1 |
Acidic Slime
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
|
{3}{G}{G}
|
Creature
|
2/2
|
|
|
main
|
1 |
Arcane Denial
|
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Artifact Mutation
|
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
Destroy target artifact. It can't be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact's mana value.
|
{R}{G}
|
Instant
|
|
|
|
main
|
1 |
Ashnod's Altar
|
Sacrifice a creature: Add {C}{C}.
Sacrifice a creature: Add {C}{C}.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Beastmaster Ascension
|
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension. As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Biomass Mutation
|
Creatures you control have base power and toughness X/X until end of turn.
Creatures you control have base power and toughness X/X until end of turn.
|
{X}{G/U}{G/U}
|
Instant
|
|
|
|
main
|
1 |
Brudiclad, Telchor Engineer
|
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
Creature tokens you control have haste. At the beginning of combat on your turn, create a 2/1 blue Phyrexian Myr artifact creature token. Then you may choose a token you control. If you do, each other token you control becomes a copy of that token.
|
{4}{U}{R}
|
Artifact Creature
|
4/4
|
|
|
main
|
1 |
Chasm Skulker
|
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
|
{2}{U}
|
Creature
|
1/1
|
|
|
main
|
1 |
Coat of Arms
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
|
{5}
|
Artifact
|
|
|
|
main
|
1 |
Collective Voyage
|
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
Join forces — Starting with you, each player may pay any amount of mana. Each player searches their library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles.
|
{G}
|
Sorcery
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Counterspell
|
|
{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Cyclonic Rift
|
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Dictate of Kruphix
|
Flash At the beginning of each player's draw step, that player draws an additional card.
Flash At the beginning of each player's draw step, that player draws an additional card.
|
{1}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Disrupt Decorum
|
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
|
{2}{R}{R}
|
Sorcery
|
|
|
|
main
|
1 |
Edric, Spymaster of Trest
|
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
|
{1}{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Elvish Mystic
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Exotic Orchard
|
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add one mana of any color that a land an opponent controls could produce.
|
|
Land
|
|
|
|
main
|
1 |
Explosive Vegetation
|
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Fabled Passage
|
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
{T}, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
|
|
Land
|
|
|
|
main
|
1 |
Farseek
|
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Fevered Visions
|
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
At the beginning of each player's end step, that player draws a card. If the player is your opponent and has four or more cards in hand, Fevered Visions deals 2 damage to that player.
|
{1}{U}{R}
|
Enchantment
|
|
|
|
main
|
12 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Frontier Bivouac
|
Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.
Frontier Bivouac enters the battlefield tapped. {T}: Add {G}, {U}, or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Glademuse
|
Whenever a player casts a spell, if it's not their turn, that player draws a card.
Whenever a player casts a spell, if it's not their turn, that player draws a card.
|
{2}{G}
|
Creature
|
2/4
|
|
|
main
|
1 |
Growth Spiral
|
Draw a card. You may put a land card from your hand onto the battlefield.
Draw a card. You may put a land card from your hand onto the battlefield.
|
{G}{U}
|
Instant
|
|
|
|
main
|
1 |
Harrow
|
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Harvest Season
|
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
Search your library for up to X basic land cards, where X is the number of tapped creatures you control, put those cards onto the battlefield tapped, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Heartwood Storyteller
|
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
|
{1}{G}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Horizon Chimera
|
Flash Flying, trample Whenever you draw a card, you gain 1 life.
Flash Flying, trample Whenever you draw a card, you gain 1 life.
|
{2}{G}{U}
|
Creature
|
3/2
|
|
|
main
|
1 |
Howling Mine
|
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card.
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Impact Tremors
|
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent.
|
{1}{R}
|
Enchantment
|
|
|
|
main
|
12 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Jace Beleren
|
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
|
{1}{U}{U}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Jace's Archivist
|
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{U}, {T}: Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
|
{1}{U}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kami of the Crescent Moon
|
At the beginning of each player's draw step, that player draws an additional card.
