1 |
Absolute Grace
|
All creatures have protection from black.
All creatures have protection from black.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Absolute Law
|
All creatures have protection from red.
All creatures have protection from red.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ajani's Chosen
|
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.
|
{2}{W}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Angelic Renewal
|
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Angry Mob
|
Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
Trample As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
|
{2}{W}{W}
|
Creature
|
2+*/2+*
|
|
|
main
|
1 |
Arasta of the Endless Web
|
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
Reach Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
|
{2}{G}{G}
|
Creature Enchantment
|
3/5
|
|
|
main
|
1 |
Archon of Sun's Grace
|
Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
Flying, lifelink Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment enters the battlefield under your control, create a 2/2 white Pegasus creature token with flying.
|
{2}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Bathe in Light
|
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
|
{1}{W}
|
Instant
|
|
|
|
main
|
1 |
Benevolent Blessing
|
Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Flash Enchant creature As Benevolent Blessing enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Bishop of Rebirth
|
Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Bishop of Rebirth attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
|
{3}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Blessed Sanctuary
|
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Blossoming Sands
|
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Blossoming Sands enters the battlefield tapped. When Blossoming Sands enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Chameleon Colossus
|
Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
Changeling (This card is every creature type.) Protection from black {2}{G}{G}: Chameleon Colossus gets +X/+X until end of turn, where X is its power.
|
{2}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Collective Blessing
|
Creatures you control get +3/+3.
Creatures you control get +3/+3.
|
{3}{G}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Combat Calligrapher
|
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
Flying Inklings can't attack you or planeswalkers you control. Whenever a player attacks one of your opponents, that attacking player creates a tapped 2/1 white and black Inkling creature token with flying that's attacking that opponent.
|
{3}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Conqueror's Pledge
|
Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
|
{2}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Coveted Jewel
|
When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
When Coveted Jewel enters the battlefield, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of Coveted Jewel. Untap it.
|
{6}
|
Artifact
|
|
|
|
main
|
1 |
Crusading Knight
|
Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.
Protection from black Crusading Knight gets +1/+1 for each Swamp your opponents control.
|
{2}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Dawnbreak Reclaimer
|
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Dictate of Heliod
|
Flash Creatures you control get +2/+2.
Flash Creatures you control get +2/+2.
|
{3}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Dragon Throne of Tarkir
|
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}
|
{4}
|
Artifact
|
|
|
|
main
|
1 |
Earnest Fellowship
|
Each creature has protection from its colors.
Each creature has protection from its colors.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Embodiment of Insight
|
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
|
{4}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Emeria Shepherd
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
Flying Landfall — Whenever a land enters the battlefield under your control, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
|
{5}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Farhaven Elf
|
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Farhaven Elf enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Force of Virtue
|
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.
If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost. Flash Creatures you control get +1/+1.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
14 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Gaea's Anthem
|
Creatures you control get +1/+1.
Creatures you control get +1/+1.
|
{1}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Gideon's Sacrifice
|
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Glorious Anthem
|
Creatures you control get +1/+1.
Creatures you control get +1/+1.
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Graypelt Refuge
|
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
Graypelt Refuge enters the battlefield tapped. When Graypelt Refuge enters the battlefield, you gain 1 life. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Gutter Grime
|
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
Whenever a nontoken creature you control dies, put a slime counter on Gutter Grime, then create a green Ooze creature token with "This creature's power and toughness are each equal to the number of slime counters on Gutter Grime."
|
{4}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Herald of the Host
|
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
|
{3}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Hunter's Insight
|
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Karma
|
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
At the beginning of each player's upkeep, Karma deals damage to that player equal to the number of Swamps they control.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Karmic Guide
|
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.
|
{3}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Krosan Verge
|
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Lightwielder Paladin
|
First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.
|
{3}{W}{W}
|
Creature
|
4/4
|
|
|
main
|
1 |
Maja, Bretagard Protector
|
Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
Other creatures you control get +1/+1. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Human Warrior creature token.
|
{2}{G}{W}{W}
|
Creature
|
2/3
|
CMDR
|
|
main
|
1 |
Mask of Law and Grace
|
Enchant creature Enchanted creature has protection from black and from red.
Enchant creature Enchanted creature has protection from black and from red.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mentor of the Meek
|
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
Whenever another creature with power 2 or less enters the battlefield under your control, you may pay {1}. If you do, draw a card.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Mimic Vat
|
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner's graveyard. {3}, {T}: Create a token that's a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Mirran Crusader
|
Double strike, protection from black and from green
Double strike, protection from black and from green
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Monk Idealist
|
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.
|
{2}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Oreskos Explorer
|
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
When Oreskos Explorer enters the battlefield, search your library for up to X Plains cards, where X is the number of players who control more lands than you. Reveal those cards, put them into your hand, then shuffle.
