1 |
Adarkar Wastes
|
{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Aether Tunnel
|
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Akrasan Squire
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Aqueous Form
|
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Ardent Plea
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
|
{1}{W}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Armadillo Cloak
|
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.
|
{1}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Aven Squire
|
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Azorius Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Bant Charm
|
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
Choose one — • Destroy target artifact. • Put target creature on the bottom of its owner's library. • Counter target instant spell.
|
{G}{W}{U}
|
Instant
|
|
|
|
main
|
1 |
Bant Panorama
|
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Bear Umbra
|
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +2/+2 and has "Whenever this creature attacks, untap all lands you control." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{2}{G}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Beast Within
|
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
|
{2}{G}
|
Instant
|
|
|
|
main
|
1 |
Birds of Paradise
|
Flying {T}: Add one mana of any color.
Flying {T}: Add one mana of any color.
|
{G}
|
Creature
|
0/1
|
|
|
main
|
1 |
Blackblade Reforged
|
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Brainstorm
|
Draw three cards, then put two cards from your hand on top of your library in any order.
Draw three cards, then put two cards from your hand on top of your library in any order.
|
{U}
|
Instant
|
|
|
|
main
|
1 |
Brushland
|
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. Brushland deals 1 damage to you.
|
|
Land
|
|
|
|
main
|
1 |
Chemister's Insight
|
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Day of Judgment
|
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Divine Reckoning
|
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Dueling Grounds
|
No more than one creature can attack each combat. No more than one creature can block each combat.
No more than one creature can attack each combat. No more than one creature can block each combat.
|
{1}{G}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Eldrazi Conscription
|
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
Enchant creature Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
|
{8}
|
Enchantment Tribal
|
|
|
|
main
|
1 |
Eternal Witness
|
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
|
{1}{G}{G}
|
Creature
|
2/1
|
|
|
main
|
1 |
Ethercaste Knight
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{W}{U}
|
Artifact Creature
|
1/3
|
|
|
main
|
1 |
Finest Hour
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, if it's the first combat phase of the turn, untap that creature. After this phase, there is an additional combat phase.
|
{2}{G}{W}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Flood Plain
|
Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Flood Plain enters the battlefield tapped. {T}, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Flooded Grove
|
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
|
|
Land
|
|
|
|
main
|
5 |
Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Grand Abolisher
|
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Harmonize
|
|
{2}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Hindering Light
|
Counter target spell that targets you or a permanent you control. Draw a card.
Counter target spell that targets you or a permanent you control. Draw a card.
|
{W}{U}
|
Instant
|
|
|
|
main
|
1 |
Hinterland Harbor
|
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Hunter's Prowess
|
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
|
{4}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Inquisitor's Flail
|
If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}
If equipped creature would deal combat damage, it deals double that damage instead. If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
4 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Knight of Glory
|
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.) Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{1}{W}
|
Creature
|
2/1
|
|
|
main
|
1 |
Krosan Verge
|
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
Krosan Verge enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Leyline of Anticipation
|
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
If Leyline of Anticipation is in your opening hand, you may begin the game with it on the battlefield. You may cast spells as though they had flash.
|
{2}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Lumbering Falls
|
Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Metamorphic Alteration
|
Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.
Enchant creature As Metamorphic Alteration enters the battlefield, choose a creature. Enchanted creature is a copy of the chosen creature.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mirage Mirror
|
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
{2}: Mirage Mirror becomes a copy of target artifact, creature, enchantment, or land until end of turn.
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Mother of Runes
|
{T}: Target creature you control gains protection from the color of your choice until end of turn.
{T}: Target creature you control gains protection from the color of your choice until end of turn.
|
{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Myriad Landscape
|
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Myriad Landscape enters the battlefield tapped. {T}: Add {C}. {2}, {T}, Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Mystic Gate
|
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
{T}: Add {C}. {W/U}, {T}: Add {W}{W}, {W}{U}, or {U}{U}.
|
|
Land
|
|
|
|
main
|
1 |
Negate
|
Counter target noncreature spell.
Counter target noncreature spell.
|
{1}{U}
|
Instant
|
|
|
|
main
|
1 |
Noble Hierarch
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {G}, {W}, or {U}.
|
{G}
|
Creature
|
0/1
|
|
|
main
|
1 |
Obelisk of Bant
|
{T}: Add {G}, {W}, or {U}.
