1 |
Admonition Angel
|
Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Flying Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel. When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners' control.
|
{3}{W}{W}{W}
|
Creature
|
6/6
|
|
|
main
|
1 |
Aegis Angel
|
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aegis Angel enters the battlefield, another target permanent gains indestructible for as long as you control Aegis Angel. (Effects that say "destroy" don't destroy it. A creature with indestructible can't be destroyed by damage.)
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Akroma's Vengeance
|
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)
|
{4}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Allied Strategies
|
Domain — Target player draws a card for each basic land type among lands they control.
Domain — Target player draws a card for each basic land type among lands they control.
|
{4}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Angel of the Dire Hour
|
Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
|
{5}{W}{W}
|
Creature
|
5/4
|
|
|
main
|
1 |
Angelic Guardian
|
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever one or more creatures you control attack, they gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Arid Mesa
|
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Arid Mesa: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Aurelia, the Warleader
|
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
|
{2}{R}{R}{W}{W}
|
Creature
|
3/4
|
|
|
main
|
1 |
Avacyn, Angel of Hope
|
Flying, vigilance, indestructible Other permanents you control have indestructible.
Flying, vigilance, indestructible Other permanents you control have indestructible.
|
{5}{W}{W}{W}
|
Creature
|
8/8
|
|
|
main
|
1 |
Baneslayer Angel
|
Flying, first strike, lifelink, protection from Demons and from Dragons
Flying, first strike, lifelink, protection from Demons and from Dragons
|
{3}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Bloodstained Mire
|
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Breath of Life
|
Return target creature card from your graveyard to the battlefield.
Return target creature card from your graveyard to the battlefield.
|
{3}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Breeding Pool
|
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {U}.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Brilliant Spectrum
|
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
Converge — Draw X cards, where X is the number of colors of mana spent to cast this spell. Then discard two cards.
|
{3}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Bruna, Light of Alabaster
|
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
|
{3}{W}{W}{U}
|
Creature
|
5/5
|
|
|
main
|
1 |
Careful Consideration
|
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
|
{2}{U}{U}
|
Instant
|
|
|
|
main
|
1 |
Cartographer's Survey
|
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Cavern of Souls
|
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
As Cavern of Souls enters the battlefield, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
|
|
Land
|
|
|
|
main
|
1 |
City of Brass
|
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Whenever City of Brass becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Command Tower
|
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
|
|
Land
|
|
|
|
main
|
1 |
Cultivate
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Dawnbreak Reclaimer
|
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
Flying At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Deathless Angel
|
Flying {W}{W}: Target creature gains indestructible until end of turn.
Flying {W}{W}: Target creature gains indestructible until end of turn.
|
{4}{W}{W}
|
Creature
|
5/7
|
|
|
main
|
1 |
Deathpact Angel
|
Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
Flying When Deathpact Angel dies, create a 1/1 white and black Cleric creature token. It has "{3}{W}{B}{B}, {T}, Sacrifice this creature: Return a card named Deathpact Angel from your graveyard to the battlefield."
|
{3}{W}{B}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Devastating Mastery
|
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.
|
{2}{W}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Eerie Ultimatum
|
Return any number of permanent cards with different names from your graveyard to the battlefield.
Return any number of permanent cards with different names from your graveyard to the battlefield.
|
{W}{W}{B}{B}{B}{G}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Fact or Fiction
|
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
|
{3}{U}
|
Instant
|
|
|
|
main
|
1 |
Farseek
|
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Flooded Strand
|
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Forbidden Orchard
|
{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
{T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
|
|
Land
|
|
|
|
main
|
1 |
Gaze of Granite
|
Destroy each nonland permanent with mana value X or less.
