1 |
Abzan Runemark
|
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
Enchant creature Enchanted creature gets +2/+2. Enchanted creature has vigilance as long as you control a black or green permanent.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Aegis of the Gods
|
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
|
{1}{W}
|
Creature Enchantment
|
2/1
|
|
|
main
|
1 |
Aether Barrier
|
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
Whenever a player casts a creature spell, that player sacrifices a permanent unless they pay {1}.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Aether Tunnel
|
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
Enchant creature Enchanted creature gets +1/+0 and can't be blocked.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Aqueous Form
|
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Enchant creature Enchanted creature can't be blocked. Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Arcane Laboratory
|
Each player can't cast more than one spell each turn.
Each player can't cast more than one spell each turn.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Arcane Sanctum
|
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
Arcane Sanctum enters the battlefield tapped. {T}: Add {W}, {U}, or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Archetype of Courage
|
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
|
{1}{W}{W}
|
Creature Enchantment
|
2/2
|
|
|
main
|
1 |
As Foretold
|
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
At the beginning of your upkeep, put a time counter on As Foretold. Once each turn, you may pay {0} rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Asha's Favor
|
Enchant creature Enchanted creature has flying, first strike, and vigilance.
Enchant creature Enchanted creature has flying, first strike, and vigilance.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Aspect of Gorgon
|
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
Enchant creature Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Authority of the Consuls
|
Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
Creatures your opponents control enter the battlefield tapped. Whenever a creature enters the battlefield under an opponent's control, you gain 1 life.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Awesome Presence
|
Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
Enchant creature Enchanted creature can't be blocked unless defending player pays {3} for each creature they control that's blocking it.
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Back to Basics
|
Nonbasic lands don't untap during their controllers' untap steps.
Nonbasic lands don't untap during their controllers' untap steps.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Battle Mastery
|
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
Enchant creature Enchanted creature has double strike. (It deals both first-strike and regular combat damage.)
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Bitterblossom
|
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
|
{1}{B}
|
Enchantment Tribal
|
|
|
|
main
|
1 |
Black Scarab
|
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Blanket of Night
|
Each land is a Swamp in addition to its other land types.
Each land is a Swamp in addition to its other land types.
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Blind Obedience
|
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Blue Scarab
|
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
Enchant creature Enchanted creature can't be blocked by blue creatures. Enchanted creature gets +2/+2 as long as an opponent controls a blue permanent.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Brave the Sands
|
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
Creatures you control have vigilance. Each creature you control can block an additional creature each combat.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Cartouche of Solidarity
|
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
Enchant creature you control When Cartouche of Solidarity enters the battlefield, create a 1/1 white Warrior creature token with vigilance. Enchanted creature gets +1/+1 and has first strike.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Circle of Protection: Black
|
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Circle of Protection: Blue
|
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Circle of Protection: Green
|
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Circle of Protection: Red
|
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Circle of Protection: White
|
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Cloak of Mists
|
Enchant creature Enchanted creature can't be blocked.
Enchant creature Enchanted creature can't be blocked.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Copy Enchantment
|
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Crab Umbra
|
Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature {2}{U}: Untap enchanted creature. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{U}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Disturbance
|
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Inertia
|
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Shallow Graves
|
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.
|
{2}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of the Bloody Tome
|
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
Enchant player At the beginning of enchanted player's upkeep, that player mills two cards.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of the Forsaken
|
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
Enchant player Whenever a creature attacks enchanted player, its controller gains 1 life.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Vengeance
|
Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
Enchant player Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance. When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.
|
{B}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Verbosity
|
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Curse of Vitality
|
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
Enchant player Whenever enchanted player is attacked, you gain 2 life. Each opponent attacking that player does the same.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Demotion
|
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
Enchant creature Enchanted creature can't block, and its activated abilities can't be activated.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Dimir Aqueduct
|
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
Dimir Aqueduct enters the battlefield tapped. When Dimir Aqueduct enters the battlefield, return a land you control to its owner's hand. {T}: Add {U}{B}.
|
|
Land
|
|
|
|
main
|
1 |
Dreadhorde Invasion
|
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
|
{1}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Drowned Catacomb
|
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Earnest Fellowship
|
Each creature has protection from its colors.
Each creature has protection from its colors.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Edge of the Divinity
|
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
Enchant creature As long as enchanted creature is white, it gets +1/+2. As long as enchanted creature is black, it gets +2/+1.
|
{W/B}
|
Enchantment
|
|
|
|
main
|
1 |
Eidolon of Rhetoric
|
Each player can't cast more than one spell each turn.
Each player can't cast more than one spell each turn.
|
{2}{W}
|
Creature Enchantment
|
1/4
|
|
|
main
|
1 |
Empyrial Armor
|
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
Enchant creature Enchanted creature gets +1/+1 for each card in your hand.
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ethereal Armor
|
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Ghostly Prison
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Glacial Fortress
|
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
|
|
Land
|
|
|
|
main
|
1 |
Godless Shrine
|
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {B}.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
Greater Auramancy
|
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Green Scarab
|
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
Enchant creature Enchanted creature can't be blocked by green creatures. Enchanted creature gets +2/+2 as long as an opponent controls a green permanent.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hallowed Fountain
|
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {W} or {U}.) As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
|
|
Land
|
|
|
|
main
|
1 |
High Ground
|
Each creature you control can block an additional creature each combat.
Each creature you control can block an additional creature each combat.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Hissing Miasma
|
Whenever a creature attacks you, its controller loses 1 life.
Whenever a creature attacks you, its controller loses 1 life.
