1 |
Aether Tunnel
|
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Alexi's Cloak
|
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
All That Glitters
|
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ancient Tomb
|
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Aqueous Form
|
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Armored Ascension
|
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Auramancer's Guise
|
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
Enchant creature Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Battle Mastery
|
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Black Scarab
|
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Black Ward
|
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Blessing
|
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
Enchant creature {W}: Enchanted creature gets +1/+1 until end of turn.
|
{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Blue Scarab
|
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Bruna, Light of Alabaster
|
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
|
{3}{W}{W}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Cartouche of Solidarity
|
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Celestial Mantle
|
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
|
{3}{W}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Charisma
|
Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
Enchant creature Whenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
|
{U}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Cloak of Mists
|
Enchant creature Enchanted creature can't be blocked.
Enchant creature Enchanted creature can't be blocked.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Crown of Awe
|
Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Daily Regimen
|
Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.
Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Daybreak Coronet
|
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)
|
{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Diplomatic Immunity
|
Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.
Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Drake Umbra
|
Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +3/+3 and has flying. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{4}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Dub
|
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Enchant creature Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Eldrazi Conscription
|
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
|
{8}
|
Enchantment Tribal
|
|
|
|
main
|
1 |
Enlightened Tutor
|
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Entangler
|
Enchant creature Enchanted creature can block any number of creatures.
Enchant creature Enchanted creature can block any number of creatures.
|
{2}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ethereal Armor
|
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Face of Divinity
|
Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Faith Unbroken
|
Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.
Enchant creature you control When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield. Enchanted creature gets +2/+2.
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
False Demise
|
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Flickerform
|
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Flight of Fancy
|
Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying.
Enchant creature When Flight of Fancy enters the battlefield, draw two cards. Enchanted creature has flying.
|
{3}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Ghostly Touch
|
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Glacial Fortress
|
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Green Scarab
|
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Green Ward
|
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
Enchant creature Enchanted creature has protection from green. This effect doesn't remove Green Ward.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Guildscorn Ward
|
Enchant creature Enchanted creature has protection from multicolored.
Enchant creature Enchanted creature has protection from multicolored.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Hyena Umbra
|
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Idyllic Tutor
|
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
|
{2}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Improvised Armor
|
Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Indestructibility
|
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
Enchant permanent Enchanted permanent has indestructible. (Effects that say "destroy" don't destroy that permanent. A creature with indestructible can't be destroyed by damage.)
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Infiltrator's Magemark
|
Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Infinite Authority
|
Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
Enchant creature Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy the other creature at end of combat. At the beginning of the next end step, if that creature was destroyed this way, put a +1/+1 counter on the first creature.
|
{W}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Inviolability
|
Enchant creature Prevent all damage that would be dealt to enchanted creature.
Enchant creature Prevent all damage that would be dealt to enchanted creature.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Invisibility
|
Enchant creature Enchanted creature can't be blocked except by Walls.
Enchant creature Enchanted creature can't be blocked except by Walls.
|
{U}{U}
|
Enchantment
|
|
|
|
main
|
4 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Kithkin Armor
|
Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
Enchant creature Enchanted creature can't be blocked by creatures with power 3 or greater. Sacrifice Kithkin Armor: The next time a source of your choice would deal damage to enchanted creature this turn, prevent that damage.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Lance
|
Enchant creature Enchanted creature has first strike.
Enchant creature Enchanted creature has first strike.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Land Tax
|
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Lashknife
|
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost. Enchant creature Enchanted creature has first strike.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mammoth Umbra
|
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{4}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mana Vault
|
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Mana Vault doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap Mana Vault. At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mask of Law and Grace
|
Enchant creature Enchanted creature has protection from black and from red.
