1 |
Aegis of Honor
|
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Angel's Trumpet
|
All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
All creatures have vigilance. At the beginning of each player's end step, tap all untapped creatures that player controls that didn't attack this turn. Angel's Trumpet deals damage to the player equal to the number of creatures tapped this way.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Arboria
|
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Archangel of Tithes
|
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Flying As long as Archangel of Tithes is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
|
{1}{W}{W}{W}
|
Creature
|
3/5
|
|
|
main
|
1 |
As Foretold
|
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Asceticism
|
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
|
{3}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Aurification
|
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Austere Command
|
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Avacyn, Angel of Hope
|
Flying, vigilance, indestructible Other permanents you control have indestructible.
Flying, vigilance, indestructible Other permanents you control have indestructible.
|
{5}{W}{W}{W}
|
Creature
|
8/8
|
|
|
main
|
1 |
Avacyn, Guardian Angel
|
Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
Flying, vigilance {1}{W}: Prevent all damage that would be dealt to another target creature this turn by sources of the color of your choice. {5}{W}{W}: Prevent all damage that would be dealt to target player or planeswalker this turn by sources of the color of your choice.
|
{2}{W}{W}{W}
|
Creature
|
5/4
|
|
|
main
|
1 |
Awakening
|
At the beginning of each upkeep, untap all creatures and lands.
At the beginning of each upkeep, untap all creatures and lands.
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Burgeoning
|
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Cancel
|
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Cascading Cataracts
|
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
|
|
Land
|
|
|
|
main
|
1 |
Chromatic Lantern
|
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Cleansing Meditation
|
Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield.
|
{1}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Cloud Cover
|
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
|
{2}{W}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Collective Restraint
|
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control.
|
{3}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Colossus of Akros
|
Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
Defender, indestructible {10}: Monstrosity 10. (If this creature isn't monstrous, put ten +1/+1 counters on it and it becomes monstrous.) As long as Colossus of Akros is monstrous, it has trample and can attack as though it didn't have defender.
|
{8}
|
Artifact Creature
|
10/10
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Counterbalance
|
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
|
{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Crawlspace
|
No more than two creatures can attack you each combat.
No more than two creatures can attack you each combat.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Defensive Formation
|
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Delaying Shield
|
If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
If damage would be dealt to you, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Dismiss into Dream
|
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."
|
{6}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Dissipation Field
|
Whenever a permanent deals damage to you, return it to its owner's hand.
Whenever a permanent deals damage to you, return it to its owner's hand.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Dissolve
|
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Divine Presence
|
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
If a source would deal 4 or more damage to a permanent or player, that source deals 3 damage to that permanent or player instead.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Divine Reckoning
|
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Divine Retribution
|
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
Divine Retribution deals damage to target attacking creature equal to the number of attacking creatures.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Dovescape
|
({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
({W/U} can be paid with either {W} or {U}.) Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
|
{3}{W/U}{W/U}{W/U}
|
Enchantment
|
|
|
|
main
|
1 |
Dramatic Reversal
|
Untap all nonland permanents you control.
Untap all nonland permanents you control.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Dream Tides
|
Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
Creatures don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Dueling Grounds
|
No more than one creature can attack each combat. No more than one creature can block each combat.
No more than one creature can attack each combat. No more than one creature can block each combat.
|
{1}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Duelist's Heritage
|
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Earnest Fellowship
|
Each creature has protection from its colors.
Each creature has protection from its colors.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Enchanted Evening
|
All permanents are enchantments in addition to their other types.
All permanents are enchantments in addition to their other types.
|
{3}{W/U}{W/U}
|
Enchantment
|
|
|
|
main
|
1 |
Enchantment Alteration
|
Attach target Aura attached to a creature or land to another permanent of that type.
Attach target Aura attached to a creature or land to another permanent of that type.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Enchantress's Presence
|
Whenever you cast an enchantment spell, draw a card.
Whenever you cast an enchantment spell, draw a card.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Energy Field
|
Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice Energy Field.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Enlightened Tutor
|
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Fight or Flight
|
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Fog
|
Prevent all combat damage that would be dealt this turn.
Prevent all combat damage that would be dealt this turn.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Fog Bank
|
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
Defender, flying Prevent all combat damage that would be dealt to and dealt by Fog Bank.
|
{1}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Force Bubble
|
If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble.
