Denial
|
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
|
{1}{U}
|
Instant
|
|
counter
|
|
maybe
|
1 |
Avacyn's Pilgrim
|
|
{G}
|
Creature
|
1/1
|
ramp
|
|
main
|
1 |
Bayou
|
|
|
Land
|
|
|
|
main
|
1 |
Beloved Chaplain
|
Protection from creatures
Protection from creatures
|
{1}{W}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Birds of Paradise
|
Flying {T}: Add one mana of any color.
Flying {T}: Add one mana of any color.
|
{G}
|
Creature
|
0/1
|
ramp
|
|
main
|
1 |
Bitterblossom
|
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
|
{1}{B}
|
Enchantment Tribal
|
|
evasive dork
|
|
main
|
1 |
Bloodforged Battle-Axe
|
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip {2}
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip {2}
|
{1}
|
Artifact
|
|
win condition
|
|
main
|
1 |
Blooming Marsh
|
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Blossoming Defense
|
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Target creature you control gets +2/+2 and gains hexproof until end of turn.
|
{G}
|
Instant
|
|
protection
|
|
main
|
1 |
Botanical Sanctum
|
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Changeling Outcast
|
Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.
Changeling (This card is every creature type.) Changeling Outcast can't block and can't be blocked.
|
{B}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Chrome Mox
|
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Imprint — When Chrome Mox enters the battlefield, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
|
{0}
|
Artifact
|
|
ramp
|
|
main
|
1 |
City of Brass
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Dowsing Dagger
back
|
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip {2}
|
{2}
|
Artifact
|
|
ramp
|
|
main
|
1 |
Drana, Liberator of Malakir
|
Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Flying, first strike Whenever Drana, Liberator of Malakir deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
|
{1}{B}{B}
|
Creature
|
2/3
|
win condition
|
|
main
|
1 |
Druids' Repository
|
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
Whenever a creature you control attacks, put a charge counter on Druids' Repository. Remove a charge counter from Druids' Repository: Add one mana of any color.
|
{1}{G}{G}
|
Enchantment
|
|
ramp
|
|
main
|
1 |
Dusk // Dawn
|
Destroy all creatures with power 3 or greater.
Destroy all creatures with power 3 or greater.
|
{2}{W}{W}
|
Sorcery
|
|
removal (mass)
|
|
main
|
1 |
Eerie Interlude
|
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|
{2}{W}
|
Instant
|
|
protection (mass)
|
|
main
|
1 |
Elixir of Immortality
|
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
{2}, {T}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into their owner's library.
|
{1}
|
Artifact
|
|
recursion
|
|
main
|
1 |
Elves of Deep Shadow
|
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
{T}: Add {B}. Elves of Deep Shadow deals 1 damage to you.
|
{G}
|
Creature
|
1/1
|
ramp
|
|
main
|
1 |
Emerge Unscathed
|
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
|
{W}
|
Instant
|
|
protection
|
|
main
|
1 |
Empyrial Plate
|
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Equipped creature gets +1/+1 for each card in your hand. Equip {2}
|
{2}
|
Artifact
|
|
win condition
|
|
main
|
1 |
Eternal Witness
|
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
|
{1}{G}{G}
|
Creature
|
2/1
|
recursion
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Exploration
|
You may play an additional land on each of your turns.
You may play an additional land on each of your turns.
|
{G}
|
Enchantment
|
|
ramp
|
|
main
|
1 |
Faerie Miscreant
|
Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
Flying When Faerie Miscreant enters the battlefield, if you control another creature named Faerie Miscreant, draw a card.
|
{U}
|
Creature
|
1/1
|
evasive dork
|
|
side
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Forgotten Ancient
|
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
|
{3}{G}
|
Creature
|
0/3
|
win condition
|
|
main
|
1 |
Gaea's Cradle
|
{T}: Add {G} for each creature you control.
{T}: Add {G} for each creature you control.
|
|
Land
|
|
|
|
main
|
1 |
Gemstone Mine
|
Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
Gemstone Mine enters the battlefield with three mining counters on it. {T}, Remove a mining counter from Gemstone Mine: Add one mana of any color. If there are no mining counters on Gemstone Mine, sacrifice it.
|
|
Land
|
|
|
|
main
|
1 |
Ghostway
|
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Exile each creature you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
|
{2}{W}
|
Instant
|
|
protection (mass)
|
|
main
|
1 |
Godless Shrine
|
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Growing Rites of Itlimoc
back
|
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order. At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.
|
{2}{G}
|
Enchantment
|
|
ramp
|
|
main
|
1 |
Gudul Lurker
|
Gudul Lurker can't be blocked. Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Gudul Lurker can't be blocked. Megamorph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
|
{U}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Healer's Hawk
|
|
{W}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Heroic Intervention
|
Permanents you control gain hexproof and indestructible until end of turn.