Enchant creature Enchanted creature has protection from black and from red.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Murder Investigation
|
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
Enchant creature you control When enchanted creature dies, create X 1/1 white Soldier creature tokens, where X is its power.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mystic Veil
|
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
You may cast Mystic Veil as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mystical Tutor
|
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Octopus Umbra
|
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature has base power and toughness 8/8 and has "Whenever this creature attacks, you may tap target creature with power 8 or less." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{3}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Ordeal of Heliod
|
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. When you sacrifice Ordeal of Heliod, you gain 10 life.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Heliod. When you sacrifice Ordeal of Heliod, you gain 10 life.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ordeal of Thassa
|
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards.
Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Pariah
|
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Pemmin's Aura
|
Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
Enchant creature {U}: Untap enchanted creature. {U}: Enchanted creature gains flying until end of turn. {U}: Enchanted creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.
|
{1}{U}{U}
|
Enchantment
|
|
|
|
main
|
7 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Protective Bubble
|
Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
Enchant creature Enchanted creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)
|
{3}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Puppet Master
|
Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
Enchant creature When enchanted creature dies, return that card to its owner's hand. If that card is returned to its owner's hand this way, you may pay {U}{U}{U}. If you do, return Puppet Master to its owner's hand.
|
{U}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Red Scarab
|
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
|
{W}
|
Enchantment
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main
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1 |
Red Ward
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Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward.
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{W}
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Enchantment
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main
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1 |
Rhystic Study
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Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
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{2}{U}
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Enchantment
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main
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1 |
Sage's Reverie
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Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
Enchant creature When Sage's Reverie enters the battlefield, draw a card for each Aura you control that's attached to a creature. Enchanted creature gets +1/+1 for each Aura you control that's attached to a creature.
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{3}{W}
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Enchantment
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main
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1 |
Seeker
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Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
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{2}{W}{W}
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Enchantment
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main
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1 |
Shielded by Faith
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Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
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{1}{W}{W}
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Enchantment
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main
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1 |
Siegecraft
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Enchant creature Enchanted creature gets +2/+4.
Enchant creature Enchanted creature gets +2/+4.
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{3}{W}
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Enchantment
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main
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1 |
Smothering Tithe
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Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{3}{W}
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Enchantment
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main
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1 |
Sol Ring
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{1}
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Artifact
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main
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1 |
Spectra Ward
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Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
Enchant creature Enchanted creature gets +2/+2 and has protection from all colors. This effect doesn't remove Auras. (It can't be blocked, targeted, or dealt damage by anything that's white, blue, black, red, or green.)
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{3}{W}{W}
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Enchantment
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main
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1 |
Spectral Shield
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Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
Enchant creature Enchanted creature gets +0/+2 and can't be the target of spells.
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{1}{W}{U}
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Enchantment
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main
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1 |
Spirit Mantle
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
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{1}{W}
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Enchantment
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main
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1 |
Squire's Devotion
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Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Enchant creature Enchanted creature gets +1/+1 and has lifelink. When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
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{2}{W}
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Enchantment
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main
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1 |
Steel of the Godhead
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Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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{2}{W/U}
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Enchantment
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main
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1 |
Traveler's Cloak
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Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Enchant creature As Traveler's Cloak enters the battlefield, choose a land type. When Traveler's Cloak enters the battlefield, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
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{2}{U}
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Enchantment
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main
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1 |
Tricks of the Trade
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Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
Enchant creature Enchanted creature gets +2/+0 and can't be blocked.
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{3}{U}
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Enchantment
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main
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1 |
Trinket Mage
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When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
When Trinket Mage enters the battlefield, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
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{2}{U}
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Creature
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2/2
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main
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1 |
Tundra
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Land
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main
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1 |
Unquestioned Authority
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Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
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{2}{W}
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Enchantment
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main
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1 |
White Scarab
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Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
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{W}
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Enchantment
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main
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1 |
Windswept Heath
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{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
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Land
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main
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1 |
Zephid's Embrace
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Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
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{2}{U}{U}
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Enchantment
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main
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