Destroy each nonland permanent with mana value X or less.
|
{X}{B}{B}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Gisela, Blade of Goldnight
|
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
|
{4}{R}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Haunting Voyage
|
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose a creature type. Return up to two creature cards of that type from your graveyard to the battlefield. If this spell was foretold, return all creature cards of that type from your graveyard to the battlefield instead. Foretell {5}{B}{B} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
|
{4}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Hour of Revelation
|
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
This spell costs {3} less to cast if there are ten or more nonland permanents on the battlefield. Destroy all nonland permanents.
|
{3}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Hunting Wilds
|
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Indatha Triome
|
({T}: Add {W}, {B}, or {G}.) Indatha Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {W}, {B}, or {G}.) Indatha Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Ingenious Mastery
|
You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
You may pay {2}{U} rather than pay this spell's mana cost. If the {2}{U} cost was paid, you draw three cards, then an opponent creates two Treasure tokens and they scry 2. If that cost wasn't paid, you draw X cards.
|
{X}{2}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Into the North
|
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Jetmir's Garden
|
({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {R}, {G}, or {W}.) Jetmir's Garden enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Kenrith, the Returned King
|
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
|
{4}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Kessig Wolf Run
|
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Ketria Triome
|
({T}: Add {G}, {U}, or {R}.) Ketria Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {G}, {U}, or {R}.) Ketria Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Kodama's Reach
|
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Liesa, Shroud of Dusk
|
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
Rather than pay {2} for each previous time you've cast this spell from the command zone this game, pay 2 life that many times. Flying, lifelink Whenever a player casts a spell, they lose 2 life.
|
{2}{W}{W}{B}
|
Creature
|
5/5
|
|
|
main
|
1 |
Light of the Legion
|
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) When Light of the Legion dies, put a +1/+1 counter on each white creature you control.
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Liliana's Contract
|
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
When Liliana's Contract enters the battlefield, you draw four cards and you lose 4 life. At the beginning of your upkeep, if you control four or more Demons with different names, you win the game.
|
{3}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Linvala, the Preserver
|
Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Flying When Linvala, the Preserver enters the battlefield, if an opponent has more life than you, you gain 5 life. When Linvala enters the battlefield, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
|
{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Lyra Dawnbringer
|
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
Flying, first strike, lifelink Other Angels you control get +1/+1 and have lifelink.
|
{3}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Maelstrom Archangel
|
Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
Flying Whenever Maelstrom Archangel deals combat damage to a player, you may cast a spell from your hand without paying its mana cost.
|
{W}{U}{B}{R}{G}
|
Creature
|
5/5
|
|
|
main
|
1 |
Mana Confluence
|
{T}, Pay 1 life: Add one mana of any color.
{T}, Pay 1 life: Add one mana of any color.
|
|
Land
|
|
|
|
main
|
1 |
Marsh Flats
|
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Marsh Flats: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Misty Rainforest
|
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Misty Rainforest: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Nature's Lore
|
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Ondu Inversion
|
Destroy all nonland permanents.
Destroy all nonland permanents.
|
{6}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Overgrown Tomb
|
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {B} or {G}.) As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Painful Truths
|
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
Converge — You draw X cards and you lose X life, where X is the number of colors of mana spent to cast this spell.
|
{2}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Pernicious Deed
|
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
{X}, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
|
{1}{B}{G}
|
Enchantment
|
|
|
|
main
|
1 |
Planar Cleansing
|
Destroy all nonland permanents.
Destroy all nonland permanents.
|
{3}{W}{W}{W}
|
Sorcery
|
|
|
|
main
|
1 |
Polluted Delta
|
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Practical Research
|
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.
|
{3}{U}{R}
|
Instant
|
|
|
|
main
|
1 |
Promise of Power
|
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)
Choose one — • You draw five cards and you lose 5 life. • Create an X/X black Demon creature token with flying, where X is the number of cards in your hand. Entwine {4} (Choose both if you pay the entwine cost.)
|
{2}{B}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Raffine's Tower
|
({T}: Add {W}, {U}, or {B}.) Raffine's Tower enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {W}, {U}, or {B}.) Raffine's Tower enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Rampant Growth
|
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Ranger's Path
|
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Raugrin Triome
|
({T}: Add {U}, {R}, or {W}.) Raugrin Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {U}, {R}, or {W}.) Raugrin Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
|
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Land
|
|
|
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main
|
1 |
Reflecting Pool
|
{T}: Add one mana of any type that a land you control could produce.