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Hyena Umbra
|
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchant creature Enchanted creature gets +1/+1 and has first strike. Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Infiltrator's Magemark
|
Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
Enchant creature Creatures you control that are enchanted get +1/+1 and can't be blocked except by creatures with defender.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Inviolability
|
Enchant creature Prevent all damage that would be dealt to enchanted creature.
Enchant creature Prevent all damage that would be dealt to enchanted creature.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
2 |
Island
|
|
|
Land
|
|
|
|
main
|
1 |
Island Sanctuary
|
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
|
{1}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Isolated Chapel
|
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
|
|
Land
|
|
|
|
main
|
1 |
Land Tax
|
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Mana Breach
|
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Mana Maze
|
Players can't cast spells that share a color with the spell most recently cast this turn.
Players can't cast spells that share a color with the spell most recently cast this turn.
|
{1}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Memory Erosion
|
Whenever an opponent casts a spell, that player mills two cards.
Whenever an opponent casts a spell, that player mills two cards.
|
{1}{U}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Navigator's Ruin
|
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Necropotence
|
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
|
{B}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Nevermore
|
As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast.
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Oppression
|
Whenever a player casts a spell, that player discards a card.
Whenever a player casts a spell, that player discards a card.
|
{1}{B}{B}
|
Enchantment
|
|
|
|
main
|
1 |
Orim's Prayer
|
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
Whenever one or more creatures attack you, you gain 1 life for each attacking creature.
|
{1}{W}{W}
|
Enchantment
|
|
|
|
main
|
1 |
Orzhov Basilica
|
Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.
Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner's hand. {T}: Add {W}{B}.
|
|
Land
|
|
|
|
main
|
1 |
Phyrexian Unlife
|
You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
You don't lose the game for having 0 or less life. As long as you have 0 or less life, all damage is dealt to you as though its source had infect. (Damage is dealt to you in the form of poison counters.)
|
{2}{W}
|
Enchantment
|
|
|
|
main
|
3 |
Plains
|
|
|
Land
|
|
|
|
main
|
1 |
Porphyry Nodes
|
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
At the beginning of your upkeep, destroy the creature with the least power. It can't be regenerated. If two or more creatures are tied for least power, you choose one of them. When there are no creatures on the battlefield, sacrifice Porphyry Nodes.
|
{W}
|
Enchantment
|
|
|
|
main
|
1 |
Propaganda
|
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
|
{2}{U}
|
Enchantment
|
|
|
|
main
|
1 |
Red Scarab
|
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
Enchant creature Enchanted creature can't be blocked by red creatures. Enchanted creature gets +2/+2 as long as an opponent controls a red permanent.
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{W}
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Enchantment
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main
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1 |
Rule of Law
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Each player can't cast more than one spell each turn.
Each player can't cast more than one spell each turn.
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{2}{W}
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Enchantment
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main
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1 |
Rune-Tail's Essence
unflip
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Prevent all damage that would be dealt to creatures you control.
Prevent all damage that would be dealt to creatures you control.
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Enchantment
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main
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1 |
Sea of Clouds
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Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
Sea of Clouds enters the battlefield tapped unless you have two or more opponents. {T}: Add {W} or {U}.
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Land
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main
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1 |
Search for Azcanta
back
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At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
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{1}{U}
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Enchantment
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main
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1 |
Serra's Sanctum
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{T}: Add {W} for each enchantment you control.
{T}: Add {W} for each enchantment you control.
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Land
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main
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1 |
Shielded by Faith
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Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Enchant creature Enchanted creature has indestructible. Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
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{1}{W}{W}
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Enchantment
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main
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1 |
Spirit Mantle
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures.
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{1}{W}
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Enchantment
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main
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1 |
Spirit of the Labyrinth
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Each player can't draw more than one card each turn.
Each player can't draw more than one card each turn.
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{1}{W}
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Creature Enchantment
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3/1
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main
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1 |
Steel of the Godhead
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Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
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{2}{W/U}
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Enchantment
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main
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1 |
Stony Silence
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Activated abilities of artifacts can't be activated.
Activated abilities of artifacts can't be activated.
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{1}{W}
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Enchantment
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main
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1 |
Suppression Field
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Activated abilities cost {2} more to activate unless they're mana abilities.
Activated abilities cost {2} more to activate unless they're mana abilities.
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{1}{W}
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Enchantment
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main
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1 |
Swamp
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Land
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main
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1 |
Telepathy
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Your opponents play with their hands revealed.
Your opponents play with their hands revealed.
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{U}
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Enchantment
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main
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1 |
Thassa, God of the Sea
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Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
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{2}{U}
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Creature Enchantment
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5/5
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main
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1 |
Unquestioned Authority
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Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
Enchant creature When Unquestioned Authority enters the battlefield, draw a card. Enchanted creature has protection from creatures.
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{2}{W}
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Enchantment
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|
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main
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1 |
Watery Grave
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({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
({T}: Add {U} or {B}.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Land
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main
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1 |
White Scarab
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Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
Enchant creature Enchanted creature can't be blocked by white creatures. Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
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{W}
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Enchantment
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|
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main
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1 |
Words of Waste
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{1}: The next time you would draw a card this turn, each opponent discards a card instead.
{1}: The next time you would draw a card this turn, each opponent discards a card instead.
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{2}{B}
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Enchantment
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|
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main
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1 |
Words of Wind
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{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
{1}: The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.
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{2}{U}
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Enchantment
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|
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main
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1 |
Words of Worship
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{1}: The next time you would draw a card this turn, you gain 5 life instead.
{1}: The next time you would draw a card this turn, you gain 5 life instead.
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{2}{W}
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Enchantment
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|
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main
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1 |
Zur the Enchanter
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Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Flying Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
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{1}{W}{U}{B}
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Creature
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1/4
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main
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