4 |
Blooming Marsh
|
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
Blooming Marsh enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {G}.
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Land
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|
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main
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1 |
Botanical Sanctum
|
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {G} or {U}.
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Land
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|
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main
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4 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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|
|
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main
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2 |
Champion of Wits
|
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards. Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
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{2}{U}
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Creature
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2/1
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|
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main
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2 |
Courser of Kruphix
|
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
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{1}{G}{G}
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Creature Enchantment
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2/4
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|
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main
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1 |
Dead Weight
|
Enchant creature Enchanted creature gets -2/-2.
Enchant creature Enchanted creature gets -2/-2.
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{B}
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Enchantment
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|
|
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main
|
1 |
Emrakul, the Promised End
|
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
This spell costs {1} less to cast for each card type among cards in your graveyard. When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn. Flying, trample, protection from instants
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{13}
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Creature
|
13/13
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|
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main
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2 |
Fatal Push
|
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
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{B}
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Instant
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|
|
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main
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2 |
Fetid Pools
|
({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {U} or {B}.) Fetid Pools enters the battlefield tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
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Land
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|
|
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main
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2 |
Forest
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|
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Land
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|
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main
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2 |
Grim Flayer
|
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
Trample Whenever Grim Flayer deals combat damage to a player, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Delirium — Grim Flayer gets +2/+2 as long as there are four or more card types among cards in your graveyard.
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{B}{G}
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Creature
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2/2
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|
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main
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2 |
Hissing Quagmire
|
Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G}. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and green Elemental creature with deathtouch until end of turn. It's still a land.
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Land
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|
|
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main
|
1 |
Hornet Queen
|
Flying Deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
Flying Deathtouch When Hornet Queen enters the battlefield, create four 1/1 green Insect creature tokens with flying and deathtouch.
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{4}{G}{G}{G}
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Creature
|
2/2
|
|
|
main
|
1 |
Hostage Taker
|
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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{2}{U}{B}
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Creature
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2/3
|
|
|
main
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1 |
Ishkanah, Grafwidow
|
Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control.
Reach Delirium — When Ishkanah, Grafwidow enters the battlefield, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control.
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{4}{G}
|
Creature
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3/5
|
|
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main
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1 |
Jace, Vryn's Prodigy
back
|
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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{1}{U}
|
Creature
|
0/2
|
|
|
main
|
1 |
Liliana of the Veil
|
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
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{1}{B}{B}
|
Planeswalker
|
3
|
|
|
main
|
1 |
Liliana, the Last Hope
|
[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
[+1]: Up to one target creature gets -2/-1 until your next turn. [−2]: Mill two cards, then you may return a creature card from your graveyard to your hand. [−7]: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
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{1}{B}{B}
|
Planeswalker
|
3
|
|
|
main
|
2 |
Lumbering Falls
|
Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U}. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue Elemental creature with hexproof until end of turn. It's still a land.
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|
Land
|
|
|
|
main
|
1 |
Murderous Rider // Swift End
|
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
Lifelink When Murderous Rider dies, put it on the bottom of its owner's library.
|
{1}{B}{B}
|
Creature
|
2/3
|
|
|
main
|
1 |
Oko, Thief of Crowns
|
[+2]: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") [+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. [−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
[+2]: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.") [+1]: Target artifact or creature loses all abilities and becomes a green Elk creature with base power and toughness 3/3. [−5]: Exchange control of target artifact or creature you control and target creature an opponent controls with power 3 or less.
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{1}{G}{U}
|
Planeswalker
|
4
|
|
|
main
|
1 |
Once Upon a Time
|
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
|
{1}{G}
|
Instant
|
|
|
|
main
|
2 |
Satyr Wayfinder
|
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
|
{1}{G}
|
Creature
|
1/1
|
|
|
main
|
2 |
Sidisi, Brood Tyrant
|
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
Whenever Sidisi, Brood Tyrant enters the battlefield or attacks, mill three cards. Whenever one or more creature cards are put into your graveyard from your library, create a 2/2 black Zombie creature token.
|
{1}{B}{G}{U}
|
Creature
|
3/3
|
|
|
main
|
1 |
Swamp
|
|
|
Land
|
|
|
|
main
|
2 |
Sylvan Caryatid
|
Defender, hexproof {T}: Add one mana of any color.
Defender, hexproof {T}: Add one mana of any color.
|
{1}{G}
|
Creature
|
0/3
|
|
|
main
|
2 |
The Scarab God
|
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control. {2}{U}{B}: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie. When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.
|
{3}{U}{B}
|
Creature
|
5/5
|
|
|
main
|
2 |
Thoughtseize
|
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
|
{B}
|
Sorcery
|
|
|
|
main
|
2 |
Tireless Tracker
|
Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
Landfall — Whenever a land enters the battlefield under your control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on Tireless Tracker.
|
{2}{G}
|
Creature
|
3/2
|
|
|
main
|
4 |
Traverse the Ulvenwald
|
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
|
{G}
|
Sorcery
|
|
|
|
main
|
2 |
Vessel of Nascency
|
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
{1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your library. You may put an artifact, creature, enchantment, land, or planeswalker card from among them into your hand. Put the rest into your graveyard.
|
{G}
|
Enchantment
|
|
|
|
main
|
1 |
Walking Ballista
|
Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
Walking Ballista enters the battlefield with X +1/+1 counters on it. {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
|
{X}{X}
|
Artifact Creature
|
0/0
|
|
|
main
|
4 |
Watery Grave
|
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|