1 |
Arbor Elf
|
{T}: Untap target Forest.
{T}: Untap target Forest.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Argothian Elder
|
{T}: Untap two target lands.
{T}: Untap two target lands.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Biomantic Mastery
|
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
Draw a card for each creature target player controls, then draw a card for each creature another target player controls.
|
{4}{G/U}{G/U}{G/U}
|
Sorcery
|
|
|
|
main
|
1 |
Birchlore Rangers
|
Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Tap two untapped Elves you control: Add one mana of any color. Morph {G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Birthing Pod
|
({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
({G/P} can be paid with either {G} or 2 life.) {1}{G/P}, {T}, Sacrifice a creature: Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield, then shuffle. Activate only as a sorcery.
|
{3}{G/P}
|
Artifact
|
|
|
|
main
|
1 |
Bloom Tender
|
{T}: For each color among permanents you control, add one mana of that color.
{T}: For each color among permanents you control, add one mana of that color.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
Chord of Calling
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
|
{X}{G}{G}{G}
|
Instant
|
|
|
|
main
|
1 |
Cloudstone Curio
|
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner's hand.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Coiling Oracle
|
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
|
{G}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Concordant Crossroads
|
All creatures have haste.
All creatures have haste.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Creeping Renaissance
|
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose a permanent type. Return all cards of the chosen type from your graveyard to your hand. Flashback {5}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{3}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Crop Rotation
|
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Deadeye Navigator
|
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
|
{4}{U}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Deserted Temple
|
{T}: Add {C}. {1}, {T}: Untap target land.
{T}: Add {C}. {1}, {T}: Untap target land.
|
|
Land
|
|
|
|
main
|
1 |
Devoted Druid
|
{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
{T}: Add {G}. Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
|
{1}{G}
|
Creature
|
0/2
|
|
|
main
|
1 |
Dream Halls
|
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Drift of Phantasms
|
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Defender (This creature can't attack.) Flying Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
|
{2}{U}
|
Creature
|
0/5
|
|
|
main
|
1 |
Elvish Archdruid
|
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
|
{1}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Elvish Mystic
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Eternal Witness
|
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
|
{1}{G}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Ezuri, Renegade Leader
|
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
{G}: Regenerate another target Elf. {2}{G}{G}{G}: Elf creatures you control get +3/+3 and gain trample until end of turn.
|
{1}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Flooded Grove
|
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
|
|
Land
|
|
|
|
main
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Food Chain
|
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
5 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Fyndhorn Elder
|
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Fyndhorn Elves
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Gaea's Cradle
|
{T}: Add {G} for each creature you control.
{T}: Add {G} for each creature you control.
|
|
Land
|
|
|
|
main
|
1 |
Garruk's Horde
|
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
Trample Play with the top card of your library revealed. You may cast creature spells from the top of your library. (Do this only any time you could cast that creature spell. You still pay the spell's costs.)
|
{5}{G}{G}
|
Creature
|
7/7
|
|
|
main
|
1 |
Genesis Wave
|
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
|
{X}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Glimpse of Nature
|
Whenever you cast a creature spell this turn, draw a card.
Whenever you cast a creature spell this turn, draw a card.
|
{G}
|
Sorcery
|
|
|
|
main
|
1 |
Green Sun's Zenith
|
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.
|
{X}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Greenweaver Druid
|
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Heritage Druid
|
Tap three untapped Elves you control: Add {G}{G}{G}.
Tap three untapped Elves you control: Add {G}{G}{G}.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Hinterland Harbor
|
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Immaculate Magistrate
|
{T}: Put a +1/+1 counter on target creature for each Elf you control.
{T}: Put a +1/+1 counter on target creature for each Elf you control.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Intruder Alarm
|
Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
Creatures don't untap during their controllers' untap steps. Whenever a creature enters the battlefield, untap all creatures.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
4 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Joraga Treespeaker
|
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Llanowar Elves
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Lotus Cobra
|
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.
|
{1}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Master Biomancer
|
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
Each other creature you control enters the battlefield with a number of additional +1/+1 counters on it equal to Master Biomancer's power and as a Mutant in addition to its other types.
|
{2}{G}{U}
|
Creature
|
2/4
|
|
|
main
|
1 |
Memory Jar
|
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{T}, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Minamo, School at Water's Edge
|
{T}: Add {U}. {U}, {T}: Untap target legendary permanent.
{T}: Add {U}. {U}, {T}: Untap target legendary permanent.
|
|
Land
|
|
|
|
main
|
1 |
Mind Bend
|
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another. (For example, you may change "nonblack creature" to "nongreen creature" or "forestwalk" to "islandwalk." This effect lasts indefinitely.)
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Misty Rainforest
|
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Momir Vig, Simic Visionary
|
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
Whenever you cast a green creature spell, you may search your library for a creature card, reveal it, then shuffle and put that card on top. Whenever you cast a blue creature spell, reveal the top card of your library. If it's a creature card, put that card into your hand.
|
{3}{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mystical Tutor
|
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Nullmage Shepherd
|
Tap four untapped creatures you control: Destroy target artifact or enchantment.
