1 |
Archaeomancer
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When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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{2}{U}{U}
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Creature
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1/2
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$0.27
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main
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1 |
Aura Shards
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Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
Whenever a creature enters the battlefield under your control, you may destroy target artifact or enchantment.
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{1}{G}{W}
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Enchantment
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$16.80
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main
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1 |
Avenger of Zendikar
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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{5}{G}{G}
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Creature
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5/5
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$1.53
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main
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5 |
Azorius Guildgate
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Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U}.
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Land
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$0.17
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main
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1 |
Blessed Sanctuary
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Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
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{3}{W}{W}
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Enchantment
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$1.12
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main
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1 |
Charming Prince
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When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
When Charming Prince enters the battlefield, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
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{1}{W}
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Creature
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2/2
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|
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main
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1 |
Cleansing Nova
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Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
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{3}{W}{W}
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Sorcery
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$0.46
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main
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2 |
Detention Sphere
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When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.
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{1}{W}{U}
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Enchantment
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$0.44
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main
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1 |
Diluvian Primordial
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Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
Flying When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a spell cast this way would be put into a graveyard, exile it instead.
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{5}{U}{U}
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Creature
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5/5
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$0.32
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main
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1 |
Druid of Purification
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When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
When Druid of Purification enters the battlefield, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
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{3}{G}
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Creature
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2/3
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|
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main
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1 |
Elite Guardmage
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Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card.
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{2}{W}{U}
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Creature
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2/3
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$0.17
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main
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1 |
Elspeth Conquers Death
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
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{3}{W}{W}
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Enchantment
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$0.87
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main
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4 |
Ephemerate
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Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Exile target creature you control, then return it to the battlefield under its owner's control. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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{W}
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Instant
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main
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3 |
Essence Flux
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Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.
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{U}
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Instant
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$1.40
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main
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1 |
Eternal Witness
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When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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{1}{G}{G}
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Creature
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2/1
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$1.14
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main
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4 |
Flicker of Fate
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Exile target creature or enchantment, then return it to the battlefield under its owner's control.
Exile target creature or enchantment, then return it to the battlefield under its owner's control.
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{1}{W}
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Instant
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$0.22
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main
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3 |
Flickerwisp
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Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
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{1}{W}{W}
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Creature
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3/1
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$1.91
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main
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5 |
Forest
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Land
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main
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5 |
Island
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Land
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main
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1 |
Luminate Primordial
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Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
Vigilance When Luminate Primordial enters the battlefield, for each opponent, exile up to one target creature that player controls and that player gains life equal to its power.
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{5}{W}{W}
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Creature
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4/7
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$0.29
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main
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1 |
Luminous Broodmoth
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Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
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{2}{W}{W}
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Creature
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3/4
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$1.74
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main
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2 |
Momentary Blink
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Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{1}{W}
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Instant
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$0.06
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main
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3 |
Omen of the Sea
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Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.
Flash When Omen of the Sea enters the battlefield, scry 2, then draw a card. {2}{U}, Sacrifice Omen of the Sea: Scry 2.
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{1}{U}
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Enchantment
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$0.10
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main
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7 |
Plains
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Land
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main
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2 |
Prosperous Innkeeper
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When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.
When Prosperous Innkeeper enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") Whenever another creature enters the battlefield under your control, you gain 1 life.
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{1}{G}
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Creature
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1/1
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main
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4 |
Risen Reef
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Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
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{1}{G}{U}
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Creature
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1/1
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$0.55
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main
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6 |
Selesnya Guildgate
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Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}.
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Land
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$0.07
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main
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5 |
Simic Guildgate
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Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U}.
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Land
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main
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3 |
Skyclave Apparition
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When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
When Skyclave Apparition enters the battlefield, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
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{1}{W}{W}
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Creature
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2/2
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$0.37
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main
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1 |
Solitude
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Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Flash Lifelink When Solitude enters the battlefield, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
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{3}{W}{W}
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Creature
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3/2
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$19.44
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main
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2 |
Soulherder
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Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
Whenever a creature is exiled from the battlefield, put a +1/+1 counter on Soulherder. At the beginning of your end step, you may exile another target creature you control, then return that card to the battlefield under its owner's control.
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{1}{W}{U}
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Creature
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1/1
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$2.10
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main
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2 |
Sun Titan
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Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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{4}{W}{W}
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Creature
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6/6
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|
$0.44
|
main
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1 |
Sylvan Primordial
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Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Reach When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
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{5}{G}{G}
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Creature
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6/8
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$5.33
|
main
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1 |
Terastodon
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When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
When Terastodon enters the battlefield, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
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{6}{G}{G}
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Creature
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9/9
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$0.27
|
main
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1 |
Thassa, Deep-Dwelling
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Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature.
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{3}{U}
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Creature Enchantment
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6/5
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main
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1 |
Thought-Knot Seer
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({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
({C} represents colorless mana.) When Thought-Knot Seer enters the battlefield, target opponent reveals their hand. You choose a nonland card from it and exile that card. When Thought-Knot Seer leaves the battlefield, target opponent draws a card.
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{3}{C}
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Creature
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4/4
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$1.97
|
main
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3 |
Thragtusk
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When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
When Thragtusk enters the battlefield, you gain 5 life. When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
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{4}{G}
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Creature
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5/3
|
|
$0.24
|
main
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1 |
Titan of Industry
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Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
Reach, trample When Titan of Industry enters the battlefield, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
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{4}{G}{G}{G}
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Creature
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7/7
|
|
$2.55
|
main
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2 |
Venser, Shaper Savant
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Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
Flash When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner's hand.
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{2}{U}{U}
|
Creature
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2/2
|
|
$1.09
|
main
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2 |
Wall of Omens
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Defender When Wall of Omens enters the battlefield, draw a card.
Defender When Wall of Omens enters the battlefield, draw a card.
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{1}{W}
|
Creature
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0/4
|
|
$0.26
|
main
|
4 |
Yorion, Sky Nomad
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Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters the battlefield, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
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{3}{W/U}{W/U}
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Creature
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4/5
|
|
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main
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