If damage would be dealt to you, put that many depletion counters on Force Bubble instead. When there are four or more depletion counters on Force Bubble, sacrifice it. At the beginning of each end step, remove all depletion counters from Force Bubble.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Future Sight
|
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
|
{2}{U}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Ghostly Prison
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Gift of Immortality
|
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
Enchant creature When enchanted creature dies, return that card to the battlefield under its owner's control. Return Gift of Immortality to the battlefield attached to that creature at the beginning of the next end step.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Glaciers
|
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains.
At the beginning of your upkeep, sacrifice Glaciers unless you pay {W}{U}. All Mountains are Plains.
|
{2}{W}{U}
|
Enchantment
|
|
|
|
side
|
1 |
Gossamer Chains
|
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
Return Gossamer Chains to its owner's hand: Prevent all combat damage that would be dealt by target unblocked creature this turn.
|
{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Greater Auramancy
|
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hanna, Ship's Navigator
|
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
|
{1}{W}{U}
|
Creature
|
1/2
|
|
|
main
|
1 |
Herald of the Pantheon
|
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
|
{1}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Holy Day
|
Prevent all combat damage that would be dealt this turn.
Prevent all combat damage that would be dealt this turn.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Humility
|
All creatures lose all abilities and have base power and toughness 1/1.
All creatures lose all abilities and have base power and toughness 1/1.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Idyllic Tutor
|
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Island of Wak-Wak
|
{T}: Target creature with flying has base power 0 until end of turn.
{T}: Target creature with flying has base power 0 until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Island Sanctuary
|
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ivory Mask
|
You have shroud. (You can't be the target of spells or abilities.)
You have shroud. (You can't be the target of spells or abilities.)
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Karma
|
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
side
|
1 |
Karmic Justice
|
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Krosan Grip
|
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Kruphix, God of Horizons
|
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
Indestructible As long as your devotion to green and blue is less than seven, Kruphix isn't a creature. You have no maximum hand size. If you would lose unspent mana, that mana becomes colorless instead.
|
{3}{G}{U}
|
Creature Enchantment
|
4/7
|
|
|
main
|
1 |
Land Tax
|
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Leyline of Anticipation
|
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Leyline of Sanctity
|
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Lifetap
|
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
|
{U}{U}
|
Enchantment
|
|
|
|
side
|
1 |
Lightmine Field
|
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Luminarch Ascension
|
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mana Reflection
|
If you tap a permanent for mana, it produces twice as much of that mana instead.
If you tap a permanent for mana, it produces twice as much of that mana instead.
|
{4}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Martial Law
|
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Maze of Ith
|
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
|
|
Land
|
|
|
|
main
|
1 |
Mind's Dilation
|
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
|
{5}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mirage Mirror
|
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Mirari's Wake
|
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
|
{3}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mirri's Guile
|
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Mystic Barrier
|
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
When Mystic Barrier enters the battlefield or at the beginning of your upkeep, choose left or right. Each player may attack only the nearest opponent in the last chosen direction and planeswalkers controlled by that opponent.
|
{4}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mystic Decree
|
All creatures lose flying and islandwalk.
All creatures lose flying and islandwalk.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mystic Denial
|
Counter target creature or sorcery spell.
Counter target creature or sorcery spell.
|
{1}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Mystical Tutor
|
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Norn's Annex
|
({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
({W/P} can be paid with either {W} or 2 life.) Creatures can't attack you or planeswalkers you control unless their controller pays {W/P} for each of those creatures.
|
{3}{W/P}{W/P}
|
Artifact
|
|
|
|
main
|
1 |
Open the Vaults
|
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Orbs of Warding
|
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Overwhelming Splendor
|
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
|
{6}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Palliation Accord
|
Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord. Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord. Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.
|
{3}{W}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Pariah
|
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Personal Sanctuary
|
During your turn, prevent all damage that would be dealt to you.
During your turn, prevent all damage that would be dealt to you.
|
{2}{W}
|
Enchantment
|
|
|
|
maybe
|
1 |
Phyrexian Unlife
|
You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Planar Cleansing
|
Destroy all nonland permanents.
Destroy all nonland permanents.
|
{3}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Platinum Angel
|
Flying You can't lose the game and your opponents can't win the game.