Tap four untapped creatures you control: Destroy target artifact or enchantment.
|
{3}{G}
|
Creature
|
2/4
|
|
|
main
|
1 |
Oracle of Mul Daya
|
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
|
{3}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Oran-Rief, the Vastwood
|
Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
Oran-Rief, the Vastwood enters the battlefield tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered the battlefield this turn.
|
|
Land
|
|
|
|
main
|
1 |
Orochi Leafcaller
|
{G}: Add one mana of any color.
{G}: Add one mana of any color.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Pact of Negation
|
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
|
{0}
|
Instant
|
|
|
|
main
|
1 |
Phantasmal Image
|
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it's an Illusion in addition to its other types and it has "When this creature becomes the target of a spell or ability, sacrifice it."
|
{1}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Phyrexian Metamorph
|
({U/P} can be paid with either {U} or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
({U/P} can be paid with either {U} or 2 life.) You may have Phyrexian Metamorph enter the battlefield as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
|
{3}{U/P}
|
Artifact Creature
|
0/0
|
|
|
main
|
1 |
Polluted Delta
|
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Praetor's Counsel
|
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
Return all cards from your graveyard to your hand. Exile Praetor's Counsel. You have no maximum hand size for the rest of the game.
|
{5}{G}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Priest of Titania
|
{T}: Add {G} for each Elf on the battlefield.
{T}: Add {G} for each Elf on the battlefield.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Prime Speaker Zegana
|
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
Prime Speaker Zegana enters the battlefield with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters the battlefield, draw cards equal to its power.
|
{2}{G}{G}{U}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Progenitor Mimic
|
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield, except it has "At the beginning of your upkeep, if this creature isn't a token, create a token that's a copy of this creature."
|
{4}{G}{U}
|
Creature
|
0/0
|
|
|
main
|
1 |
Quirion Ranger
|
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Riftsweeper
|
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Riptide Laboratory
|
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
|
|
Land
|
|
|
|
main
|
1 |
Rite of Replication
|
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
|
{2}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Scalding Tarn
|
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Shardless Agent
|
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
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{1}{G}{U}
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Artifact Creature
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2/2
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|
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main
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1 |
Shrieking Drake
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Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
Flying When Shrieking Drake enters the battlefield, return a creature you control to its owner's hand.
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{U}
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Creature
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1/1
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|
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main
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1 |
Simic Growth Chamber
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Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. {T}: Add {G}{U}.
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Land
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|
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main
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1 |
Skyshroud Claim
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Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
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{3}{G}
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Sorcery
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|
|
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main
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1 |
Sleight of Mind
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Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
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{U}
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Instant
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|
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main
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1 |
Snapcaster Mage
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Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Flash When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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{1}{U}
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Creature
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2/1
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|
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main
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1 |
Somberwald Sage
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{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
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{2}{G}
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Creature
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0/1
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|
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main
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1 |
Soul of the Harvest
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Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
Trample Whenever another nontoken creature enters the battlefield under your control, you may draw a card.
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{4}{G}{G}
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Creature
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6/6
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|
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main
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1 |
Sylvan Scrying
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Search your library for a land card, reveal it, put it into your hand, then shuffle.
Search your library for a land card, reveal it, put it into your hand, then shuffle.
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{1}{G}
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Sorcery
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|
|
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main
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1 |
Thousand-Year Elixir
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You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.
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{3}
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Artifact
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|
|
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main
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1 |
Tidespout Tyrant
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Flying Whenever you cast a spell, return target permanent to its owner's hand.
Flying Whenever you cast a spell, return target permanent to its owner's hand.
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{5}{U}{U}{U}
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Creature
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5/5
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|
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main
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1 |
Tishana, Voice of Thunder
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Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
Tishana, Voice of Thunder's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters the battlefield, draw a card for each creature you control.
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{5}{G}{U}
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Creature
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*/*
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|
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main
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1 |
Tolaria West
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Tolaria West enters the battlefield tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Tolaria West enters the battlefield tapped. {T}: Add {U}. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
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Land
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|
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main
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1 |
Tooth and Nail
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Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
Choose one — • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle. • Put up to two creature cards from your hand onto the battlefield. Entwine {2} (Choose both if you pay the entwine cost.)
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{5}{G}{G}
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Sorcery
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|
|
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main
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1 |
Tropical Island
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|
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Land
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|
|
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main
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1 |
Verdant Catacombs
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{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Land
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|
|
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main
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1 |
Whim of Volrath
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Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. (For example, you may change "nonred creature" to "nongreen creature" or "plainswalk" to "swampwalk.")
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{U}
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Instant
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|
|
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main
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1 |
Windswept Heath
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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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|
|
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main
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1 |
Wirewood Channeler
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{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.
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{3}{G}
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Creature
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2/2
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|
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main
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1 |
Wirewood Lodge
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{T}: Add {C}. {G}, {T}: Untap target Elf.
{T}: Add {C}. {G}, {T}: Untap target Elf.
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Land
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|
|
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main
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1 |
Wirewood Symbiote
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Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.
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{G}
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Creature
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1/1
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|
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main
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1 |
Wooded Foothills
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{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
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Land
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|
|
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main
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1 |
Yavimaya Coast
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{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
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Land
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|
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main
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