At the beginning of each player's draw step, that player draws an additional card.
|
{U}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
Kaseto, Orochi Archmage
|
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
{G}{U}: Target creature can't be blocked this turn. If that creature is a Snake, it gets +2/+2 until end of turn.
|
{1}{G}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Kashi-Tribe Elite
|
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
Legendary Snakes you control have shroud. (They can't be the targets of spells or abilities.) Whenever Kashi-Tribe Elite deals combat damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
|
{1}{G}{G}
|
Creature
|
2/3
|
|
|
main
|
1 |
Kodama's Reach
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Lightning Greaves
|
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Llanowar Elves
|
|
{G}
|
Creature
|
1/1
|
|
|
main
|
1 |
Magus of the Jar
|
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
{T}, Sacrifice Magus of the Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
|
{3}{U}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Magus of the Wheel
|
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
{1}{R}, {T}, Sacrifice Magus of the Wheel: Each player discards their hand, then draws seven cards.
|
{2}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Minds Aglow
|
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
|
{U}
|
Sorcery
|
|
|
|
main
|
6 |
Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Nature's Claim
|
Destroy target artifact or enchantment. Its controller gains 4 life.
Destroy target artifact or enchantment. Its controller gains 4 life.
|
{G}
|
Instant
|
|
|
|
main
|
1 |
Nin, the Pain Artist
|
{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
{X}{U}{R}, {T}: Nin, the Pain Artist deals X damage to target creature. That creature's controller draws X cards.
|
{U}{R}
|
Creature
|
1/1
|
|
|
main
|
1 |
Niv-Mizzet, the Firemind
|
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. {T}: Draw a card.
|
{2}{U}{U}{R}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Ogre Battledriver
|
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and {T} this turn.)
|
{2}{R}{R}
|
Creature
|
3/3
|
|
|
main
|
1 |
Ohran Frostfang
|
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
|
{3}{G}{G}
|
Creature
|
2/6
|
|
|
main
|
1 |
Path of Ancestry
|
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
|
Land
|
|
|
|
main
|
1 |
Pongify
|
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Prosperity
|
Each player draws X cards.
Each player draws X cards.
|
{X}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Reality Shift
|
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Rites of Flourishing
|
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Sakiko, Mother of Summer
|
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end.
|
{4}{G}{G}
|
Creature
|
3/3
|
|
|
main
|
1 |
Second Harvest
|
For each token you control, create a token that's a copy of that permanent.
For each token you control, create a token that's a copy of that permanent.
|
{2}{G}{G}
|
Instant
|
|
|
|
main
|
1 |
Shivan Reef
|
{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. Shivan Reef deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Skullclamp
|
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Swan Song
|
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Temple of Abandon
|
Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.
Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. {T}: Add {R} or {G}.
|
|
Land
|
|
|
|
main
|
1 |
Temple of Epiphany
|
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. {T}: Add {U} or {R}.
|
|
Land
|
|
|
|
main
|
1 |
Temple of Mystery
|
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Tempt with Discovery
|
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Tetsuko Umezawa, Fugitive
|
Creatures you control with power or toughness 1 or less can't be blocked.
Creatures you control with power or toughness 1 or less can't be blocked.
|
{1}{U}
|
Creature
|
1/3
|
|
|
main
|
1 |
The Locust God
|
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Flying Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste. {2}{U}{R}: Draw a card, then discard a card. When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
|
{4}{U}{R}
|
Creature
|
4/4
|
|
|
main
|
1 |
Well of Ideas
|
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
|
{5}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Windfall
|
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
|
{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Words of Wisdom
|
You draw two cards, then each other player draws a card.
You draw two cards, then each other player draws a card.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Xyris, the Writhing Storm
|
Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
Flying Whenever an opponent draws a card except the first one they draw in each of their draw steps, create a 1/1 green Snake creature token. Whenever Xyris, the Writhing Storm deals combat damage to a player, you and that player each draw that many cards.
|
{2}{G}{U}{R}
|
Creature
|
3/5
|
|
|
main
|
1 |
Yavimaya Coast
|
{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
|
|
Land
|
|
|
|
main
|