{T}: Add one mana of any type that a land you control could produce.
|
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Land
|
|
|
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main
|
1 |
Requiem Angel
|
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Flying Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
|
{5}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Rise of the Dark Realms
|
Put all creature cards from all graveyards onto the battlefield under your control.
Put all creature cards from all graveyards onto the battlefield under your control.
|
{7}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Ruinous Ultimatum
|
Destroy all nonland permanents your opponents control.
Destroy all nonland permanents your opponents control.
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{R}{R}{W}{W}{W}{B}{B}
|
Sorcery
|
|
|
|
main
|
1 |
Sanctuary Warden
|
Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Flying Sanctuary Warden enters the battlefield with two shield counters on it. Whenever Sanctuary Warden enters the battlefield or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
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{4}{W}{W}
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Creature
|
5/5
|
|
|
main
|
1 |
Savai Triome
|
({T}: Add {R}, {W}, or {B}.) Savai Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {R}, {W}, or {B}.) Savai Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
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Land
|
|
|
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main
|
1 |
Scalding Tarn
|
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Land
|
|
|
|
main
|
1 |
Serra's Guardian
|
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.
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{4}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Sigarda's Vanguard
|
Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Flash Flying Whenever Sigarda's Vanguard enters the battlefield or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
|
{4}{W}
|
Creature
|
3/3
|
|
|
main
|
1 |
Sigarda, Host of Herons
|
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
Flying, hexproof Spells and abilities your opponents control can't cause you to sacrifice permanents.
|
{2}{G}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Skyshroud Claim
|
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
|
{3}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Slayers' Stronghold
|
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
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|
Land
|
|
|
|
main
|
1 |
Snow-Covered Forest
|
|
|
Land
|
|
|
|
main
|
1 |
Snow-Covered Island
|
|
|
Land
|
|
|
|
main
|
1 |
Snow-Covered Mountain
|
|
|
Land
|
|
|
|
main
|
1 |
Snow-Covered Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Snow-Covered Swamp
|
|
|
Land
|
|
|
|
main
|
1 |
Spara's Headquarters
|
({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {G}, {W}, or {U}.) Spara's Headquarters enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Spoils of Victory
|
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
Search your library for a Plains, Island, Swamp, Mountain, or Forest card and put that card onto the battlefield. Then shuffle.
|
{2}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Stinging Study
|
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
You draw X cards and you lose X life, where X is the mana value of a commander you own on the battlefield or in the command zone.
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{4}{B}
|
Instant
|
|
|
|
main
|
1 |
Stomping Ground
|
({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {R} or {G}.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Sunblast Angel
|
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
Flying When Sunblast Angel enters the battlefield, destroy all tapped creatures.
|
{4}{W}{W}
|
Creature
|
4/5
|
|
|
main
|
1 |
Sunhome, Fortress of the Legion
|
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Temple Garden
|
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {G} or {W}.) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Thoughtflare
|
Draw four cards, then discard two cards.
Draw four cards, then discard two cards.
|
{3}{U}{R}
|
Instant
|
|
|
|
main
|
1 |
Three Visits
|
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
|
{1}{G}
|
Sorcery
|
|
|
|
main
|
1 |
Tidings
|
|
{3}{U}{U}
|
Sorcery
|
|
|
|
main
|
1 |
Twilight Shepherd
|
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
|
{3}{W}{W}{W}
|
Creature
|
5/5
|
|
|
main
|
1 |
Vault of the Archangel
|
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
|
|
Land
|
|
|
|
main
|
1 |
Verdant Catacombs
|
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Windswept Heath
|
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Wooded Foothills
|
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
|
|
Land
|
|
|
|
main
|
1 |
Xander's Lounge
|
({T}: Add {U}, {B}, or {R}.) Xander's Lounge enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {U}, {B}, or {R}.) Xander's Lounge enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Zagoth Triome
|
({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {B}, {G}, or {U}.) Zagoth Triome enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|
1 |
Ziatora's Proving Ground
|
({T}: Add {B}, {R}, or {G}.) Ziatora's Proving Ground enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {B}, {R}, or {G}.) Ziatora's Proving Ground enters the battlefield tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
|
|
Land
|
|
|
|
main
|