Permanents you control gain hexproof and indestructible until end of turn.
|
{1}{G}
|
Instant
|
|
protection (mass)
|
|
main
|
1 |
Hope of Ghirapur
|
Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
Flying Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
|
{1}
|
Artifact Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Hypnotic Siren
|
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.
Bestow {5}{U}{U} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying You control enchanted creature. Enchanted creature gets +1/+1 and has flying.
|
{U}
|
Creature Enchantment
|
1/1
|
evasive dork
|
|
main
|
1 |
Inkfathom Witch
|
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
|
{1}{U/B}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Innocent Blood
|
Each player sacrifices a creature.
Each player sacrifices a creature.
|
{B}
|
Sorcery
|
|
removal
|
|
main
|
1 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Judge's Familiar
|
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
Flying Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays {1}.
|
{W/U}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Land Grant
|
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost. Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
|
{1}{G}
|
Sorcery
|
|
land
|
|
main
|
1 |
Lotus Petal
|
{T}, Sacrifice Lotus Petal: Add one mana of any color.
{T}, Sacrifice Lotus Petal: Add one mana of any color.
|
{0}
|
Artifact
|
|
ramp
|
|
main
|
1 |
Mana Confluence
|
{T}, Pay 1 life: Add one mana of any color.
{T}, Pay 1 life: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mausoleum Wanderer
|
Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
Flying Whenever another Spirit enters the battlefield under your control, Mausoleum Wanderer gets +1/+1 until end of turn. Sacrifice Mausoleum Wanderer: Counter target instant or sorcery spell unless its controller pays {X}, where X is Mausoleum Wanderer's power.
|
{U}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Mirari's Wake
|
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
|
{3}{G}{W}
|
Enchantment
|
|
ramp
|
|
main
|
1 |
Mist-Cloaked Herald
|
Mist-Cloaked Herald can't be blocked.
Mist-Cloaked Herald can't be blocked.
|
{U}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Mistmeadow Skulk
|
Lifelink, protection from mana value 3 or greater
Lifelink, protection from mana value 3 or greater
|
{1}{W}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Misty Rainforest
|
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mother of Runes
|
{T}: Target creature you control gains protection from the color of your choice until end of turn.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
|
{W}
|
Creature
|
1/1
|
protection
|
|
main
|
1 |
Mox Diamond
|
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
If Mox Diamond would enter the battlefield, you may discard a land card instead. If you do, put Mox Diamond onto the battlefield. If you don't, put it into its owner's graveyard. {T}: Add one mana of any color.
|
{0}
|
Artifact
|
|
ramp
|
|
main
|
1 |
Nature's Claim
|
Destroy target artifact or enchantment. Its controller gains 4 life.
Destroy target artifact or enchantment. Its controller gains 4 life.
|
{G}
|
Instant
|
|
removal
|
|
main
|
1 |
Nature's Will
|
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control.
|
{2}{G}{G}
|
Enchantment
|
|
ramp
|
|
main
|
1 |
Necropolis Regent
|
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
|
{3}{B}{B}{B}
|
Creature
|
6/5
|
win condition
|
|
main
|
1 |
Nightshade Stinger
|
Flying Nightshade Stinger can't block.
Flying Nightshade Stinger can't block.
|
{B}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Noble Hierarch
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
|
{G}
|
Creature
|
0/1
|
ramp
|
|
main
|
1 |
Notorious Throng
|
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
|
{3}{U}
|
Sorcery Tribal
|
|
win condition
|
|
main
|
1 |
Noxious Revival
|
({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.
({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.
|
{G/P}
|
Instant
|
|
recursion
|
|
main
|
1 |
Ongoing Investigation
|
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
|
{1}{U}
|
Enchantment
|
|
draw
|
|
main
|
1 |
Oona's Blackguard
|
Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Flying Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
|
{1}{B}
|
Creature
|
1/1
|
evasive dork
|
|
main
|
1 |
Overgrown Tomb
|
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Path to Exile
|
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{W}
|
Instant
|
|
removal
|
|
main
|
1 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Polluted Delta
|
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Reflecting Pool
|
{T}: Add one mana of any type that a land you control could produce.
{T}: Add one mana of any type that a land you control could produce.
|
|
Land
|
|
|
|
main
|
1 |
Sakura-Tribe Scout
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{T}: You may put a land card from your hand onto the battlefield.
{T}: You may put a land card from your hand onto the battlefield.
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{G}
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Creature
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1/1
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ramp
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maybe
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1 |
Savannah
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Land
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main
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1 |
Scrubland
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Land
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main
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1 |
Seachrome Coast
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Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {W} or {U}.
