3 |
Boros Charm
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Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
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{R}{W}
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Instant
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|
|
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side
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3 |
Echo of Eons
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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{4}{U}{U}
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Sorcery
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|
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main
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3 |
Emergency Powers
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers. Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.
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{5}{W}{U}
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Instant
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|
|
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main
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1 |
Grapeshot
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Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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{1}{R}
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Sorcery
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|
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main
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4 |
Hallowed Fountain
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({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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4 |
Lightning Bolt
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Lightning Bolt deals 3 damage to any target.
Lightning Bolt deals 3 damage to any target.
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{R}
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Instant
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|
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main
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3 |
Lightning Helix
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Lightning Helix deals 3 damage to any target and you gain 3 life.
Lightning Helix deals 3 damage to any target and you gain 3 life.
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{R}{W}
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Instant
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|
|
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side
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4 |
Molten Psyche
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Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
Each player shuffles the cards from their hand into their library, then draws that many cards. Metalcraft — If you control three or more artifacts, Molten Psyche deals damage to each opponent equal to the number of cards that player has drawn this turn.
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{1}{R}{R}
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Sorcery
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|
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main
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1 |
Monastery Mentor
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.
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{2}{W}
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Creature
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2/2
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|
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side
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4 |
Opt
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{U}
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Instant
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|
|
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main
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3 |
Pyromancer Ascension
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Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on Pyromancer Ascension. Whenever you cast an instant or sorcery spell while Pyromancer Ascension has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
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{1}{R}
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Enchantment
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|
|
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main
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2 |
Reforge the Soul
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Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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{3}{R}{R}
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Sorcery
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|
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main
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4 |
Remand
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Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. Draw a card.
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{1}{U}
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Instant
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|
|
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main
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4 |
Sacred Foundry
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({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {W}.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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|
|
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main
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4 |
Serum Visions
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{U}
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Sorcery
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|
|
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main
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2 |
Settle the Wreckage
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Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
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{2}{W}{W}
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Instant
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|
|
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main
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4 |
Smothering Tithe
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Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
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{3}{W}
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Enchantment
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|
|
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main
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3 |
Snow-Covered Island
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|
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Land
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|
|
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main
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3 |
Snow-Covered Mountain
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|
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Land
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|
|
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main
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2 |
Snow-Covered Plains
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|
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Land
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|
|
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main
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2 |
Spell Pierce
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Counter target noncreature spell unless its controller pays {2}.
Counter target noncreature spell unless its controller pays {2}.
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{U}
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Instant
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|
|
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side
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4 |
Steam Vents
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({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {R}.) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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|
|
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main
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2 |
Thing in the Ice
back
|
Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
Defender Thing in the Ice enters the battlefield with four ice counters on it. Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.
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{1}{U}
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Creature
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0/4
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|
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side
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2 |
Winds of Abandon
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Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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{1}{W}
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Sorcery
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|
|
|
main
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4 |
Young Pyromancer
|
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
|
{1}{R}
|
Creature
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2/1
|
|
|
side
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