Flying You can't lose the game and your opponents can't win the game.
|
{7}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Precognition
|
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
At the beginning of your upkeep, you may look at the top card of target opponent's library. If you do, you may put that card on the bottom of that player's library.
|
{4}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Primal Command
|
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
Choose two — • Target player gains 7 life. • Put target noncreature permanent on top of its owner's library. • Target player shuffles their graveyard into their library. • Search your library for a creature card, reveal it, put it into your hand, then shuffle.
|
{3}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Prismatic Omen
|
Lands you control are every basic land type in addition to their other types.
Lands you control are every basic land type in addition to their other types.
|
{1}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Privileged Position
|
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
({G/W} can be paid with either {G} or {W}.) Other permanents you control have hexproof. (They can't be the targets of spells or abilities your opponents control.)
|
{2}{G/W}{G/W}{G/W}
|
Enchantment
|
|
|
|
main
|
1 |
Propaganda
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Protective Sphere
|
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
{1}, Pay 1 life: Prevent all damage that would be dealt to you this turn by a source of your choice that shares a color with the mana spent on this activation cost. (Colorless mana prevents no damage.)
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Psychic Surgery
|
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
Whenever an opponent shuffles their library, you may look at the top two cards of that library. You may exile one of those cards. Then put the rest on top of that library in any order.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Pulse of Llanowar
|
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
If a basic land you control is tapped for mana, it produces mana of a color of your choice instead of any other type.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Replenish
|
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
|
{3}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Rhystic Study
|
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Rout
|
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
You may cast Rout as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
|
{3}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Rune of Protection: Artifacts
|
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Rune of Protection: Black
|
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Rune of Protection: Blue
|
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Rune of Protection: Green
|
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Rune of Protection: Red
|
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Rune of Protection: White
|
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sandwurm Convergence
|
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
Creatures with flying can't attack you or planeswalkers you control. At the beginning of your end step, create a 5/5 green Wurm creature token.
|
{6}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Serra's Sanctum
|
{T}: Add {W} for each enchantment you control.
{T}: Add {W} for each enchantment you control.
|
|
Land
|
|
|
|
main
|
1 |
Sigil of the Empty Throne
|
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sigil of the New Dawn
|
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Spear of Heliod
|
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Creatures you control get +1/+1. {1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
|
{1}{W}{W}
|
Artifact Enchantment
|
|
|
|
main
|
1 |
Sphere of Safety
|
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
|
{4}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Starfield of Nyx
|
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield. As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
|
{4}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Steal Artifact
|
Enchant artifact You control enchanted artifact.
Enchant artifact You control enchanted artifact.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Sterling Grove
|
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice Sterling Grove: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
|
{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sundial of the Infinite
|
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Supreme Verdict
|
This spell can't be countered. Destroy all creatures.
This spell can't be countered. Destroy all creatures.
|
{1}{W}{W}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Swiftfoot Boots
|
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Tamiyo's Journal
|
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {T}, Sacrifice three Clues: Search your library for a card, put that card into your hand, then shuffle.
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Teferi's Protection
|
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
|
{2}{W}
|
Instant
|
|
|
|
main
|
1 |
Telepathy
|
Your opponents play with their hands revealed.
Your opponents play with their hands revealed.
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Thassa, God of the Sea
|
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
|
{2}{U}
|
Creature Enchantment
|
5/5
|
|
|
main
|
1 |
Thought Reflection
|
If you would draw a card, draw two cards instead.
If you would draw a card, draw two cards instead.
|
{4}{U}{U}{U}
|
Enchantment
|
|
|
|
maybe
|
1 |
Upwelling
|
Players don't lose unspent mana as steps and phases end.
Players don't lose unspent mana as steps and phases end.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Web of Inertia
|
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Well of Ideas
|
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
|
{5}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Wheel of Sun and Moon
|
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
|
{G/W}{G/W}
|
Enchantment
|
|
|
|
main
|
1 |
Worldly Tutor
|
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Search your library for a creature card, reveal it, then shuffle and put the card on top.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Worship
|
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Zendikar Resurgent
|
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
|
{5}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Zur's Weirding
|
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
|
{3}{U}
|
Enchantment
|
|
|
|
main
|