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Land
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main
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1 |
Seedborn Muse
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Untap all permanents you control during each other player's untap step.
Untap all permanents you control during each other player's untap step.
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{3}{G}{G}
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Creature
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2/4
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draw
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main
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1 |
Selfless Spirit
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Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn.
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{1}{W}
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Creature
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2/1
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evasive dork
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main
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1 |
Slaughter the Strong
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Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
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{1}{W}{W}
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Sorcery
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removal (mass)
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main
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1 |
Slither Blade
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Slither Blade can't be blocked.
Slither Blade can't be blocked.
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{U}
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Creature
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1/2
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evasive dork
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main
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1 |
Soltari Foot Soldier
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Shadow (This creature can block or be blocked by only creatures with shadow.)
Shadow (This creature can block or be blocked by only creatures with shadow.)
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{W}
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Creature
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1/1
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evasive dork
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main
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1 |
Spectral Sailor
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Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
Flash (You may cast this spell any time you could cast an instant.) Flying {3}{U}: Draw a card.
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{U}
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Creature
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1/1
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evasive dork
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main
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1 |
Strixhaven Stadium
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{T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
{T}: Add {C}. Put a point counter on Strixhaven Stadium. Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium. Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.
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{3}
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Artifact
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main
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1 |
Stronghold Arena
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Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
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{1}{B}
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Enchantment
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draw
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main
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1 |
Swamp
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Land
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main
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1 |
Swords to Plowshares
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Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
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{W}
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Instant
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removal
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main
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1 |
Teferi's Protection
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Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
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{2}{W}
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Instant
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protection (mass)
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main
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1 |
Temple Garden
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({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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|
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main
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1 |
Thrasios, Triton Hero
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{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
{4}: Scry 1, then reveal the top card of your library. If it's a land card, put it onto the battlefield tapped. Otherwise, draw a card. Partner (You can have two commanders if both have partner.)
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{G}{U}
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Creature
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1/3
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commander
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main
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1 |
Throne of the God-Pharaoh
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At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
At the beginning of your end step, each opponent loses life equal to the number of tapped creatures you control.
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{2}
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Artifact
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win condition
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main
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1 |
Topplegeist
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Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
Flying When Topplegeist enters the battlefield, tap target creature an opponent controls. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, tap target creature that player controls.
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{W}
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Creature
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1/1
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evasive dork
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main
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1 |
Tormented Soul
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Tormented Soul can't block and can't be blocked.
Tormented Soul can't block and can't be blocked.
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{B}
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Creature
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1/1
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evasive dork
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main
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1 |
Toxic Deluge
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As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
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{2}{B}
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Sorcery
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removal (mass)
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main
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1 |
Training Grounds
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Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
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{U}
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Enchantment
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draw
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main
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1 |
Triton Shorestalker
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Triton Shorestalker can't be blocked.
Triton Shorestalker can't be blocked.
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{U}
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Creature
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1/1
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evasive dork
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main
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1 |
Tropical Island
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|
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Land
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|
|
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main
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1 |
Tundra
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|
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Land
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|
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main
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1 |
Tymna the Weaver
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Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
Lifelink At the beginning of your postcombat main phase, you may pay X life, where X is the number of opponents that were dealt combat damage this turn. If you do, draw X cards. Partner (You can have two commanders if both have partner.)
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{1}{W}{B}
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Creature
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2/2
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commander
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|
main
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1 |
Umezawa's Jitte
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Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
Whenever equipped creature deals combat damage, put two charge counters on Umezawa's Jitte. Remove a charge counter from Umezawa's Jitte: Choose one — • Equipped creature gets +2/+2 until end of turn. • Target creature gets -1/-1 until end of turn. • You gain 2 life. Equip {2}
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{2}
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Artifact
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win condition
|
|
main
|
1 |
Underground Sea
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|
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Land
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|
|
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main
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1 |
Vampire Cutthroat
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Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Skulk (This creature can't be blocked by creatures with greater power.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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{B}
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Creature
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1/1
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evasive dork
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|
main
|
1 |
Vault Skirge
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({B/P} can be paid with either {B} or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
({B/P} can be paid with either {B} or 2 life.) Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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{1}{B/P}
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Artifact Creature
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1/1
|
evasive dork
|
|
main
|
1 |
Verdant Catacombs
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{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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|
Land
|
|
|
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main
|
1 |
Vines of Vastwood
|
Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
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{G}
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Instant
|
|
protection
|
|
main
|
1 |
Watery Grave
|
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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|
Land
|
|
|
|
main
|
1 |
Windswept Heath
|
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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|
Land
|
|
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main
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