1 |
Avatar of Growth
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This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
This spell costs {1} less to cast for each opponent you have. Trample When Avatar of Growth enters the battlefield, each player searches their library for up to two basic land cards, puts them onto the battlefield, then shuffles.
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{4}{G}{G}
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Creature
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4/4
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main
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1 |
Avenger of Zendikar
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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{5}{G}{G}
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Creature
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5/5
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|
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main
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1 |
Cosi's Ravager
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Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
Landfall — Whenever a land enters the battlefield under your control, you may have Cosi's Ravager deal 1 damage to target player or planeswalker.
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{3}{R}
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Creature
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2/2
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|
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main
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1 |
Crib Swap
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Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
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{2}{W}
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Instant Tribal
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main
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1 |
Cyclone Sire
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Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
Flying When Cyclone Sire dies, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land.
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{4}{U}
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Creature
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3/4
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|
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main
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1 |
Embodiment of Fury
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Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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{3}{R}
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Creature
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4/3
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|
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main
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1 |
Embodiment of Insight
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Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
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{4}{G}
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Creature
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4/4
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|
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main
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1 |
Embodiment of Spring
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{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{1}{G}, {T}, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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{U}
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Creature
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0/3
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|
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main
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1 |
Fist of Suns
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You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
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{3}
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Artifact
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main
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1 |
Fulminator Mage
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Sacrifice Fulminator Mage: Destroy target nonbasic land.
Sacrifice Fulminator Mage: Destroy target nonbasic land.
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{1}{B/R}{B/R}
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Creature
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2/2
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|
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main
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1 |
Geyser Glider
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Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn.
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{3}{R}{R}
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Creature
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4/4
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|
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main
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1 |
Geyserfield Stalker
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Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) Landfall — Whenever a land enters the battlefield under your control, Geyserfield Stalker gets +2/+2 until end of turn.
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{4}{B}
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Creature
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3/2
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|
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main
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1 |
Grove Rumbler
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Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
Trample Landfall — Whenever a land enters the battlefield under your control, Grove Rumbler gets +2/+2 until end of turn.
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{2}{R}{G}
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Creature
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3/3
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|
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main
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1 |
Jodah, Archmage Eternal
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Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Flying You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
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{1}{U}{R}{W}
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Creature
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4/3
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|
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main
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1 |
Liege of the Tangle
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Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Trample Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
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{6}{G}{G}
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Creature
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8/8
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|
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main
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1 |
Maelstrom Wanderer
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Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
Creatures you control have haste. Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
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{5}{G}{U}{R}
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Creature
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7/5
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|
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main
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1 |
Molimo, Maro-Sorcerer
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Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Molimo, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
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{4}{G}{G}{G}
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Creature
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*/*
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main
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1 |
Morophon, the Boundless
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Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
Changeling (This card is every creature type.) As Morophon, the Boundless enters the battlefield, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
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{7}
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Creature
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6/6
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|
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main
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1 |
Multani, Yavimaya's Avatar
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Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
Reach, trample Multani, Yavimaya's Avatar gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return Multani from your graveyard to your hand.
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{4}{G}{G}
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Creature
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0/0
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|
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main
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1 |
Omnath, Locus of Rage
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Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
Landfall — Whenever a land enters the battlefield under your control, create a 5/5 red and green Elemental creature token. Whenever Omnath, Locus of Rage or another Elemental you control dies, Omnath deals 3 damage to any target.
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{3}{R}{R}{G}{G}
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Creature
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5/5
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|
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main
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1 |
Omnath, Locus of the Roil
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When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
When Omnath, Locus of the Roil enters the battlefield, it deals damage to any target equal to the number of Elementals you control. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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{1}{G}{U}{R}
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Creature
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3/3
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|
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main
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1 |
Risen Reef
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Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
Whenever Risen Reef or another Elemental enters the battlefield under your control, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand.
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{1}{G}{U}
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Creature
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1/1
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|
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main
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1 |
Roil Elemental
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Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Flying Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
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{3}{U}{U}{U}
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Creature
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3/2
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|
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main
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1 |
Rubblehulk
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Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
Rubblehulk's power and toughness are each equal to the number of lands you control. Bloodrush — {1}{R}{G}, Discard Rubblehulk: Target attacking creature gets +X/+X until end of turn, where X is the number of lands you control.
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{4}{R}{G}
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Creature
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*/*
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|
|
main
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1 |
Tideforce Elemental
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{U}, {T}: You may tap or untap another target creature. Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
{U}, {T}: You may tap or untap another target creature. Landfall — Whenever a land enters the battlefield under your control, you may untap Tideforce Elemental.
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{2}{U}
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Creature
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2/1
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|
|
main
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1 |
Titania, Protector of Argoth
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When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
When Titania, Protector of Argoth enters the battlefield, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
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{3}{G}{G}
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Creature
|
5/3
|
|
|
main
|
1 |
Tyrant of Discord
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When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
When Tyrant of Discord enters the battlefield, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.
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{4}{R}{R}{R}
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Creature
|
7/7
|
|
|
main
|
1 |
Undergrowth Champion
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If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
If damage would be dealt to Undergrowth Champion while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from Undergrowth Champion. Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Undergrowth Champion.
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{1}{G}{G}
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Creature
|
2/2
|
|
|
main
|
1 |
Unsettled Mariner
|
Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Changeling (This card is every creature type.) Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
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{W}{U}
|
Creature
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2/2
|
|
|
main
|
1 |
Valakut Predator
|
Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
Landfall — Whenever a land enters the battlefield under your control, Valakut Predator gets +2/+2 until end of turn.
|
{2}{R}
|
Creature
|
2/2
|
|
|
main
|
1 |
Wave-Wing Elemental
|
Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
Flying Landfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn.
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{5}{U}
|
Creature
|
3/4
|
|
|
main
|
1 |
Woodborn Behemoth
|
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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{3}{G}{G}
|
Creature
|
4/4
|
|
|
main
|
1 |
Zendikar Incarnate
|
Zendikar Incarnate's power is equal to the number of lands you control.
Zendikar Incarnate's power is equal to the number of lands you control.
|
{2}{R}{G}
|
Creature
|
*/4
|
|
|
main
|