|
{1}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Oversoul of Dusk
|
Protection from blue, from black, and from red
Protection from blue, from black, and from red
|
{G/W}{G/W}{G/W}{G/W}{G/W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Paladin Class
|
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Paladin en-Vec
|
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)
|
{1}{W}{W}
|
Creature
|
2/2
|
|
|
main
|
17 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Rampaging Baloths
|
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
Trample Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.
|
{4}{G}{G}
|
Creature
|
6/6
|
|
|
main
|
1 |
Reincarnation
|
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
|
{1}{G}{G}
|
Instant
|
|
|
|
main
|
1 |
Requiem Angel
|
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
|
{5}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Resurgent Belief
|
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
|
|
Sorcery
|
|
|
|
main
|
1 |
Retreat to Emeria
|
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
Landfall — Whenever a land enters the battlefield under your control, choose one — • Create a 1/1 white Kor Ally creature token. • Creatures you control get +1/+1 until end of turn.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Reverent Hoplite
|
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
When Reverent Hoplite enters the battlefield, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
|
{4}{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Rootweaver Druid
|
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
When Rootweaver Druid enters the battlefield, each opponent may search their library for up to three basic land cards. They each put one of those cards onto the battlefield tapped under your control and the rest onto the battlefield tapped under their control. Then each player who searched their library this way shuffles.
|
{2}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Runed Halo
|
As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
As Runed Halo enters the battlefield, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
|
{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Samite Elder
|
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.
|
{2}{W}
|
Creature
|
1/2
|
|
|
main
|
1 |
Sanctifier en-Vec
|
Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Satyr Enchanter
|
Whenever you cast an enchantment spell, draw a card.
Whenever you cast an enchantment spell, draw a card.
|
{1}{G}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Saving Grace
|
Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
Flash Enchant creature you control When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead. Enchanted creature gets +0/+3.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Shield of Duty and Reason
|
Enchant creature Enchanted creature has protection from green and from blue.
Enchant creature Enchanted creature has protection from green and from blue.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Snake Pit
|
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
|
{3}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Spawnwrithe
|
Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
Trample Whenever Spawnwrithe deals combat damage to a player, create a token that's a copy of Spawnwrithe.
|
{2}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Spectral Procession
|
Create three 1/1 white Spirit creature tokens with flying.
Create three 1/1 white Spirit creature tokens with flying.
|
{2/W}{2/W}{2/W}
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Sorcery
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main
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1 |
Spellbane Centaur
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Creatures you control can't be the targets of blue spells or abilities from blue sources.
Creatures you control can't be the targets of blue spells or abilities from blue sources.
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{2}{G}
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Creature
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3/2
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|
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main
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1 |
Sporemound
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Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Saproling creature token.
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{3}{G}{G}
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Creature
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3/3
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main
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1 |
Springbloom Druid
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When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When Springbloom Druid enters the battlefield, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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{2}{G}
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Creature
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1/1
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|
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main
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1 |
Stern Judge
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{T}: Each player loses 1 life for each Swamp they control.
{T}: Each player loses 1 life for each Swamp they control.
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{2}{W}
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Creature
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2/2
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|
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main
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1 |
Sun Titan
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Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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{4}{W}{W}
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Creature
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6/6
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|
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main
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1 |
Tranquil Expanse
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Tranquil Expanse enters the battlefield tapped. {T}: Add {G} or {W}.
Tranquil Expanse enters the battlefield tapped. {T}: Add {G} or {W}.
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Land
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main
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1 |
Trostani Discordant
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Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
Other creatures you control get +1/+1. When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink. At the beginning of your end step, each player gains control of all creatures they own.
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{3}{G}{W}
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Creature
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1/4
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|
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main
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1 |
Trove Warden
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Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
Vigilance Landfall — Whenever a land enters the battlefield under your control, exile target permanent card with mana value 3 or less from your graveyard. When Trove Warden dies, put each permanent card exiled with it onto the battlefield under the control of that card's owner.
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{2}{W}{W}
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Creature
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3/4
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|
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main
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1 |
Twilight Shepherd
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Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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{3}{W}{W}{W}
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Creature
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5/5
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|
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main
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1 |
Undergrowth Champion
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If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
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{1}{G}{G}
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Creature
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2/2
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|
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main
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1 |
Wood Elves
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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{2}{G}
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Creature
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1/1
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|
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main
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1 |
Yasharn, Implacable Earth
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When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
When Yasharn enters the battlefield, search your library for a basic Forest card and a basic Plains card, reveal those cards, put them into your hand, then shuffle. Players can't pay life or sacrifice nonland permanents to cast spells or activate abilities.
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{2}{G}{W}
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Creature
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4/4
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CMDR
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main
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1 |
Yavimaya Dryad
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Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) When Yavimaya Dryad enters the battlefield, you may search your library for a Forest card, put it onto the battlefield tapped under target player's control, then shuffle.
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{1}{G}{G}
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Creature
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2/1
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|
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main
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1 |
Zendikar's Roil
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Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token.
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{3}{G}{G}
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Enchantment
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main
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