{T}: Add {G}, {W}, or {U}.
|
{3}
|
Artifact
|
|
|
|
main
|
5 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Prowler's Helm
|
Equipped creature can't be blocked except by Walls. Equip {2}
Equipped creature can't be blocked except by Walls. Equip {2}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Qasali Pridemage
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice Qasali Pridemage: Destroy target artifact or enchantment.
|
{G}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Rafiq of the Many
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, it gains double strike until end of turn.
|
{1}{G}{W}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Rancor
|
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Reflecting Pool
|
{T}: Add one mana of any type that a land you control could produce.
{T}: Add one mana of any type that a land you control could produce.
|
|
Land
|
|
|
|
main
|
1 |
Rhystic Study
|
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Rites of Flourishing
|
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of their turns.
|
{2}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Road of Return
|
Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.)
Choose one — • Return target permanent card from your graveyard to your hand. • Put your commander into your hand from the command zone. Entwine {2} (Choose both if you pay the entwine cost.)
|
{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Rogue's Passage
|
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
|
|
Land
|
|
|
|
main
|
1 |
Seaside Citadel
|
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
Seaside Citadel enters the battlefield tapped. {T}: Add {G}, {W}, or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Selesnya Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Shield of the Oversoul
|
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
|
{2}{G/W}
|
Enchantment
|
|
|
|
main
|
1 |
Sighted-Caste Sorcerer
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {U}: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
|
{1}{W}
|
Creature
|
1/1
|
|
|
main
|
1 |
Sigiled Paladin
|
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
First strike Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
|
{W}{W}
|
Creature
|
2/2
|
|
|
main
|
1 |
Silent Arbiter
|
No more than one creature can attack each combat. No more than one creature can block each combat.
No more than one creature can attack each combat. No more than one creature can block each combat.
|
{4}
|
Artifact Creature
|
1/5
|
|
|
main
|
1 |
Simic Signet
|
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Skycloud Expanse
|
|
|
Land
|
|
|
|
main
|
1 |
Smothering Tithe
|
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
|
{3}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Sol Ring
|
|
{1}
|
Artifact
|
|
|
|
main
|
1 |
Sovereigns of Lost Alara
|
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle.
|
{4}{W}{U}
|
Creature
|
4/5
|
|
|
main
|
1 |
Spirit Mantle
|
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Steel of the Godhead
|
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
|
{2}{W/U}
|
Enchantment
|
|
|
|
main
|
1 |
Stirring Wildwood
|
Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
|
|
Land
|
|
|
|
main
|
1 |
Sublime Archangel
|
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
|
{2}{W}{W}
|
Creature
|
4/3
|
|
|
main
|
1 |
Sun Titan
|
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
|
{4}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Sungrass Prairie
|
|
|
Land
|
|
|
|
main
|
1 |
Swiftfoot Boots
|
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control.) Equip {1}
|
{2}
|
Artifact
|
|
|
|
main
|
1 |
Swords to Plowshares
|
Exile target creature. Its controller gains life equal to its power.
Exile target creature. Its controller gains life equal to its power.
|
{W}
|
Instant
|
|
|
|
main
|
1 |
Tectonic Edge
|
{T}: Add {C}. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
{T}: Add {C}. {1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
|
|
Land
|
|
|
|
main
|
1 |
Temple Garden
|
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Temple of Enlightenment
|
Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.
Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Temple of Mystery
|
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. {T}: Add {G} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Temple of Plenty
|
Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.
Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. {T}: Add {G} or {W}.
|
|
Land
|
|
|
|
main
|
1 |
Time Wipe
|
Return a creature you control to its owner's hand, then destroy all creatures.
Return a creature you control to its owner's hand, then destroy all creatures.
|
{2}{W}{W}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Tribute Mage
|
When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
When Tribute Mage enters the battlefield, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
|
{2}{U}
|
Creature
|
2/2
|
|
|
main
|
1 |
Whispersilk Cloak
|
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
|
{3}
|
Artifact
|
|
|
|
main
|
1 |
Wooded Bastion
|
{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
{T}: Add {C}. {G/W}, {T}: Add {G}{G}, {G}{W}, or {W}{W}.
|
|
Land
|
|
|
|
main
|
1 |
Wrath of God
|
Destroy all creatures. They can't be regenerated.
Destroy all creatures. They can't be regenerated.
|
{2}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Yavimaya Coast
|
{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. Yavimaya Coast deals 1 damage to you.
|
|
Land
|
|
|
|
main
|